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Old Sep 23, 2005, 05:14 PM // 17:14   #61
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What build would you make for a Monk/Elem? I like being the main healer of the parties I'm in but I don't have the time to try different kinds of combinations. I chose Elem as my secondary profession thinking I want to have some offensive skills also. But as I've leveled up I use my offensive skills less and less.
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Old Sep 23, 2005, 05:21 PM // 17:21   #62
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Quote:
Originally Posted by Celdor Nailo
What build would you make for a Monk/Elem? I like being the main healer of the parties I'm in but I don't have the time to try different kinds of combinations. I chose Elem as my secondary profession thinking I want to have some offensive skills also. But as I've leveled up I use my offensive skills less and less.
Take glyphs and use things like heal party + aegis.
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Old Sep 23, 2005, 05:30 PM // 17:30   #63
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Quote:
Originally Posted by Celdor Nailo
What build would you make for a Monk/Elem? I like being the main healer of the parties I'm in but I don't have the time to try different kinds of combinations. I chose Elem as my secondary profession thinking I want to have some offensive skills also. But as I've leveled up I use my offensive skills less and less.
I'd focus on glyphs, wards, and snares. Glyphs can save you energy, prevent you from being interrupted, or res someone *RIGHT NOW* (if you don't mind waiting a while before you res someone else), and they're unlinked to any attribute, so you can use them without specing out of a pure monk build. Their only flaw is they take up valuable skill real estate due to their usually long cooldowns.

Wards are just terrific, all around, but you'll need to distribute your attribute points into your elementalist class.

Snares are often lifesavers in PvP, allowing you to snare the problem and run away to restore your energy reserves. But, again, you'll have to distribute some attribute points to get them to be very useful. Also, they're virtually useless in PvE, so use one of the other options.

Enjoy your Mo/El! Elementalist secondaries offer a lot of really good options for your Monk.

cmb
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Old Sep 23, 2005, 05:36 PM // 17:36   #64
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personally, i think a good monk build is heavily dependant on where you play, or more accurately which one of these three places: 4-4 arena, tombs, pve.

maybe you could clarify which one its aimed at? i mean when i saw rebirth i kinda thought it was for pve. if its not.... it needs some work. no make that alot of work.
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Old Sep 23, 2005, 05:48 PM // 17:48   #65
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Is this for PvP or PvE? I've found better options for me using PvE. 400k exp seems kinda low for that many hours invested, my exp is over 1million for the same hours.
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Old Sep 23, 2005, 05:54 PM // 17:54   #66
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Quote:
Originally Posted by wsmcasey
Is this for PvP or PvE? I've found better options for me using PvE. 400k exp seems kinda low for that many hours invested, my exp is over 1million for the same hours.
Please, Please!
Can we step away from the XP myth?
XP means nothing.
I have a monk that farmed in UW. It has 1.3 mil XP. That doesn't mean anything about my skills at monking.
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Old Sep 23, 2005, 06:55 PM // 18:55   #67
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My monk is my 2nd character, and has 3x the XP as my main E/mo - why? UW solos. I agree, XP doesn't mean everything. Especially for monks who racked up plenty of exp in UW runs.

Also, the OP was discussing to be a good HEALER. And his build is good for a straight healer. Mend ailment? Draw conditions? Smite hex? Leave those for the protection monks (like me) or mesmers (not me :P).

Additionally, I think his build is geared towards PvE (read: rebirth, which can be a party saver) and not PvP.
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Old Sep 23, 2005, 07:29 PM // 19:29   #68
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Originally Posted by Patrograd
Its interesting that many monks realise now that they cant take things like rez into tombs because of the time it takes, time they should be spending healing, and yet swear blind by energy drain which all things considered must take longer than a rez, certainly longer than a signet by the time you've found your target, drained, and switched back.
Are you kidding me? I press "C", "6" and I'm back to healing in 1 second. At worst I have to press TAB a couple times before "6".

To the OP... if you are the only "healer" in the party with no condition removal, that's like removing the warriors and rangers from your team. And what about in PvP doing a relic run? Cripple on the runner, game over.

Please, please learn from these forums. Please.
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Old Sep 23, 2005, 08:47 PM // 20:47   #69
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and BTW, if you are bringing the right skill then it is very easy to remove dazed from yourself.... its called contemplation of purity. 1/4 second cast SKILL so it means that its going to take a lucky shot to interrupt it or something, since a cry of frustration at 16 fast casting still takes a tenth of a second at least, and a .15 second reaction time from sight to button without missing is very, very, very hard to do. The only thing that shuts down contemplation of purity is interrupts on the reapplied enchantments (divine boon takes 1/4 second), a lucky diversion, severe energy denial, and enchantment removal.... and you aren't going to be the target of that much caster hate if you have dazed on you...
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Old Sep 23, 2005, 09:16 PM // 21:16   #70
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<3 cont purity....its a boon monks best friend
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Old Sep 23, 2005, 09:59 PM // 21:59   #71
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Quote:
Originally Posted by Makkert
Please, Please!
Can we step away from the XP myth?
XP means nothing.
I have a monk that farmed in UW. It has 1.3 mil XP. That doesn't mean anything about my skills at monking.
The original post stated:

"I have around 400,000 exp. So trust me when I say I know what i'm talking about."

I don't have any misconceptions about exp vs. hours played, but it does seem odd that he thinks that 400,000 exp is a large enough amount for me to trust that he knows what he's talking about. This was not intended as a flame, but an observation.
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Old Sep 23, 2005, 10:39 PM // 22:39   #72
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If this is a PvE build, then I'd say it's fairly good. There's OBVIOUSLY points that can be improved rather significantly, but it's good enough. However, if he meant for this to be in PVP, I'd say it's definetly more of a joke than Ollj. Of course, I don't think the author intended this to be a joke so by giving him the benefit of a doubt, I deem this a fairly good build that could use some improvements.
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Old Sep 23, 2005, 11:12 PM // 23:12   #73
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Wow, just close this already. Better yet, delete it so I never have to see this again.
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Old Sep 24, 2005, 12:08 AM // 00:08   #74
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Originally Posted by TheArrow
Wow, just close this already. Better yet, delete it so I never have to see this again.
If it is so bad - How about you shut up about being mod and suggest something better?
Myself, I was simply surprised about no-condition removal comment. Poison+bleeding combination sucks out hitpoints at alarming rate, trying to simply wait it out or outheal is huge waste of energy - not to mention great risk of dying first. Hex Removals - I could agree, these are pretty crappy, myself I just use Hex Breaker, occasionaly Inspired Hex. But, all hex removals have long cooldowns, which make them bit unpractical.
Another thing - If exp is so insignificant, why you people keep mentioning it? "Oooh, I have (insert random number, but make sure it is higher than original post) XP, but it doesn't matter, it's solo UW(meaning, I am so great, worship me now)".

Last - little question about boon, how do you people keep up with energy while using it? I find -1regen to be quite a disadvantage - sure healing is better, but it's much easier to "overheal" and lose energy, not to mention you will run out of it much quickly. I help myself with energy drain, but it is not enough, especially if you drain bad target. Plus, if there are enchant removals, you'll just get hurt and gain nothing.
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Old Sep 24, 2005, 01:20 AM // 01:20   #75
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I think my build is still extreemly good.

Hexs like phatasmy or conditions like bleeding, I can't remove them, but I can negate them with healing breeze (duh, you forgot to look at that?)
If my energy was 0, my siggy of devotion helps a ton.

Peace and Harmony doesn't suck as it negates the energy drain from Boon so I can still have 4 energy regen.

People are forgetting, if hexs and conditions can QUICKLY be put on someone, then tey can be quickly added when you take them off costing you more energy. Rather I just heal them 200+ Per cast than try to sit there and get them off each time.

As for those who say I suck, lol.. wait till they add a 1 on 1, you'll never kill me. And I will challenge even a mesmer.

But its funny, most who critize my build probably has never tried it.

Don't forget either, my attribute poitns are MAXED out instead of throwing like 50 points on OoB or Energy Drain. Which makes me cure and heal for even a more maxed out rate. I do know what i'm talking about.. I was just trying to help out monks but if you guys think sitting and removing 100 conditions that can be put on 1 person in 5 seconds, go ahead.. its no wonder people die.

~Ice Blessings~

Last edited by Ice Blessings; Sep 24, 2005 at 01:25 AM // 01:25..
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Old Sep 24, 2005, 02:01 AM // 02:01   #76
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Quote:
Originally Posted by Ice Blessings
I think my build is still extreemly good.

Hexs like phatasmy or conditions like bleeding, I can't remove them, but I can negate them with healing breeze (duh, you forgot to look at that?)
If my energy was 0, my siggy of devotion helps a ton.

Peace and Harmony doesn't suck as it negates the energy drain from Boon so I can still have 4 energy regen.

People are forgetting, if hexs and conditions can QUICKLY be put on someone, then tey can be quickly added when you take them off costing you more energy. Rather I just heal them 200+ Per cast than try to sit there and get them off each time.

As for those who say I suck, lol.. wait till they add a 1 on 1, you'll never kill me. And I will challenge even a mesmer.

But its funny, most who critize my build probably has never tried it.

Don't forget either, my attribute poitns are MAXED out instead of throwing like 50 points on OoB or Energy Drain. Which makes me cure and heal for even a more maxed out rate. I do know what i'm talking about.. I was just trying to help out monks but if you guys think sitting and removing 100 conditions that can be put on 1 person in 5 seconds, go ahead.. its no wonder people die.

~Ice Blessings~
For someone with a positively massive 400k exp, I'm shocked you havn't noticed that PaH doesn't make you cut even; rather, it just leaves you with the two energy penalty. Overall PaH leaves you with about 10 energy over 30 seconds. OoB is around triple that. Most booners use 16 DF so even smite hex ends up healing 124. I don't consider that an insignificant amount, especially when a lvl 16 orision with 12 df (without boon) ends up at 112.

So basically you're using inferior energy management and justifying it by using a subpar build, GJ. You may be able to take a mesmer 1 v 1, which I seriously doubt, but you'll still get your ass handed to you by any energy denial.
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Old Sep 24, 2005, 02:32 AM // 02:32   #77
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Peace and Harmony simply sucks, better just drain energy, instead of run this poor enchant, that will get removed right away. Best thing of course would be getting friendly necro to help out
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Old Sep 24, 2005, 02:45 AM // 02:45   #78
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i dont mean to knock your build, but its not what i would use. im a rank 6 monks with like a bajillion xp. you build doesnt have enough heals that you can do in short amount of time. and usually you have the retard tanks that just go in so heres my pve monk build(similar to pvp build)

1 healing breeze
2 word of healing [elite]
3 signet of devotion
4 healing touch(for youself only because you cant count on other monks)
5 healing seed (roxors when somebody is going down fast)
6 ward vs melee(helps tons)
7 res sig(when other monk goes down dont count on allies to res right away)
8 rebirth

basically i make groups so i dont have retard builds with 500 w/mo, i use 1 warrior(yes only 1) to aggro everything, i seed him go in ward vs melee healing touch run away and heal him. basically hes just a meat shield wile the eles are pumping out dmg and necro is using putrid or something.
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Old Sep 24, 2005, 02:53 AM // 02:53   #79
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Quote:
Originally Posted by Ice Blessings
I think my build is still extreemly good.

Hexs like phatasmy or conditions like bleeding, I can't remove them, but I can negate them with healing breeze (duh, you forgot to look at that?)
If my energy was 0, my siggy of devotion helps a ton.

Peace and Harmony doesn't suck as it negates the energy drain from Boon so I can still have 4 energy regen.

People are forgetting, if hexs and conditions can QUICKLY be put on someone, then tey can be quickly added when you take them off costing you more energy. Rather I just heal them 200+ Per cast than try to sit there and get them off each time.

As for those who say I suck, lol.. wait till they add a 1 on 1, you'll never kill me. And I will challenge even a mesmer.

But its funny, most who critize my build probably has never tried it.

Don't forget either, my attribute poitns are MAXED out instead of throwing like 50 points on OoB or Energy Drain. Which makes me cure and heal for even a more maxed out rate. I do know what i'm talking about.. I was just trying to help out monks but if you guys think sitting and removing 100 conditions that can be put on 1 person in 5 seconds, go ahead.. its no wonder people die.

~Ice Blessings~
I don't criticize your build directly, but I have tried better, and since you decided to challenge 1v1, it's most obvious you'll lose. Either one way or the other, you can't win because all you do is heal, not to mention you won't be able to survive a decent condition spam since you have NO removals. A half-decent debil ranger or energy denial mesmer will kill you with EASE. Please don't challenge people 1v1, because 1. It 99% chance of NOT being implimented, and 2. It's looked down upon because GW isn't a 1 man-army game.
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Old Sep 24, 2005, 03:29 AM // 03:29   #80
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Quote:
Originally Posted by Elmore Ironfist
I'm impressed, every thread i've read there's Eonwe sarcastic comment...good work
Usually when I post something sarcastic it's well deserved. Which is the case with this thread .
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