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Old Sep 22, 2005, 03:19 PM // 15:19   #41
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Quote:
Originally Posted by Patrograd
Energy drain is very unreliable and requires that you take your focus off healing, find a caster, drain them, back to party bar again.

Its interesting that many monks realise now that they cant take things like rez into tombs because of the time it takes, time they should be spending healing, and yet swear blind by energy drain which all things considered must take longer than a rez, certainly longer than a signet by the time you've found your target, drained, and switched back.

if i was to be tempted by any form of energy management beyond my own ability to heal efficiently with the correct skills then it would have to be offering of blood, which is so vastly superior to energy drain its untrue. It's much, much quicker and doesnt require that you scan for a target - same kind of energy pick up too. 10% of maximum health is a small price to pay.

At the end of the day though, i would maintain that if a healer is running out of energy as a matter of regular course then they arent doing it right. Ok, you can get energy drained yourself, but thats one of those things. At the end of the day your team should be preventing mesmers from reaching you, shouldnt they? why do you think korean teams always attack mesmers first? They do it to protect their monks, or more accurately to protect their monks energy,
Have you ever used Energy Drain at all? It takes 1 second to use. I find my target very quickly even when I aim for a caster to deny him of energy and you can actually COMBO this type of things. Aim to heal your target press # and quickly hit c then tab for caster press 8 in my case and wam I didnt even break from healing. I also use it when Im casting SoD which takes two seconds, which I generally use when my energy is less then 50%.

EDIT isnt OoB Offering of Blood? OoB IS NOT vastly superior to E Drain. Once you get into high PvP any good necro will recognize you are using it AND YOU WILL become a spike target almost immediatly. A Monk should never be doing any health sacrifice at all.

Last edited by Zhou Feng; Sep 22, 2005 at 03:23 PM // 15:23..
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Old Sep 22, 2005, 03:40 PM // 15:40   #42
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Quote:
Originally Posted by sidepocket13
ok, maybe i am an idiot, but what is OoB? i cant find it anywhere
Offering of Blood(OoB) necro elite
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Old Sep 22, 2005, 04:01 PM // 16:01   #43
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As most people have said by now, the original poster's build is, quite simply, horrid. Hexes and conditions will go away eventually, true, but a Persistent Conjure Phantasm or Faintheartedness will do over 200 damage before it does. A simple Sever Artery will do 156. You could either heal that 156 damage, or hit them with Mend Condition and prevent it, *plus* heal them for ~80.

One or two of the three monks on a team should run condition removal. Enough said.

For hex removal: Since the best hex removal spells aren't Monk spells, they're often carried by non-healers. However, a Mo/Me should bring Inspired Hex, since it helps with energy management.

For reference, a standard healing trio run by my guild is:

Mo/Me
Spellbreaker*
Healing Touch
Healing Seed
Dwayna's Kiss
Inspired Hex
Channeling
Drain Enchantment
Signet of Devotion

Mo/Me
Channeling
Reversal of Fortune
Aegis
Guardian
Convert Hexes or Inspired Hex
Shielding Hands
Signet of Devotion
Restore Conditions*

E/Mo
Reversal of Fortune
Heal Party
Infuse Health
Protective Spirit
Aegis
Ether Renewal*
Aura of Restoration
Life Attunement


The E/Mo is a bit weird. Most groups will likely put a Word of Healing, E-Drain Offering of Blood guy in that slot. It works well, but is a bit tricky to get the hang of. Without it the Protter has to pick up protective spirit, incidentally, since *someone* needs it.


Note the lack of res. When party members are dying, healers don't have time to res -- they've got to save others from dying. Let someone else res.
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Old Sep 22, 2005, 04:37 PM // 16:37   #44
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Few Simple Points:

-Condition removal does not need to be on a heal monk. One Mend on a Prot often is enough, especially if you have Martyr or Tainted.

-Don't use Energy Drain if you can't play well.

-Hex removal is a big deal, especially since Inspired Hex combines so well with Energy management.

-If you knew how regen works you'd know Peace and Harmony sucks.

-Healing Breeze is not awful, and I'm tired of people yelling about that when they don't truly understand it. In PvE its easily one of the best skills available for a healer. In PvP its decent if you have 16 healing, although nothing spectacular.

-A healer without seed shouldn't exist.
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Old Sep 22, 2005, 06:30 PM // 18:30   #45
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Woah no hex/condition removal?, you wont like my poison+conjure phantasm+bleeding+blind combo I love to run with my ranger in arenas :P
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Old Sep 23, 2005, 05:38 AM // 05:38   #46
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Close this thread
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Old Sep 23, 2005, 05:46 AM // 05:46   #47
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Quote:
Originally Posted by Eonwe
Close this thread
I'm curious as to why? (If I may be so bold as to ask....)
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Old Sep 23, 2005, 06:10 AM // 06:10   #48
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Did you by any chance read the OP's post :O ?
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Old Sep 23, 2005, 06:22 AM // 06:22   #49
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Quote:
Originally Posted by Ollj
Wait, the thread starter acutally is serious???
Advice so bad even Ollj is calling bs
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Old Sep 23, 2005, 06:44 AM // 06:44   #50
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"1. Healing Breeze
2. Healing Touch
3. Orision of Healing
4. Dwana's Kiss
5. Signet of Devotion
6. Peace and Harmony
7. Divine Boon
8. Rebirth"

thats the most retarded skillist i have ever seen



edit: bring offering of blood for pve, any dumbass can use this skill correctly

Last edited by UltimaXtreme; Sep 23, 2005 at 06:47 AM // 06:47..
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Old Sep 23, 2005, 07:13 AM // 07:13   #51
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I'm impressed, every thread i've read there's Eonwe sarcastic comment...good work
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Old Sep 23, 2005, 07:19 AM // 07:19   #52
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Well, it is funny that he's calling for terrible monks to read his terrible build :P
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Old Sep 23, 2005, 07:21 AM // 07:21   #53
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Quote:
Originally Posted by Eonwe
Did you by any chance read the OP's post :O ?
Yes. I did. I already know the OP's advice is poor simply from seeing his performance in a mission that tends to get taxing on a monk. (Kill one, a new one spawns. Kill it, 2 new ones spawn. Seriously? What monk doesn't love a fight like that?!?) My Elmo outhealed him in Hell's Precipice without the benefit of divine favor or boon.
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Old Sep 23, 2005, 10:01 AM // 10:01   #54
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healing breeze sucks balls :/
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Old Sep 23, 2005, 12:12 PM // 12:12   #55
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Quote:
Originally Posted by Patrograd
Energy drain is very unreliable and requires that you take your focus off healing, find a caster, drain them, back to party bar again.
I take energy drain because it opens the full inspiration line for me.

Inspired Hex is a great hex removal. You can take a diversion off you be removing someone elses hex.

With a combo: energy drain + drain enchantment on an E/Mo you get back to full energy

Channeling is also nice for energy management...

So, there is much more than Energy drain

And don't forget: Energy Drain is quite a good offense skill. If you coordinate it, you can seriously harm the enemy monks.

You know: Better implies different.
So when you say OoB is 'better', all you say is, 'OoB is different' and that is true
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Old Sep 23, 2005, 02:05 PM // 14:05   #56
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One big thing no one has mentioned yet.. With no condition removal.. if you get dazed you will be completely useless.

People forget about dazed.. since there are only 2 skills that cause it, but it is easily the worst condition a healer or caster can have on them.
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Old Sep 23, 2005, 03:09 PM // 15:09   #57
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Quote:
Originally Posted by Schorny
I take energy drain because it opens the full inspiration line for me.
Thank you, nice to see a proper reasoned response instead of the usual trolling
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Old Sep 23, 2005, 03:36 PM // 15:36   #58
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I'm going to ask a mod if this thread can be renamed to
'Terrible advise click here!'
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Old Sep 23, 2005, 03:59 PM // 15:59   #59
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Unfortunately it's impossible to remove Dazed on yourself, as it'll be interrupted.
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Old Sep 23, 2005, 04:13 PM // 16:13   #60
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Quote:
Originally Posted by Entropius
Unfortunately it's impossible to remove Dazed on yourself, as it'll be interrupted.
Yeah, If you're being attacked constantly. 3/4 sec cast time with dazed is like 2 1/4 seconds. Not an enternity, but if you're being attacked you're screwed.

Who wouldnt attack someone after they daze them though.. lol
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