Sep 22, 2005, 03:44 AM // 03:44
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#1
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Ascalonian Squire
Join Date: Sep 2005
Profession: Mo/
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Terrible Monks Click Here!
Do you suck at healing? Do your Warriors die before you cast smite hex on them? Do Elementals heal more than you do? THEN YOU CAME TO THE RIGHT PLACE!
I am a level 20 monk, and have played a monk charater for over 350-500 hours (havent' checked in a long time).. and been a monk ever since GW came out. I have around 400,000 exp. So trust me when I say I know what i'm talking about. Well I am writing this guide on how to be a Elite monk because many monks, even level 20 at SF just doesn't know how to HEAL effectively.
Personally, I went with a team of 7 people who where not healers, and healed all of them effecitively and easily and EVEN did this in the PvP Tomes and healed everyone effectively and not 1 of them died!!! (ahem, till i hit 0 mana).
Anyways, if you really want to be a good monk, then you must first understand how a monk works, their role, and what you must do to keep your party alive effectively.
Here is the 3 rules of becomming the Elite Monk.
1. Never bring Anti Condition, Curse, Hex spells.
Thats always rule number one! Many people bring useless spells like smite hex, or remove hex. Although removing a hex from your ally is a good thing, it won't heal them. Now just sit and think about it for a second. If that hex or curse was on them, would it kill them? No, other than Degen spells. All conditions, hexs, and curses end. They do not have a infinite time period, their not gonna stay on your ally forever, so let them die out through time. Instead, bring a heal spell in its place.
2. High Mana Regeneration
Did it ever occur to you that you can never heal anyone with 0 mana? That means mana is very important, and without it, your not going to heal Anyone. So always have the maxest, highest mana regeneration as possible.
3. Bring Low mana spells vs high mana spells.
Always bring healing spells that cost 5, not 10 or 15. Its okay to bring atleast 1 or 2, but if your direct or primary healing is with 10 mana, your skrewed. Make SURE that your primary healing is 5 mana healings pells.
Now thats all I'm going to say about becomming a good monk, however I won't leave you clueless. Test this build i'm about to post below and ifs not good as a spiker healer monk, then please feel free to critize it, but with it, I have healed a team of 7 offensive units without a problem.
1. Healing Breeze
2. Healing Touch
3. Orision of Healing
4. Dwana's Kiss
5. Signet of Devotion
6. Peace and Harmony
7. Divine Boon
8. Rebirth
How this Build works:
Use healing breeze to passive heal anyone taking heavy damage while you constantly machine gun orision of healing and dwana's kiss spells. Use Healing touch to heal yourself in dire times. Use signet of devotion to cure scratchs whe you do not want to use mana, and also use it when you have 1 or 2 mana left and need to heal someone, by the time you do, your mana will be at 5 or 6 again, enough to use orision or dwana. Use Divine boon first and then peace and harmony or you will cancel PH out. The extra mana regeneration cancels divine boon which makes you a high healing effective machine. Of course, rebirth needs no explanation, if you want, bring restore life in its place.
There you go monks, if you need help getting a good build THERE IT IS!!! Hope this helps all you people out there who get terrible monks for partners!
~Ice Blessings~
Last edited by Ice Blessings; Sep 22, 2005 at 03:46 AM // 03:46..
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Sep 22, 2005, 03:55 AM // 03:55
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#2
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Ascalonian Squire
Join Date: May 2005
Location: On a speck of dirt in a great big place
Guild: The Resurrected
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You forgot to add the part about not feeling guilty for stupid ppl who blame you for their mistakes....nice post by the way
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Sep 22, 2005, 03:56 AM // 03:56
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#3
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Middle-Age-Man
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
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Smite Hex is a good spell. As a Monk it is my only Attack spell. I save it just for the warriors while they are in a melee. It can be the difference of a warrior fighting 5 bad guys or knock it down to 2 bad guys in one quick click. This is after I put Healing Seed on them and Protective Spirit. I also have Word of Healing at the ready if they so need it.
Also if I am in my Boon mode then yes it Smite Hex will heal too.
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Sep 22, 2005, 04:06 AM // 04:06
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#4
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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1. What? D; sure sure hex removal is overrated, but conditions? Reread the spell descriptions again.. they do heal. Even if they didn't, you're still getting rid of the condition and healing whatever DF bonus is. If you're a healing-exclusive monk, condition removals are borderline meh. But keep in mind protection monks can heal for a good amount too, with a good setup of skills
2. Mana regen isn't as much as an issue as energy management. Use low-cost, high-effect skills, and bring a skill for the sole purpose of recovering energy. (you covered the low cost skill topic on #3)
3. Rebirth is a -really- bad skill to use in pvp, whereas in PvE it's pretty useful (yes, I'm aware this topic entails both).
The build you posted is OK, but remember healing breeze is both an enchantment and a 10 mp spell. Swap out P&H for Word of Healing or an energy recovery elite or something and you're good to go, Offering of Blood is pretty much the same effect as P&H, with the added benefit of not being shatter-enchantable. With the right setup, you can virtually have a bar full of 5energy skills which makes for more efficient healing over time
Last edited by Lasareth; Sep 22, 2005 at 04:12 AM // 04:12..
Reason: hp = energy, mistype
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Sep 22, 2005, 04:07 AM // 04:07
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#5
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Ascalonian Squire
Join Date: Sep 2005
Profession: Mo/
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Instead of smite hex, you can heal your warrior more and use the hex against him at your advantage with dwana's kiss. You don't need to be the offensive, the warriors are. Thats what i'm talking about, your primary must be healing, not fighting. Then you would have to put attribute points in smite hex just for 1 skill which you could have used for healing.
Edit: Offering of blood takes 10% of my own life, and thats everytime I use it. Siggy of dev could heal it, but I rather not, plus don't forget I would have to put attributes in the death skill just to get a good sum of mana. You people REALLY must test this build before you judge it.
Swap PH out for Word of healing? Then I would suffer a mana regeneration of 3 instead of 4. Its there to counter it out, plus orison of healing + my divine boon can heal higher than word of healing when my ally is below 50%.
~Ice Blessings~
Last edited by Ice Blessings; Sep 22, 2005 at 04:15 AM // 04:15..
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Sep 22, 2005, 04:09 AM // 04:09
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#6
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Quote:
Originally Posted by Ice Blessings
Do you suck at healing? Do your Warriors die before you cast smite hex on them? Do Elementals heal more than you do? THEN YOU CAME TO THE RIGHT PLACE!
I am a level 20 monk, and have played a monk charater for over 350-500 hours (havent' checked in a long time).. and been a monk ever since GW came out. I have around 400,000 exp. So trust me when I say I know what i'm talking about. Well I am writing this guide on how to be a Elite monk because many monks, even level 20 at SF just doesn't know how to HEAL effectively.
Personally, I went with a team of 7 people who where not healers, and healed all of them effecitively and easily and EVEN did this in the PvP Tomes and healed everyone effectively and not 1 of them died!!! (ahem, till i hit 0 mana).
Anyways, if you really want to be a good monk, then you must first understand how a monk works, their role, and what you must do to keep your party alive effectively.
Here is the 3 rules of becomming the Elite Monk.
1. Never bring Anti Condition, Curse, Hex spells.
Thats always rule number one! Many people bring useless spells like smite hex, or remove hex. Although removing a hex from your ally is a good thing, it won't heal them. Now just sit and think about it for a second. If that hex or curse was on them, would it kill them? No, other than Degen spells. All conditions, hexs, and curses end. They do not have a infinite time period, their not gonna stay on your ally forever, so let them die out through time. Instead, bring a heal spell in its place.
2. High Mana Regeneration
Did it ever occur to you that you can never heal anyone with 0 mana? That means mana is very important, and without it, your not going to heal Anyone. So always have the maxest, highest mana regeneration as possible.
3. Bring Low mana spells vs high mana spells.
Always bring healing spells that cost 5, not 10 or 15. Its okay to bring atleast 1 or 2, but if your direct or primary healing is with 10 mana, your skrewed. Make SURE that your primary healing is 5 mana healings pells.
Now thats all I'm going to say about becomming a good monk, however I won't leave you clueless. Test this build i'm about to post below and ifs not good as a spiker healer monk, then please feel free to critize it, but with it, I have healed a team of 7 offensive units without a problem.
1. Healing Breeze
2. Healing Touch
3. Orision of Healing
4. Dwana's Kiss
5. Signet of Devotion
6. Peace and Harmony
7. Divine Boon
8. Rebirth
How this Build works:
Use healing breeze to passive heal anyone taking heavy damage while you constantly machine gun orision of healing and dwana's kiss spells. Use Healing touch to heal yourself in dire times. Use signet of devotion to cure scratchs whe you do not want to use mana, and also use it when you have 1 or 2 mana left and need to heal someone, by the time you do, your mana will be at 5 or 6 again, enough to use orision or dwana. Use Divine boon first and then peace and harmony or you will cancel PH out. The extra mana regeneration cancels divine boon which makes you a high healing effective machine. Of course, rebirth needs no explanation, if you want, bring restore life in its place.
There you go monks, if you need help getting a good build THERE IT IS!!! Hope this helps all you people out there who get terrible monks for partners!
~Ice Blessings~
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i playedn 812 Hours 32 Minutes Over Past 4 Months..
My Monk Has 1.7k Exp ^^
i never actually thought of making one of these posts
Thanks btw
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Sep 22, 2005, 04:10 AM // 04:10
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#7
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Academy Page
Join Date: Jul 2005
Guild: Jaine's Outpost
Profession: Mo/E
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I use a similar skillset.
Healing Breeze
Orison of Healing
Heal Other
Signet of Devotion
Healing Touch
<variable>
<variable>
Rebirth/Ressurection
I leave two open slots for altering my skillset to meet the needs of a party in a given situation. I don't try to set my build in stone, because there are always going to be missions that call for skills that you do not normally use. Also, this is good for expiramentation with different skills. I am constantly expiramenting, never really truly set in my ways.
I have four straight-on bulk-heal spells that I use in quick succession to maintain the party's health.
Orision of Healing: Low mana cost, ranged, fast regen. Means I can blindly spam it while trying to Healing Touch someone, or spam it when I'm low on mana.
Signet of Devotion: While I'm regenerating mana for a volley of higher-cost spells, I will cast SoD and Orison alternately on allies for a sort-of "bargain" heal. As it is a signet, it has no mana cost. Casting time is a little long, though, so I don't revert to it in serious high-damage situations.
Heal Other: Bad mana cost: takes fully a fifth of my mana bar at 10. It's worth it, though, to counter an enemy Elementalist's spike damage. A few hits of this and the Elementalists are left trying to recharge, and all you're dealing with is Warrior and Ranger damage.
Healing Touch: Low mana cost, slightly long cooldown, doubles Divine Favor, requires physical contact with target. It's an excellent self-heal, and means I don't have to spend as much mana on myself to stay healthy. Meanwhile, if a warrior is conveniently close, I can use it in lieu of Heal Other, because it grants a similar amount of healing. Especially with 14 each on Healing and Divine Favor as I have now.
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Those spells do my block one-on health recharges.
Healing Breeze I use to keep people healthy who are recieving health degens en masse, and to eliminate people from the list of those I need to hit with other spells. Good, also, for hitting yourself with so that you can ignore your own health bar. This spell is the reason that I can take the full brunt of a single warrior's damage and never have to run.
The two expiramental/conditional slots I'll hit with Mend Ailment, Aegis, Heal Party, Mending, et cetera depending on what skill combos I want to try out.
The ressurection skills are obvious musts. Sometimes I carry two, again for mission-conditional reasons.
I don't think I have Dwayna's Kiss. I'll have to go buy that sometime and start messing with it. It might take up a slot in my permanent repertoire if I like the use of it. It will at least go with me for a few missions so I can get the hang, in case I want to use it for conditional reasons.
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Sep 22, 2005, 04:13 AM // 04:13
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#8
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Krytan Explorer
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Quote:
Originally Posted by Ice Blessings
1. Never bring Anti Condition, Curse, Hex spells.
Thats always rule number one! Many people bring useless spells like smite hex, or remove hex. Although removing a hex from your ally is a good thing, it won't heal them. Now just sit and think about it for a second. If that hex or curse was on them, would it kill them? No, other than Degen spells. All conditions, hexs, and curses end. They do not have a infinite time period, their not gonna stay on your ally forever, so let them die out through time. Instead, bring a heal spell in its place.
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A blind warrior is about as effective as a dead warrior. What's the point in keeping him alive then?
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Sep 22, 2005, 04:14 AM // 04:14
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#9
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Academy Page
Join Date: Jul 2005
Guild: Jaine's Outpost
Profession: Mo/E
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Yah, Mend Ailment, Mend Condition, et cetera, are definitely musts for PvP, at least.
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Sep 22, 2005, 04:15 AM // 04:15
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#10
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Ascalonian Squire
Join Date: Sep 2005
Profession: Mo/
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Because the effects of the conditions wear off after time, and he's good as a dead warrior if you can't keep him healed and alive.
~Ice Blessings~
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Sep 22, 2005, 04:16 AM // 04:16
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#11
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Some conditions last 12+ seconds, which is an eternity in small arenas
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Sep 22, 2005, 04:17 AM // 04:17
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#12
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Academy Page
Join Date: Jul 2005
Guild: Jaine's Outpost
Profession: Mo/E
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Oh, yah. If you can hit a condition early, you can give your warriors 6-10 more seconds of viability than they would have had.
Spellcasters you needn't worry about on that score.
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Sep 22, 2005, 04:17 AM // 04:17
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#13
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Ascalonian Squire
Join Date: Sep 2005
Profession: Mo/
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If you really want to get the condition off, use smite hex just like you guys said, then he dies, then whats the point of keeping him alive then? Oops can't, he died cuz you used smite hex to get off a simple condition/hex/curse.
I understand that there is deadly conditions, but all wear off after time. Keep him healed and alive, thats the key.
And trust me, I played tons of PvP.. 10 seconds is a SHORT amount of time, just cast Healing Breeze, see how long it lasts, not very long eh? Whats the same difference with a condition? I don't know any conditions that can instantly kill someone or hurt them so bad that their is good as dead.
And to really sum things up, if conditions/hexs/curses are that bad, why do people don't have mesmers as a MUST PICK in their group? Because hex's aren't as big and bad as they seem. I never seen anyone with me healing them, die in my group with hexs on them and was still effective as ever.
~Ice Blessings~
Last edited by Ice Blessings; Sep 22, 2005 at 04:20 AM // 04:20..
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Sep 22, 2005, 04:19 AM // 04:19
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#14
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Smite hex doesn't affect conditions. Mend ailment/mend conditions are 5mp cost spells with a fairly quick cast and recast time.
Not to mention bleeding and poison, which are terrible to cope with on the recieving end. I've died a lot because my entire team was poisoned and the monk didn't have enough speed and healing power to heal us all.
Mesmers that use nothing but hexes are bad mesmers. The entirety of the mesmer spectrum includes interruption, energy denial, and anti-anything measurements. (They're also the first targets in the arenas and die fairly quickly. That's why nobody picks them too much )
ALSO.
Mesmers aren't known for causing conditions (bar the gimpy frag build). Rangers are.
Last edited by Lasareth; Sep 22, 2005 at 04:24 AM // 04:24..
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Sep 22, 2005, 04:24 AM // 04:24
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#15
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Jungle Guide
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Wait, the thread starter acutally is serious???
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Sep 22, 2005, 04:29 AM // 04:29
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#16
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Academy Page
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Quote:
Originally Posted by Ice Blessings
Personally, I went with a team of 7 people who where not healers, and healed all of them effecitively and easily and EVEN did this in the PvP Tomes and healed everyone effectively and not 1 of them died!!! (ahem, till i hit 0 mana).
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Wow you don't say! Here's a novel idea: if you remove a hex like empathy, then you won't have to heal your warrior, thus saving your energy, and allowing you to heal longer. If you remove a condition like blind, then you allow your warrior to kill faster, thus in the long run less damage being dealt around from the other team, thus less healing.
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Sep 22, 2005, 04:30 AM // 04:30
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by Ice Blessings
I understand that there is deadly conditions, but all wear off after time. Keep him healed and alive, thats the key.
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im sure if you ask nicely the enemy will not "oh my god" cause the condition AGAIN.
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Sep 22, 2005, 04:36 AM // 04:36
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#18
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Academy Page
Join Date: Jul 2005
Guild: Jaine's Outpost
Profession: Mo/E
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Ahahaha, yah. Monks have that drawback.
Try using full tats. 6 more armor from your Censor's armor just doesn't cut it, you need that 52 point mana bar like I use.
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Sep 22, 2005, 04:43 AM // 04:43
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#19
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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I ended up putting mend alinment on my skill bar because I got sick of having to heal doulbe due to poison/bleeding.
Hexes, I can deal with, and hey, that's what a mesmer or prot. monk is for, not the primary healer.
And Archane Echo + Healing Seed = 30 secs of healing seed and is well worth the original 30 energy it takes .. and that's my trick to energy management, even if it means the team has to slow down a bit while Archane Echo recharges.
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Sep 22, 2005, 04:47 AM // 04:47
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#20
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Peace and Harmony, lmfao. Well, atleast I know not to take you seriously now.
Edit: I just saw rebirth as well. Now I really, really know not to take you seriously.
Last edited by Eonwe; Sep 22, 2005 at 04:49 AM // 04:49..
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