Sep 24, 2005, 09:02 PM // 21:02
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#101
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would have to say the OP has a good suggestion of a healing build and this is for PvE not PvP as Monk shouldn't do the ressing only the Warriors.When I am healing instaed of smiting I use some of the same skills
1.Healing breeze
2.healing touch
3.mend ailment
4.heal other
5.signet of devotion
6.bonntti's defence
7.contempation of purity or rof
8.restorelife
Imho restorelife is the best res skill for PvE I used rebirth but it cuts off the skills and isn't attributed to healing like restore is.Rebith is attributed to protection.Healing in PvP is different and in the comp. arenas I would use a res signet but in HoH I would use none.I don't have WoH yet as I am still waiting to cap that skill although I hear that heal other is works a little or just as good.I would like to get devine healing but I am not paying for it right now only SOCs.I would eventually like to go to being a protectionist Monk like I started out.
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Sep 25, 2005, 01:02 AM // 01:02
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#102
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Lion's Arch Merchant
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"I don't have WoH yet as I am still waiting to cap that skill although I hear that heal other is works a little or just as good"
It is better when healing >50% - than again, you really shouldn't use heal other against such targets, because it's a waste.
That, and it costs twice as much mana.
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Sep 25, 2005, 06:05 PM // 18:05
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#103
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by Ice Blessings
1. Healing Breeze
2. Healing Touch
3. Orision of Healing
4. Dwana's Kiss
5. Signet of Devotion
6. Peace and Harmony
7. Divine Boon
8. Rebirth
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I refuse to be tipped on how to monk by someone who takes Rebirth into a serious monk build that so 'depends on mana'.
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Sep 25, 2005, 08:28 PM // 20:28
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#104
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Academy Page
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Hmm, this is a very interesting thread.
I recently created a monk, and although I am quite satisfied with the healing capabilities and energy management, there's still one thing I have trouble with. Warriors!!! What the heck do you do when all the warriors lock onto you? You end up having to heal yourself more often, and your fellow teammates will be getting absolutely no healing whatsoever. Blind the warrior? Good idea. Being a Monk/Mesmer, sure I could use something like Signet Of Midnight, but that's an elite, and I already have an elite in my skillbar.
All the builds (or at least most) I' have read through in this thread are good, yes, they're all very good. But they all lack any means of protection from warriors.
Ah yes, and one more quick little question: What sort of res spell should monks bring into PVP battles? Resurrection Signet? Yeah sure that only takes 3 seconds to cast, pretty good, but only one-time use. Bummer. Resurrect? Restore Life? Hmm, they both take 8 seconds to cast, way too long. Rebirth? That consumes the rest of your energy, leaving you useless for awhile.
What do you guys think?
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Sep 25, 2005, 08:31 PM // 20:31
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#105
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by KaPe
"I don't have WoH yet as I am still waiting to cap that skill although I hear that heal other is works a little or just as good"
It is better when healing >50% - than again, you really shouldn't use heal other against such targets, because it's a waste.
That, and it costs twice as much mana.
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This is when I heard it was sort of buggy WoH and if it is fixed then all the better but untill I cap it I will use heal other.What would you suggest?I still don't use seed all that much as I need to practice with it.
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Sep 25, 2005, 08:34 PM // 20:34
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#106
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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why takin so much heal spells ???
I'm sure you dont use all of them. So try to bring up some spells for energy saving!
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Sep 25, 2005, 08:43 PM // 20:43
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#107
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Lion's Arch Merchant
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The conventional wisdom in high-ranking PvP groups is that:
Healers/protectors* shouldn't carry resurrection abilities at all, since if the party is getting pounded you want them healing rather than resurrecting.
The only characters who should carry a non-signet res are primary mesmers with fast casting.
Everyone else should carry a resurrection signet, with the possible exception of necromancers using corpse skills.
*I say "healer/protector" because not all of them are monks! I'm an Elementalist heal/prot hybrid; there are good Necro prot builds out there too, using Soul Reaping.
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Sep 25, 2005, 10:59 PM // 22:59
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#108
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Desert Nomad
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I still think it's a good idea for monks to bring a res signet in 4v4. You really can't afford to not res people when each death is 25% of your team, and with only 4 enemies (usually only 3 doing any offense), it's more acceptable to take a 3-second break from healing.
True, the monk is usually the one who needs ressing, not the one who's available to res, but things happen.
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Sep 25, 2005, 11:15 PM // 23:15
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#109
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Shameful Spirits [SsP]
Profession: Mo/
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Quote:
Originally Posted by One and Two
LMAO. Nice title...~
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Title is nice, but the OP hardly can claim to be a very knowledgeable healer, judging from the suggestions.
1) The posted build is ok for PvE (but then, anything is), but half of it is useless in PvP.
2) There are much more efficient energy management spells than Peace & Harmony (ie, Offering of Blood for PvE, and Energy Drain or something else for PvP).
3) There is no clear "yes" or "no" to whether a monk needs to take condition or hex removal - it depends on the area (for PvE). For PvP, any team MUST have hex and condition removals on their monks, suggesting to just overheal is silly ... especially with a build that is so weak on energy management you just won't be able to do it (and what will you do if all your monks have diversions+backfires+migraine constantly on? Throw in Wither for a good measure: a nice -2 energy degen for 20ish seconds ... which is an ETERNITY. You can't just sit that out).
4) Divine Boon ... well, I personally hate it, but some people like it, so it's really a matter of playing style. It can either save your party if the monk is feeling at ease with using it, or kill it (if it eats up their energy, which it does for the most part).
5) res .... do carry Rebirth for PvE, a res sig for 4v4, and no res at all for 8v8.
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Sep 26, 2005, 12:33 AM // 00:33
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#110
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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no i think whoever created this thread was just kidding about this stuff. at least i hope so. if you were, i give you credit, i had a good laugh.
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Sep 26, 2005, 04:26 AM // 04:26
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#111
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Academy Page
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Quote:
Originally Posted by Entropius
The conventional wisdom in high-ranking PvP groups is that:
Healers/protectors* shouldn't carry resurrection abilities at all, since if the party is getting pounded you want them healing rather than resurrecting.
The only characters who should carry a non-signet res are primary mesmers with fast casting.
Everyone else should carry a resurrection signet, with the possible exception of necromancers using corpse skills.
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You make a valid point there. However, I must say it is a bit odd to see a monk with no res. After all, not very many people know about this "conventional wisdom" you talked about. And so, it's not an uncommon thing to see when you go into a PVP arena, have your fellow teammates die, and when they ask you "do you have res?" and you respond "no"...the general response you get is "omg you f'ing noob. monks should always have res"
It is because of this, that I am afraid to not include a res in my skillbar.
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Sep 26, 2005, 05:18 AM // 05:18
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#112
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Lion's Arch Merchant
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Unfortunately monk strategy is about protecting a team from its enemies, not from its allies -- no amount of skillbar tweaking can help.
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Sep 26, 2005, 07:09 AM // 07:09
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#113
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by GWplayer745
It is because of this, that I am afraid to not include a res in my skillbar.
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For arenas you must have it, 100% of the time
But if anyone calls a monk without rez a 'noob' in the tombs, then we all know who the noob really is .
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Sep 26, 2005, 07:32 AM // 07:32
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#114
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: [TRP]
Profession: E/Mo
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All in all, I really had a good read on this thread. There were a couple things that I found very interesting. Alot of things I took into account and I think everyones input on healing and builds really opened my eyes to different techniques and professions. Good thread
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Sep 26, 2005, 07:58 AM // 07:58
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#115
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Makkert
argument flawed mostly.
A res like Restore Life is almost just as terrible if used by a monk during a fight.
both should simply not be happening. To list wrong plays of players as an argument is not a strong case.
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Agreed. I wasn't trying to make an argument against Rebirth. Rebirth is great when your team is almost completely wiped out and someone needs to pull your body away from the enemies. I have problems with the people using the skill in unideal situations, not the skill itself.
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Sep 26, 2005, 09:25 AM // 09:25
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#116
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Lion's Arch Merchant
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With fast cast focus item/rod, res doesn't take nearly as long to use and is quite useful. Of course, it's all luck, but still, it's not useless. Dunno what's the max, I have 20%Healing fast cast + 6% global, it's quite a bit, and since RF is linked to healing...
Last edited by KaPe; Sep 26, 2005 at 09:31 AM // 09:31..
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Sep 26, 2005, 09:59 AM // 09:59
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#117
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Lion's Arch Merchant
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I dont know what this says about random arenas, but i (as a total monk n00b, playing for 5h max) managed a 14 win streak with lots of flawless (thanks to lag it ended), with the following "try for fun" build - after 5 wins someone dropped and another monk joined, so that might explain parts of it:
Edrain
guardian
RoF
shielding hands
Aegis
insp hex
boon
rezz sig
14 div, 10 insp, rest in prot
For someone who does not see the plan right away: i used stuff like RoF or guardian to trigger boon and div favor, resulting in nice heals AND providing the benefits of the enchants. It ate energy, but i somehow never ran out in most situations... Some form of cond removal would be needed of course, and Shield hands could be dropped for drain enchant/insp enchant.
[THIS IS NOT A BUILD ADVICE - rather i would like opinions on HOW bad this is - i tried it out just for fun, and it yielded my best winning streak so far, even winning a team arena match once maybe its even ok in the arena metagame]
[iQ safety disclaimer: DO NOT TRY THIS IN TOMBS / GVG. DO NOT DRY YOUR HAMSTER WITH SEARING HEAT]
Last edited by Saerden; Sep 26, 2005 at 10:03 AM // 10:03..
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Sep 26, 2005, 10:24 AM // 10:24
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#118
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Wilds Pathfinder
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Quote:
Originally Posted by Saerden
I dont know what this says about random arenas, but i (as a total monk n00b, playing for 5h max) managed a 14 win streak with lots of flawless (thanks to lag it ended), with the following "try for fun" build - after 5 wins someone dropped and another monk joined, so that might explain parts of it:
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It doesn't mean anything.
But the build is quite standard. Though aegis is unnecessary, because any decent team should attack one target or maybe 2 to distract heals. But never 3 or 4. And aegis just suck when compared to guardian for protecting 2 people.
Mend Ailment is missing, which is very important. And a res sig on a monk is always questionable
But drop aegis and take mend ailment and you got a quite good build.
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Sep 26, 2005, 10:35 AM // 10:35
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#119
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Frost Gate Guardian
Join Date: Jun 2005
Location: Festung Breslau
Guild: NLMM
Profession: W/N
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Quote:
Originally Posted by dansamy
I have played with the character Dawn Musick before in Hell's Precipice. Both times she joined my group, she quit halfway when people started dying. My advice? Don't take hers.
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haha pwned
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Sep 26, 2005, 11:51 AM // 11:51
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#120
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Lion's Arch Merchant
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I just realized how "deep" GW is ... er how bad the documentation is. Does Guardian stack with Aegis? or is there a place to find out such finer points without testing them personally? GWGuru still says draw cond has 0 recharge...
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