Sep 16, 2005, 05:09 AM // 05:09
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#21
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Quote:
Originally Posted by Oryaka Drake
Honestly speaking... and you will all call me a heretic here, as a warrior
a sword with +15% damage while health is ABOVE 50%
ISN'T as useful as
a sword with +15%(or more) damage while health is BELOW 50%
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If I didn't know any better I'd say you just found a sword you're trying to sell...
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Sep 16, 2005, 06:30 AM // 06:30
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#22
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Lion's Arch Merchant
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Costs are identical: both swords are free. Unless you play pve - and in this case, lots of the things said here dont matter anyway.
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Sep 16, 2005, 06:05 PM // 18:05
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#23
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Then again a lot of people are stupid, pay insane amounts for those perfect 15 over 50% swords, and then don't bother to customize it.
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Sep 16, 2005, 06:17 PM // 18:17
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#24
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Ascalonian Squire
Join Date: Sep 2005
Guild: PHX/Phoenixorder
Profession: E/Mo
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i use a maxed fiery dragon that does 15%when health is above 50% and i can always keep my health above the margine. being a warrior/necro i use endure pain,defy pain and well of blood. i never have a problem. if my health ever drops below 50% its because im fighting someone with a better build and ill probably die. this can be used in PvP or PvE.arranging my other skills depending on where im playing.
On another note, i think that if swords are going to always do less damage then it should be changed so u can do more hits per second then say the axe or hammer.just a thought!
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Sep 16, 2005, 08:17 PM // 20:17
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#25
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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na sword jst needs better skills but i still don't think sword will ever get as good as axe. The spikes for it are just too good to pass up. but overall stances are the best. And for the one who said i only use tiger's fury and frenzy how bout sprint?...
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Sep 16, 2005, 08:35 PM // 20:35
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#26
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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if you drop below 50% you die or get healed, so 15>50 is best
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Sep 16, 2005, 10:02 PM // 22:02
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#27
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Followers Of Master Jack
Profession: R/Me
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Quote:
Originally Posted by Juliana Mizuhara
I think you guys forgot about 20<50.
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Ha! Juliana seems the more credible one to quote.
I'll make a devil's advocate point: When it's down to the warriors on both sides (because at least in random, this happens a lot) Oryaka's 20<50 + final thrust will beat anyone else's 15%stance + final thrust. And will have a big advantage over anyone stuck with 15>50. Still very situational, though.
I agree with the posters who say to use multiple weapons for various circumstances. 20<50 + 15>50 is > 15%stance
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Sep 17, 2005, 02:54 AM // 02:54
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#28
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Ascalonian Squire
Join Date: May 2005
Guild: KCHS
Profession: W/N
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Dont feel like reading this thread so someone might have mentioned it...bring two swords/axes/hammers...one above/ one below...though you shouldnt be using either but instead a stanced wep.
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Sep 17, 2005, 03:07 AM // 03:07
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#29
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Academy Page
Join Date: Aug 2005
Guild: Flaming Goat Heads of Doom
Profession: W/Mo
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I use 15% while enchanted...you'd be amazed at how long i can go without getting debuffed, but I am also PvE and don't do much pvp as is.
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Sep 17, 2005, 05:22 AM // 05:22
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#30
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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I plan on getting one of the Droknar weapon crafter longswords with +15% while >50% life and customizing it for an additional +20%. This will beat even my rare gold crystalline, and costs only 5 plat + 40 ingots!
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Sep 17, 2005, 11:32 AM // 11:32
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#31
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Just switch between them.
And when you have a Monk on your team, your health should be over 50% about 90% of the whole battle, so this is bullshit anyway.
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Sep 17, 2005, 12:17 PM // 12:17
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#32
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Academy Page
Join Date: Jun 2005
Guild: The Akkadians (AkX)
Profession: E/Me
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Kinda off topic, but pertinent I guess.
I found a bow the other day with +12% damage. It also had the downfall of -10 armor while attacking. Not sure if this is a new mod or not, never seen it before. I still have the bow. IGN: Photeus Prime
Contact me if you'd like to see it.
And agreed, a 15>50% and a 20<50% together are great to keep to switch if you've got the chance in battle.
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Sep 17, 2005, 09:16 PM // 21:16
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#33
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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What kind of logic is that? rofl
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Sep 18, 2005, 01:16 PM // 13:16
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#34
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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any damage mod isn't worth it if you don't customize.
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Sep 18, 2005, 03:29 PM // 15:29
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#35
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Stance > All other mods...
Simple reason really...
If you're not under heavy fire, you're in frenzy about 100% of the time... dur*
If you ARE under heavy fire [due to the enemy team being either superbly skilled or just morons], then you're in sprint about 60% of the time...
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Sep 18, 2005, 05:04 PM // 17:04
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#36
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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I really don't understand the big importance of having that extra 15%. I prefer to have furious on it, or vamp. Besides, I feel your skills cover it all in the end, and how you play matters. I've seen a warrior with a wand solo on pvp after the team mates left.
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Sep 18, 2005, 05:10 PM // 17:10
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#37
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England
Guild: RoA
Profession: R/
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just customise the weapn, then its 20% all the time, i got a crystalline drop and just customized it striaght away, its a +11% in a stance mod so when i use flurry in my farming build its 31% extra dmg (h)
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Sep 18, 2005, 06:24 PM // 18:24
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#38
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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Quote:
Originally Posted by Alone)
I really don't understand the big importance of having that extra 15%. I prefer to have furious on it, or vamp. Besides, I feel your skills cover it all in the end, and how you play matters. I've seen a warrior with a wand solo on pvp after the team mates left.
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Alone you can have any +_ while __ mod and still have furios or vamp on, cause the + mods come with the weapon.
and i tink that a +15 in stance would rock with battle rage cause its only 4 adrenaline to start it, and then with double adrenaline with it, its only 2 hits to keep it up for pretty much forever (and with speed boost you shouldnt have much trouble hitting running foes).
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Sep 19, 2005, 06:01 AM // 06:01
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#39
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Sometimes in PvP I bring 2 weapons - one for above 50% and one for below 50%, switching takes 1 sec from me and 2 from game (inagme made delay).
Btw warriors get targetet sometimes (if running forward ahead of the group) and descent team can down them in seconds (this ruining part of the smite :P)
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Sep 19, 2005, 03:36 PM // 15:36
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#40
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Give me +15% always with the -5 energy mod and Gladiator's Armor anyday...
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