Oct 07, 2005, 08:22 PM // 20:22
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#41
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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Quote:
Originally Posted by Kraav
Run Holy Strike instead. Ya it is only single target, but look at the pros: 5 energy, recharges 2 seconds faster, shorter aftercast by 1 second, and damage that is unmitigated by armor (all holy damage).
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So, does Holy Strike get through Iron Mist?
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Oct 07, 2005, 09:18 PM // 21:18
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#42
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Ascalonian Squire
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I havent tested it myself. I would say no Holy Strike would not get through Iron Mist, because Iron Mist says target is immune to all sources of damage except Lighting. Holy Strike's source of damage is Holy.
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Oct 07, 2005, 11:39 PM // 23:39
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#43
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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iirc stoneskin guantlets increase the KD time on any skill that does not have a specified number of seconds in the skill description.... although I think that its the same set of skills (gale and backbreaker).
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Oct 08, 2005, 04:08 AM // 04:08
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#44
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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i saw a korean team just a couple weeks ago with a hammer warrior running shock (the air skill) along with all the manner of hammer skills that exploit knockdown.
i think that the build was ridiculous because of the exhaustion involved, but it might turn out to be effective.
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Oct 08, 2005, 05:24 AM // 05:24
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#45
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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Quote:
Originally Posted by heist23
i saw a korean team just a couple weeks ago with a hammer warrior running shock (the air skill) along with all the manner of hammer skills that exploit knockdown.
i think that the build was ridiculous because of the exhaustion involved, but it might turn out to be effective.
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It works.
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Oct 08, 2005, 11:59 AM // 11:59
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#46
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Jungle Guide
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I just use Earth Shaker all the time. Since most of the teams in Hall of Heroes (which is where I use my KD/AS warrior most of the time) are IWAY's (and you mostly stick in a ball against IWAY's to beat them), they'll all come charging to your party. That's when I use Earth Shaker and knock the lot of them down, followed by an aftershock. This works wonders against them.
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Oct 08, 2005, 04:26 PM // 16:26
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#47
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Spank
Profession: Mo/E
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BB+CB+holy strike is an effective knockdown spike, also you can add some other useful smiting skills with it (ie. Balth Spirit)
Smiting also has an assortment of spells/signets that knockdown, adding to your knockdown time, but generally I would think backbreaker is more damage oriented instead of knockdown time.
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