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Old Oct 10, 2005, 01:37 AM // 01:37   #1
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Arrow Weapon Conditions?!

Had a question about which weapon skill that causes a condition on the enemy is better? pvp-wise...in other words which does the quickest dmg?
axe w/ deep-wound
sword w/ bleeding
or in general any weapon w/ poison?

interested in ur opinion...
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Old Oct 10, 2005, 01:44 AM // 01:44   #2
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axe w/ deep wound. Pretty simple since deep wound takes away 20% of your opponents help automatically along with the dmg. bleeding and poison are both degen and well its not great
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Old Oct 10, 2005, 01:51 AM // 01:51   #3
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*sniff sniff* do i smell smoke? eh, well, the conditions have uses too, that one plague skill for instance. (waits for flames)
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Old Oct 10, 2005, 02:00 AM // 02:00   #4
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Depends upon your build. In general deep wound is best for spiking, but if you use it when they have less than 20% health they won't notice. For that axe is better in all regards because they have to use only 1 skill to achieve a deep wound, Dismember or Eviscerate.

Sword does some fair DPS with Sever Artery and then Gash but its not really as efficient because it limits your skill choices slightly and niether are a high damage attack, like Eviscerate.

Conditions in general though can be very very good to use
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Old Oct 10, 2005, 02:34 AM // 02:34   #5
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Quote:
Originally Posted by jakatak
Had a question about which weapon skill that causes a condition on the enemy is better? pvp-wise...in other words which does the quickest dmg?
axe w/ deep-wound
sword w/ bleeding
or in general any weapon w/ poison?

interested in ur opinion...
You posted the exact same question on GWO.

Quote:
Originally Posted by Slade xTekno
The most damage you can do in the shortest amount of time with a melee weapon is Eviscerate > Executioner's Strike. However, you can throw in an Axe Rake between the two to add Cripple.
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Old Oct 10, 2005, 03:27 AM // 03:27   #6
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someone forgetting deep wound also mean less heal for the wounded
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Old Oct 10, 2005, 10:31 AM // 10:31   #7
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Deep wound is the most dangerous condition, by far.
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Old Oct 10, 2005, 03:25 PM // 15:25   #8
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Quote:
Originally Posted by Eonwe
Deep wound is the most dangerous condition, by far.
I'd vote that it's equal in danger level to Dazed. Problem? Dazed is far too conditional a skill to afflict your victim with. Deep Wound however is not...
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Old Oct 10, 2005, 06:00 PM // 18:00   #9
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condition chain
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Old Oct 10, 2005, 07:18 PM // 19:18   #10
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Number six on that chain is incorrect.
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Old Oct 10, 2005, 11:49 PM // 23:49   #11
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"Deep Wound, 20% less maximum health, effectiveness of healing spells reduced on this character"

doesnt deep wound only cause less max hp? and its axe rake which causes crippling.

remind me to never go to that site
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Old Oct 10, 2005, 11:54 PM // 23:54   #12
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Quote:
Originally Posted by Eonwe
Number six on that chain is incorrect.
if it's incorrect, then you can do something about it. just remove that line.
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Old Oct 10, 2005, 11:59 PM // 23:59   #13
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As others said, if you want straight up quickest damage, that's deep wound. However, in my brief stints into pvp, I have found that poison can be quite enjoyable. There's just some sick satisfaction with watching a coward run away, only to die from my poison anyway. Granted, this same effect can be met with crippled or the like, that will slow them and let you finish the deal that way.

Last edited by tuperwho; Oct 11, 2005 at 12:38 AM // 00:38..
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Old Oct 11, 2005, 12:30 AM // 00:30   #14
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Quote:
Originally Posted by smurfhunter
"Deep Wound, 20% less maximum health, effectiveness of healing spells reduced on this character"

doesnt deep wound only cause less max hp?
Deep wound reduces max HP by 20%, reduces current HP by 20% of max (to a minimum of 1 hp), and reduces the healing received by the victim by some amount. I don't know how much the healing reduction is exactly, but having played monks I can assure you that it's there.
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Old Oct 11, 2005, 12:38 AM // 00:38   #15
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if deep wound hits and expires before the target dies, then the total damage it did is 0... not very helpful. Of course, deep wounded targets have a habit of dying fairly often, so this often isnt an issue, but id just like to point out that deep wound has the potential to be the least powerful condition if your team doesnt capitalize on it, and can even end up helping the enemy team if they lay prot spirit (max dmg now ~40 down from ~50)
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Old Oct 11, 2005, 12:43 AM // 00:43   #16
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Quote:
Originally Posted by Neo-LD
if deep wound hits and expires before the target dies, then the total damage it did is 0... not very helpful.
Not quite true. Since Deep Wound reduces healing on that target by 20% you're indirectly doing that 20% in damage that target would have gotten from the healing.
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Old Oct 11, 2005, 12:44 AM // 00:44   #17
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Quote:
Originally Posted by Eet GnomeSmasher
Not quite true. Since Deep Wound reduces healing on that target by 20% you're indirectly doing that 20% in damage that target would have gotten from the healing.
O right, my bad. Deep wound remains supreme always and forever then.
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Old Oct 11, 2005, 12:52 AM // 00:52   #18
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You also take off from their current hp 20% of their normal max hp with the next hit you do, which is why Eviscerate is so so great when the target's getting a bit low on health.
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