Oct 05, 2005, 12:12 PM // 12:12
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#1
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Healing Energy Efficiencies & Divine Favor
16 Heal, 13 Divine
Heal Party, 1 ally healed: 84(1) + 42 = 126 HP | 8.4 HP/E
Net Infuse Health, Max HP, 455: 313 + 42 - 227 = 128 HP | 12.8 HP/E
Cont of Purity, 1 Enchant Removed: 70(1) HP = 70 HP | 14 HP/E
**Heal Party, 2 allies healed: 84(2) + 42 = 210 HP | 14 HP/E
**Heal Party, 3 allies healed: 84(3) + 42 = 294 HP | 19.6 HP/E
Dwayna's, 0 Hex/Ench: 63 + 42 = 105 HP | 21 HP/E
Healing Breeze: 10(9)(2) + 42 = 222 HP | 22.2 HP/E
Orison: 73 + 42 = 115 HP | 23 HP/E
Heal Other: 190 + 42 = 232 HP | 23.2 HP/E
Heal Area, 1 ally healed: 190(1) + 42 = 232 HP | 23.2 HP/E
Mending, 1 second: 8 HP | 24 HP/E
*Divine Boon Bonus @ 75%: 64 HP | 24 HP/E
Dwayna's, 1 Hex/Ench : 63 + 21(1) + 42 = 126 HP | 25.2 HP/E
Word of Healing {E}, without bonus: 84 + 42 = 126 HP | 25.2 HP/E
**Heal Party, 4 allies healed: 84(4) + 42 = 378 HP | 25.2 HP/E
Divine Healing, 1 ally healed: 227(1) + 42 = 269 HP | 26.9 HP/E
Cont of Purity, 2 Enchants Removed: 70(2) = 140 HP | 28 HP/E
Healing Touch: 63 + 42(2) = 147 HP | 29.4 HP/E
Dwayna's, 2 Hex/Ench: 63 + 21(2) + 42 = 147 HP | 29.4 HP/E
**Heal Party, 5 allies healed: 84(5) + 42 HP = 462 HP | 30.2 HP/E
Divine Boon Bonus: 64 HP | 32 HP/E
Dwayna's, 3 Hex/Ench: 63 + 21(3) + 42 = 168 HP | 33.6 HP/E
Infuse Health Max HP, 455: 313 + 42 = 355 HP | 35.5 HP/E
**Heal Party, 6 allies healed: 84(6) + 42 = 546 HP | 36.4 HP/E
Dwayna's, 4 Hex/Ench: 63 + 21(4) + 42 = 189 HP | 37.8 HP/E
Cont of Purity, 3 Enchants Removed: 70(3) HP = 210 HP | 42 HP/E
**Heal Party, 7 allies healed: 84(7) + 42 = 630 HP | 42 HP/E
**Heal Area, 2 allies healed: 190(2) + 42 = 422 HP | 42.2 HP/E
Word of Healing {E}, with bonus: 84 + 106 + 42 = 232 HP | 46.4 HP/E
**Heal Party, 8 allies healed: 84(8) + 42 = 714 HP | 47.6 HP/E
**Divine Healing, 2 allies healed: 227(2) + 42 = 496 HP | 49.6 HP/E
Cont of Purity, 4 Enchants Removed: 70(4) HP = 280 HP | 56 HP/E
**Heal Area, 3 allies healed: 190(3) + 42 = 612 HP | 61.2 HP/E
**Divine Healing, 3 allies healed: 227(3) + 42 = 723 HP | 72.3 HP/E
**Heal Area, 4 allies healed: 190(4) + 42 = 802 HP | 80.2 HP/E
**Divine Healing, 4 allies healed: 227(4) + 42 = 950 HP | 95 HP/E
**Heal Area, 5 allies healed: 190(5) + 42 = 992 HP | 99.2 HP/E
**Divine Healing, 5 allies healed: 227(5) + 42 = 1177 HP | 117.7 HP/E
**Heal Area, 6 allies healed: 190(6) + 42 = 1182 HP | 118.2 HP/E
**Heal Area, 7 allies healed: 190(7) + 42 = 1372 HP | 137.2 HP/E
**Divine Healing, 6 allies healed: 227(6) + 42 = 1404 HP | 140.4 HP/E
**Heal Area, 8 allies healed: 190(8) + 42 = 1562 HP | 156.2 HP/E
**Divine Healing, 7 allies healed: 227(7) + 42 = 1631 HP | 163.1 HP/E
**Divine Healing, 8 allies healed: 227(8) + 42 = 1858 HP | 185.8 HP/E
Signet of Devotion: 89 HP | ∞ HP/E
* = Divine Boon bonus calculated at 75% efficiency to account for -1 energy pip, or 75% as much energy input.
** = Targets multiple allies
Divine Favor bonuses and the bonus / level for each level of DF
DF 0 : 0 | N/A
DF 1 : 3 | 3 / lvl
DF 2 : 6 | 3 / lvl
DF 3 : 10 | 3.3333 / lvl
DF 4 : 13 | 3.25 / lvl
DF 5 : 16 | 3.2 / lvl
DF 6 : 19 | 3.1666 / lvl
DF 7 : 22 | 3.1429 / lvl
DF 8 : 26 | 3.25 / lvl
DF 9 : 29 | 3.2222 / lvl
DF 10 : 32 | 3.2 / lvl
DF 11 : 35 | 3.1818 / lvl
DF 12 : 38 | 3.1666 / lvl
DF 13 : 42 | 3.2308 / lvl
DF 14 : 45 | 3.2143 / lvl
DF 15 : 48 | 3.2 / lvl
DF 16 : 51 | 3.1875 / lvl
EDIT: Added Healing Breeze and Contemplation of Purity
Last edited by wheel; Oct 06, 2005 at 07:32 PM // 19:32..
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Oct 05, 2005, 12:45 PM // 12:45
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#2
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Wilds Pathfinder
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DF works only on you when tragetting multiple allies... So you may want to change the values for that skills...
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Oct 05, 2005, 01:02 PM // 13:02
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#3
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Quote:
Originally Posted by Schorny
DF works only on you when tragetting multiple allies... So you may want to change the values for that skills...
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What? If you're talking about Divine Favor, it triggers anytime you cast a monk spell on an ally (including yourself), not only when targetting multiple allies.
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Oct 05, 2005, 01:05 PM // 13:05
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#4
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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The DF bonus for Heal Party, Heal Area and Divine healing (and any other PBAoE spell, too tired to name more atm) only apply to the caster, not everyone being healed by it, as he is the central target for the spell.
Last edited by Shinsei; Oct 05, 2005 at 01:07 PM // 13:07..
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Oct 05, 2005, 01:08 PM // 13:08
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#5
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Ah, ok. I guess I misinterpreted what he was saying.
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Oct 05, 2005, 05:10 PM // 17:10
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#6
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I don't see Healing Breeze on this list?
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Oct 05, 2005, 05:56 PM // 17:56
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#7
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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thanks for the great info ;-)
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Oct 05, 2005, 06:00 PM // 18:00
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#8
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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I'll add healing breeze as soon as I get home and can access guild wars. also, I'll add contemplation of purity and anything else i can think of.
EDIT: Added Contemplation of Purity and Healing Breeze
Like most people should know by now, it's obvious that Healing Breeze is awful. Less healing efficient than Orison, plus it's healing over time. Just awful.
Last edited by wheel; Oct 05, 2005 at 06:26 PM // 18:26..
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Oct 05, 2005, 06:48 PM // 18:48
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#9
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Krytan Explorer
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Healing breeze has it's place. The healing over time can have advantages in situations, and it's an enchantment who's duration can be increased.
In most situations it still blows, but not all the time.
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Oct 05, 2005, 06:58 PM // 18:58
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#10
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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yeah, it's too situational for my skill bar. the times where it would be advantageous to use it would be when
1) you have an excess of energy,
2) the ally is about to take some damage (like DoT is cast on him), AND
3) you won't have time to heal the ally once it starts taking *actual* damage
other than that, you'd be much better off using...pretty much anything else.
even then, it's an enchantment, can and does get removed, and is not good for healing a spike, which is much harder to heal against than DoT.
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Oct 05, 2005, 07:41 PM // 19:41
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#11
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Lion's Arch Merchant
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Unfortunately in most skillbars Breeze competes directly with Heal Other for the 10-energy-heal slot. The problem is that you generally won't be using such expensive spells in non-emergency situations, and that you shouldn't use Breeze when someone needs healing NOW.
Breeze on a Word healer wouldn't be that bad, because you have your panic-button spell already, and can use Breeze to keep people topped off. Your normal Monk can't take advantage of Breeze's fast recharge, though.
HOWEVER, I run an alternate healing build in which Breeze is golden. This is an E/Mo healer using Infuse Health as the main panic-button heal. Breeze is great for several reasons:
--It recharges quickly, so I can keep multiple people topped off
--I have enough energy that I can spam it
--It doesn't matter that it can't save someone who is low on health, since I have Infuse Health for that
--It's an enchantment, and thus feeds Ether Renewal
--Regeneration ignores such annoyances as Deep Wound, Predatory Season, and Lingering Curse
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Oct 05, 2005, 08:14 PM // 20:14
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#12
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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Quote:
Originally Posted by wheel
* = [/B]Divine Boon bonus calculated at 75% efficiency to account for -1 energy pip, or 75% as much energy input.
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You also lose an additional 2 energy for each spell cast on an ally while running DB.
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Oct 05, 2005, 08:21 PM // 20:21
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#13
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by Yamat
You also lose an additional 2 energy for each spell cast on an ally while running DB.
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Yes, I know. It's already up there. 64 HP bonus @ DF 13, divided by 2 energy = 32 HP/E, like I have above.
the 75% efficiency of Divine Boon comes from the fact that you're receiving 75% less energy (3 pips instead of 4) when you have it up. Thus, 75% of 32 HP/E is 24 HP/E
there are 2 divine boon entries. one is without the energy pip degen counted for, which yields 32 HP/E, and the second is with it counted for, or 24 HP/E
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Oct 05, 2005, 09:24 PM // 21:24
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#14
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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There is another factor of boon that's a bit trickier to calculate directly, because you can still cast a 5 energy spell when you have *only* 5 energy at the time of casting. You don't lose the 2 energy afterwards, because there's no energy to lose there. Still, when operating boon at 0-5 energy, its dangerous and can get people killed. Just thought I'd throw that out there.
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Oct 05, 2005, 09:31 PM // 21:31
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#15
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Jungle Guide
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More than 15 healing prayers is a big nono anyways, without vicariously. virgurous or seed even more than 12 is a nono.
oh well, enjoy your fi-boon healer, enjoy being shut down easily.
I once did hell's Perci as Axe warrior with Holy wrath and 4 guild monks.
All kinds of enchantments flickered over the screen, up to 12 at once, holy wrath being the only maintained enchantment.
Dwayna's Kiss alone healed for up to 400 hp per heal, I got around +1000 hp/sec in a fight.
I just want to say SCREW the start post.
Last edited by Ollj; Oct 05, 2005 at 09:41 PM // 21:41..
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Oct 05, 2005, 10:28 PM // 22:28
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#16
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Academy Page
Join Date: Jun 2005
Guild: Homeless.
Profession: Mo/N
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Took 4 monks to do that? Very energy efficient....
Pretty interesting info Wheel. Might start playing around with Infuse after all.
Well done.
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Oct 06, 2005, 12:02 AM // 00:02
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#17
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Jungle Guide
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Quote:
Originally Posted by Saba The Hobo
Took 4 monks to do that? Very energy efficient....
Pretty interesting info Wheel. Might start playing around with Infuse after all.
Well done.
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...smiting enchantments...
Last edited by Ollj; Oct 06, 2005 at 12:05 AM // 00:05..
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Oct 06, 2005, 12:17 AM // 00:17
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#18
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Ascalonian Squire
Join Date: Sep 2005
Profession: Mo/
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I don't understand the chart.. for the last part the bolded numbers.
~Ice Blessings~
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Oct 06, 2005, 12:51 AM // 00:51
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#19
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Krytan Explorer
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Quote:
More than 15 healing prayers is a big nono anyways
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No Ollj... we still don't buy into your attribute efficiency theories that don't translate into actual game play.
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