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Old Oct 14, 2005, 04:00 AM // 04:00   #1
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Default Getting into this tombs bussines, tips for warriors plz?

Ok, I tryed playing on tombs twice, failed on both, guess part was cause I had a kinda not very good team, and second because my build wasn't that good, any usefull builds? I currently use this (wich is efective for me on comp arena):

W/Mo:
-Sever Atrey
-Gash
-Galrrath Slash
-Final Thrust
-Galrrath Slash
-Healing Breeze
-Healing Hands
-Resurrection Signet

Healing: 10
Str: 8 + 1 minor
Swords: 13 + 1 minor

Glad Armour + sup vigor and sup absorption

So any tips on what to get for a team or a build or something else?

Last edited by roalgumo7; Oct 14, 2005 at 04:03 AM // 04:03..
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Old Oct 14, 2005, 04:13 AM // 04:13   #2
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Take out healing breeze & healing hands. Wear one piece of knights armor (hands or legs). Your build atm isn't even an annoyance to good monks, but I understand why you have a build like this since you play comp arenas.
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Old Oct 14, 2005, 04:17 AM // 04:17   #3
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For a quick upgrade, drop you monk secondary and pick up necro. Put your extra points from healing into tactics. Use Victory is Mine! instead of healing hands, and use plague touch instead of healing breeze.

Warriors, generally speaking, shouldn't really be worrying about healing themselves in tombs.

Personally, I dont play swords. Hammer or Axe. To run swords in real PvP the only viable strat with them is condition stacking. ViM with plague touch work hand in hand with swords.
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Old Oct 14, 2005, 04:27 AM // 04:27   #4
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Hmm...ok, thanqz for the pointers, keep them comming, I'll build up another warrior with this to see if I get some luck now, never tought of a sec necro, seems interesting.
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Old Oct 14, 2005, 05:45 AM // 05:45   #5
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W/R's and W/E's are the only warriors who get into groups in tombs atm. Any other secondary will get rejected.
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Old Oct 14, 2005, 05:59 AM // 05:59   #6
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Quote:
Originally Posted by Hippie Crack
To run swords in real PvP the only viable strat with them is condition stacking.
I use a sword with my R/W, and I've noticed the same thing. I've started to tweak myself for that type of PvP build, actually, and I've had some success in the Tombs so far. But, it always pays to have a good healer.
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Old Oct 14, 2005, 11:00 AM // 11:00   #7
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I had good success in TA with a W/Mo. We were playing with a heal or prot monk, picking up the two remaining spots at random and enjoying fairly long winning streaks.

The Mo part was used only to put life bond or barrier on the monk, the War part being as much adrenaline based as possible (axe in this case).

Pretty efficient way to farm faction...
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Old Oct 14, 2005, 11:25 AM // 11:25   #8
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Here's a basic axe build:
-Eviscerate (E)
-Axe Rake
-Penetrating Blow
-Executioner's Strike
-Frenzy/Tiger's Fury
-Sprint
-Res Sig
-Slot

In 8v8 warriors are geared towards offence-three or so monks on your team should have all the healing/protection you need to stay alive.
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Old Oct 14, 2005, 03:05 PM // 15:05   #9
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I play HoH with my W/N and I get picked just fine... [from a bunch of people who come here to guru at times... gah*]

Idea is to get your head out of the butt that is Comp Arena and create a battle system designed to MOVE...

Sprint alone makes you viable enough to be a good runner or anti-runner.

I see you're running a sword monk. This means that you should get the idea of self-heals out and smite damage in. Sword almost always means you won't need a sword weapon elite so using a secondary elite [smite elite] or Victory is Mine! is probably perfectly feasible. Let's Smite some stuff shall we? Conditions on top.

12+1+3 Swordsmanship
8+1 Strength
10 Smiting Prayers

Sever Artery
Gash
Hamstring
Victory is Mine! {E}
Frenzy
Sprint
Strength of Honor
Res Sig/Smite Hex

Depending on how skilled your team is, you want to know whether or not you'll be one of the people with the res sig. [if everyone in your team brings a res sig, be prepared to lose readily] If 4 or fewer people bring a res sig, then check to see if you'll be the one to bring it.

Hopefully, you won't be. That means you can BOMB the enemy team using the might that is Smite Hex. At 5e. you can clobber multiple teammates for a total of 120-240 dmg and higher. That's a good chunk of damage for 5e.
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Old Oct 14, 2005, 03:50 PM // 15:50   #10
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Your job is to do damage. So construct your build accordingly.

Silicon Wafer's build is a good starting point. I prefer to Tigers Fury to Frenzy. If you do take Frenzy take another stance that you can activate to turn off Frenzy or you might find yourself in trouble. I like Disrupting Chop too.

W/R are the most popular these days. W/E after that. Both have skills that you can use to increase your damage output. If you want to go W/Mo or W/N make sure you do it so you can increase your damage output.

I'd dump all the healing skills and points. I'd switch to axe, though sword is quite viable too. (yes, hammer is good too). I'd switch my secondary.

Of course the above is a generalization. But I think it only pays to vary this build method if you have a co-ordinated group strategy. Some people do indeed run sword and prot monk combo and many others. But I doubt they do it successfully in casual or pick up type groups.

Cheers,
wei
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Old Oct 14, 2005, 08:20 PM // 20:20   #11
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A very effective W/Mo build I'm playing for a few weeks now is:

Hammer 12+3+1
Strength 8+1
Smiting 10

Backbreaker
Crushing Blow
Holy Strike
Irresistable Blow
Hammer Bash
Frenzy/Berserker's Stance
Rush
Resseruction Signet

Mostly played in TA, but also had some good fights with it in HoH...

The thing u do is build adrenaline on someone then call target and throw the attacks in this order: Backbreaker>Crushing>Holy Strike>Irresistable Blow. Most of the time this means dead target.
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Old Oct 14, 2005, 09:00 PM // 21:00   #12
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w/r's are ridiculously popular in tombs. and i now agree with people who say the build is useless in an organized pvp.

i dont know why conjure builds arnt popular. its a viable buff for a warrior and combined with frenzy it'll put some nice dps on any spell caster. and if not conjure then the kd/as is always popular.

then a w/mo ks/hs would be interesting as well


edit: i wasnt talking about w/r's in an IWAY sense, in that case there is a reason for the combo

Last edited by carnivore; Oct 14, 2005 at 09:04 PM // 21:04..
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Old Oct 15, 2005, 09:11 AM // 09:11   #13
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Well, one reason might be that Conjures require a subpar weapon. Another possibly that Strength of Honor is arguably better and grants W/Mo Paladin Noob Camouflage. Still a third could be that Judge's Insight and Conjures are not compatible. Perhaps also because Orders don't stack with Conjures (require Physical damage). Conjures are dead-end buffs with too much of a drawback.

I agree with you about the W/Rs. Aside from specialized builds, it's a pretty lackluster combo, since /R gives the Warrior practically nothing he didn't have already anyway. Apply Poison? Please.
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Old Oct 15, 2005, 09:20 AM // 09:20   #14
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The R is there for Tigers Fury, With smiting so popular it once was Frenzy was a no go area, so all warriors went TF instead. Now Frenzy is doable again, but ppl still like the safe option of a speed buff thats just as good but you dont take double dmg.
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Old Oct 15, 2005, 09:26 AM // 09:26   #15
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Thank you Captain Obvious!

TF isn't "just as good." It costs twice as much energy, requires attribute investment, requires an otherwise redundant secondary class, and locks you out of any non-attack skills.
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Old Oct 15, 2005, 09:42 AM // 09:42   #16
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Ok, yes it costs double energy but lasts much longer. Yes you gotta sacrifice that 2-3 whole points in Strength to use TF.

And locks you out of non attack skills, well thats not so bad

Frenzy is better in most cases but with lots of eoe dmg it can really dmg if not kill u right off. TF is party friendly
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Old Oct 15, 2005, 11:06 AM // 11:06   #17
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Quote:
Originally Posted by Bast
Thank you Captain Obvious!

TF isn't "just as good." It costs twice as much energy, requires attribute investment, requires an otherwise redundant secondary class, and locks you out of any non-attack skills.
TF+zealous upgrade=24/7 speed buff at beast mastery 9
what else does a warrior need then, it cant be stopped (I know how but aint saying cause hardly no one brings it but I do ) It cant be stripped like SOH
you dont take double damage like frenzy and now everyone knows your doing frenzy thanks ANET for that I love seeng frenzy come up the warriors then either takes the double damage which is fine or waistes two skills and 10 energy to stop frenzy while Im TFing away and while Im TFing I like to us my attack skills so the 5 sec down time on the other skills aint a big problem


this is my axe murderer build:
Tigers Fury
Sprint
Wild Blow
Disrupting Chop
Eviscerate
Execitioners Strike
Axe rake
Rez

I find this works very well for me in any situation there is with a good team and ofcourse a good monk
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Old Oct 15, 2005, 03:48 PM // 15:48   #18
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So..much...bad.....information.

W/R has always sucked, even in smite days you could safely run Frenzy for greater effect. With the new patch, Frenzy got weaker but TF unusable. Any good monk will see it coming and just kite, and then what? You can't do jack because you just blacked-out your sprint. This is in addition to picking a crappy secondary, double the cost and requiring a Zealous when you could have Vampiric, etc.

What the heck is all this ViM garbage? That skill is best on a warrior secondary. Sure Warriors can use energy but taking that as an elite just cuts down on damage for no good reason. This is tombs so I wouldn't consider taking anything but Eviscerate/Devestating or *maybe* something like a Life Barrier sword.

Good options are: W/Mo for Judge's Insight, W/E for a Conjure or a Ward or maybe Gale, W/Me for a Drain Enchant. W/N...meh, W/R if you want to be picked and lose.
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Old Oct 15, 2005, 04:44 PM // 16:44   #19
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Quote:
Originally Posted by White Designs
So..much...bad.....information.

W/R has always sucked, even in smite days you could safely run Frenzy for greater effect. With the new patch, Frenzy got weaker but TF unusable. Any good monk will see it coming and just kite, and then what? You can't do jack because you just blacked-out your sprint. This is in addition to picking a crappy secondary, double the cost and requiring a Zealous when you could have Vampiric, etc.

What the heck is all this ViM garbage? That skill is best on a warrior secondary. Sure Warriors can use energy but taking that as an elite just cuts down on damage for no good reason. This is tombs so I wouldn't consider taking anything but Eviscerate/Devestating or *maybe* something like a Life Barrier sword.

Good options are: W/Mo for Judge's Insight, W/E for a Conjure or a Ward or maybe Gale, W/Me for a Drain Enchant. W/N...meh, W/R if you want to be picked and lose.
Your the one giving bad info dude
Judges insight takes what 3 secs to charge making it so easy to interupt there goes 10 energy and and conjure make u need to take an elem upgrade for your weapon so what are you doing when that enchantment gets stripped

talking about weapon upgrades you reckon a zealous upgrade is grap please dont make me laugh I bet you use a sundering upgrade or a furious up grade on the off chance that you get to use it was in evry long while, in the meantime Im replenishing my energy all the time I also bet youve got Knights armour and a +30hp upgrade on your weapon too

with glads armour ive got 27 energy and with the +5 defence upgrade Ive got 105 armour vs physical and 85 vs elemental
so please dont start spuing crap when you dont know sqwat
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Old Oct 15, 2005, 04:50 PM // 16:50   #20
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Quote:
Originally Posted by knives
W/R's and W/E's are the only warriors who get into groups in tombs atm. Any other secondary will get rejected.
Unless its on the team build

and a few good teams ie furios kittens use w/mos too
in our teams we use w/mo's sometimes too
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