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Old Oct 23, 2005, 01:29 AM // 01:29   #21
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It is not completely useless in Tombs. I ran a mesmer that had SoM, Epidemic, and Plague Sending. I would use SoM, then use epidemic. This would blind a pack of warriors that may be grouped up. If I see that Martyr was used, I would then use Plague sending to put it back on that entire pack of warriors. It worked really well and I found that I was able to spread blind so much, that the monk using condition removal/martyr was wasting a lot of energy to keep a blind condition off his teammates that was just going to keep coming back anyway.

So, before you say a skill is useless...think a little.
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Old Oct 23, 2005, 01:31 AM // 01:31   #22
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so you blind one target...well probably not its going to be gone soon anyways, so basically your elite can shut donw most warriors and rangers for about 2-4s out of every 15. Well, more like 20 cus you have to chase your 'victim' warrior down.

id say faintheart, shadow of fear, heck even price of failure would do a better job. and none of them are elite.
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Old Oct 23, 2005, 01:33 AM // 01:33   #23
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Quote:
Originally Posted by clonmac
It is not completely useless in Tombs. I ran a mesmer that had SoM, Epidemic, and Plague Sending. I would use SoM, then use epidemic. This would blind a pack of warriors that may be grouped up. If I see that Martyr was used, I would then use Plague sending to put it back on that entire pack of warriors. It worked really well and I found that I was able to spread blind so much, that the monk using condition removal/martyr was wasting a lot of energy to keep a blind condition off his teammates that was just going to keep coming back anyway.

So, before you say a skill is useless...think a little.
Wow, hats off to you. You used three skills and your elite slot to mimic Dust Trap.
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Old Oct 23, 2005, 06:19 AM // 06:19   #24
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Originally Posted by Neo-LD
so you blind one target...well probably not its going to be gone soon anyways, so basically your elite can shut donw most warriors and rangers for about 2-4s out of every 15. Well, more like 20 cus you have to chase your 'victim' warrior down.

id say faintheart, shadow of fear, heck even price of failure would do a better job. and none of them are elite.
If the condition is removed, it will be put right back on them again with Plague Sending. So in other words, the monk would have two use condition removal twice every 15 seconds to remove blindness that will be on more than 1 warrior or ranger. Not a very good way for a monk to be spending his energy. And if the monk is using Martyr, it has a 15 seconds recharge. So it is more like the other way around, the warriors would NOT be blind for about 4 seconds out of every 15 seconds.

...and I shouldn't have to 'chase' them down. If they are blind, then clearly my team isn't fearing them, so they won't be running. And they know that. So if they aren't running, then neither is the warrior. And if the warrior does run...then well, I've done my job.

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Originally Posted by White Designs
Wow, hats off to you. You used three skills and your elite slot to mimic Dust Trap.
Dust trap is hardly comparable. Crappy recharge, short blindness period, you have to plant it. Even when using Oath Shot with it, it still doesn't compare to the amount of blindness coverage per second you can get with SoM/Epidemic/Plague Sending.

But I will give it to you that there are better elites for a mesmer to be using. Not saying that it is uber, nor do I ever run it with my guild's GvG build. But with iway still around a bit, a mesmer carrying those 3 skills can really crimp a warrior's plan and cut down their damage output by more than 75% even if there are monks removing conditions.
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Old Oct 23, 2005, 06:30 AM // 06:30   #25
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If people really need a person just to stop iways... Well just wow
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Old Oct 23, 2005, 10:59 PM // 22:59   #26
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Not just to stop iway, but warriors or rangers in general. Think of it this way, those 3 skills alone are very effective at taking out 2 or more warriors at the same time.

In a battle you need to look at the ratios. That one mesmer is able to take two or more of the other team's players. I laugh at some builds that are designed to take a specific target out of the picture. I always say back to them..."well, you also took yourself out of the picture as well". But if you can find a way for you and each of your teammates to be twice as effective than any of the other team's players, then you are well on your way to victory.

If this mesmer were to go against a team with two warriors, he could easily disable them for 75% of the battle. So now your 1 player on your team is taking out two of the other team's players. That is a lot of damage that that one single mesmer is preventing. If an opposing monk wants to cast condition removal skills two or more times every 15 seconds, then more power to him...he won't be doing much good to the rest of his team that's for sure.

Like I said, it is a situational build and would only fit in certain team builds. But don't discredit something that is very effective at what it does and can be the deciding factor against a team that has multiple attackers.

The few times I ran it I found myself to be the main target of the other team very quickly.

Last edited by clonmac; Oct 23, 2005 at 11:02 PM // 23:02..
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Old Oct 23, 2005, 11:18 PM // 23:18   #27
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Quote:
Originally Posted by clonmac
If the condition is removed, it will be put right back on them again with Plague Sending. So in other words, the monk would have two use condition removal twice every 15 seconds to remove blindness that will be on more than 1 warrior or ranger. Not a very good way for a monk to be spending his energy. And if the monk is using Martyr, it has a 15 seconds recharge. So it is more like the other way around, the warriors would NOT be blind for about 4 seconds out of every 15 seconds.

...and I shouldn't have to 'chase' them down. If they are blind, then clearly my team isn't fearing them, so they won't be running. And they know that. So if they aren't running, then neither is the warrior. And if the warrior does run...then well, I've done my job.
the point is blind will likely get removed by sweeping mass removal like martyr or restore conds. At, which point your elite is either useless or worse, giving the enemy hp. you seem to forget that ridding conditions also heals, often quite more than standard healing would.

and my point about the 'chsing' was more that the war wont be standing next to you the whole time. You have to track him down on the field.
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Old Oct 23, 2005, 11:32 PM // 23:32   #28
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this skill isn't useless, most iway builds in tombs don't bring monks and if they do they most likely won't be using martyr, and since a lot of teams in tombs are iway it's good with having a necro secondary as defense, signet of midnight+epidemic, when casters are the first one's targeted it'll work pretty well
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Old Oct 24, 2005, 12:16 AM // 00:16   #29
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Signet of Midnight is not entirely useless. As far as "blinding" skills go, it's probably my favorite.

SoM casts faster and lasts longer than any other blinding skill. On top of that it's a signet. Never mind the 15 second recharge since it lasts 15 seconds anyway. Even if it gets removed from the target I can use Plague Touch (I'm a Me/N) to put it right back on the poor S.O.B.

It's also nice to couple SoM with Plague Sending or Epidemic sometimes. It doesn't matter if I'm blind also, my Mesmer does most damage with casting, not weapons.

I wish it didn't require touching the target, but you can't have everything....
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Old Oct 24, 2005, 01:37 AM // 01:37   #30
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Umm most iways don't bring monks is fine if all you want to do is farm faction. But every iway I have ever been in has had a martyr monk and mo/n running orders. it might not be as effective but the monks can usually take on even good mesmers. Of course I insist on martyr so
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