Aug 25, 2005, 01:08 PM // 13:08
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#21
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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I like Mo/N equally as much as Mo/Me for PvP. Energy Drain has nothing on offering of Blood, and Contemplation of Purity can sit in well for hex breaker.
Mo/W is sketchy because though it can become a veritable tank, if it does it does not have the healing power and energy management required to keep his teammates alive.
Mo/R requires a very speciailized build. Melandrus Resilience + Draw Conditions is a nice combo. In a spirit group, storm chaser gives very very nice energy management since GConflag turns makes sure all damage (except holy/shadow etc) is some type of elemental.
Mo/E is used for defensive things like wards, but has major energy issues. One strange variation I saw used whirwind instead...
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Aug 25, 2005, 01:12 PM // 13:12
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#22
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Forge Runner
Join Date: Jun 2005
Profession: W/
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W/R, W/Me or W/E for pvp, with the right set of skills, those combo's can do quite some dmg and annoy the hell outta casters
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Aug 25, 2005, 04:36 PM // 16:36
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#23
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Neo-LD
Mo/E is used for defensive things like wards, but has major energy issues. One strange variation I saw used whirwind instead...
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Glyph of energy. -20 energy cost/no exhaustion
That solves your wards problem.
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Aug 26, 2005, 09:36 AM // 09:36
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#24
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Moderator
Join Date: May 2005
Location: Australia
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Quote:
Originally Posted by Schorny
Many people I know take Mo as secondary in PvE just because of Rebirth. If you go all on your primary class */Mo is a good idea. You don't need to skill rebirth because the skill locking is totally unimportant.
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thats why all my characters are x/Mo. Simply because I tend to use henchies a lot and thus need to be able to rez Alesia when she inevitably dies And sometimes she dies more than once, which would make rez signet useless after the 1st rez. I don't actually use any other Monk skills on any of my characters.. just Resurrect to bring back henchies when they die. Oh, and when in PUG's.. I've found that the "monk" healers aren't always totally reliable .. and/or their judgement on rez'ing someone is off.. so I rez them myself
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Aug 26, 2005, 09:54 AM // 09:54
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#25
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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/Mo... for ressing purposes, why else?
As for my Mo/Me that is purly for additional energy... and cause it seemed like the right second profession to take in pre-searing
Also, I was lead to believe that it's the secondary monks job to rez, not the primary monks
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Aug 26, 2005, 12:53 PM // 12:53
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#26
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Brutananadilewski Clan [Carl]
Profession: Mo/Me
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Quote:
Originally Posted by Rajamic
If you don't plan on ever really using your secondary (like a lot of Rangers) /Mo is great just for Resurrect or Rebirth.
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That's the problem with Rangers. You really have to work your secondary in sometimes. You need Expertise for any Ranger skills, Marksmanship to be useful with a bow, and wilderness, well that's not totally necessary and can be sacrificed for /Mo or /N skills for self healing, but Traps and Preps sure are nice.
Every one of my characters has been a /Me or /N though at some point.
My Monk was /N in PvE and is now /Me in PvP for energy
My Ranger switches between the two, It was for more interupts, I can never have enough. /N was for kicks to see what I could do. Virulence was used mostly with Apply Poison and Hunter Shot.
Ele /N for PvE for blood ritual to my faithful monks /Me for whenever I didn't want to be helpful to those monks, mostly UW/FoW/PvP for Echo/Arcane Echo
Necro is /Me not for energy, just to mess people up with some domination. It works well with curses because as things die, Soul Reaping kicks in. Only downside is A LOT of cast time.
Warrior was /Me for a very short while just for fun, I plan to go back later when I get some skill points. /N forever I love it with blood for health management or Death for Virulence, but that's not for everyone and a better elite can be used. Plague touch is nice as well /Mo works well for health though because it costs FAR less energy, but deals nothing to the enemy
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Oct 17, 2005, 07:48 PM // 19:48
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#27
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Pre-Searing Cadet
Join Date: Oct 2005
Profession: Mo/R
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sorry, this post is way after the fact...
anyway, I am a Monk/Ranger. It is my first character and I think it works out great...so far. I am still in Ascalon Kingdom and have not joined the academy yet. I use beast mastery only to keep my pet so I have no points in that attribute. My pet however is an invaluable helper. I can count on 6-11 point of extra damage each time and some times I use him as a tank. I stand back and let the arrows fly with some smiting magic and heal him when he needs it.
My attribute distribution is (mostly from the book)
Smitting - 4
Healing - 4
Markmanship - 4
The ranger skills are costly so I have to use them wisely but the healing and smitting by themselves don't drain my energy too much.
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Oct 17, 2005, 08:22 PM // 20:22
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#28
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Krytan Explorer
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I, myself, am a N/R, I used N/R skills until the desert. In the desert and after it I've been ,mostly N skilz (i like the AL ignoring dmg). Most creatures can be defeated easily with a nice combo of Life Transfer, Life Siphon, and Vampiric Gaze a few times (this will get the opponent very low on health if you have 16 blood magic). When I used ranger, I used the ignite arrows+dual shot combo.
My other characters include E/Mo (I switch between nuking and being a energy healer), a W/Mo (skilz depend on where I am fighting), and a W/N (used for pvp...16 swords and 12 blood and the rest in strength....same combo I use with my N, but instead of vampiric gaze, I use vampiric touch<--MELEE).
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Oct 17, 2005, 08:30 PM // 20:30
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#29
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Jungle Guide
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anyone found a usefull R/W build yet?
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Oct 18, 2005, 01:38 AM // 01:38
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#30
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by eloshuayeshu
sorry, this post is way after the fact...
anyway, I am a Monk/Ranger. It is my first character and I think it works out great...so far. I am still in Ascalon Kingdom and have not joined the academy yet. I use beast mastery only to keep my pet so I have no points in that attribute. My pet however is an invaluable helper. I can count on 6-11 point of extra damage each time and some times I use him as a tank. I stand back and let the arrows fly with some smiting magic and heal him when he needs it.
My attribute distribution is (mostly from the book)
Smitting - 4
Healing - 4
Markmanship - 4
The ranger skills are costly so I have to use them wisely but the healing and smitting by themselves don't drain my energy too much.
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Some advice.. take the points out of marksman, and just use beast mastery. Your pet will deal as much damage as a max bow at level 20, and Ferocious Strike is a GREAT form of energy management. Stick to a wand/focus item. It'll be like having another tank on the team for groups you join.
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Oct 18, 2005, 04:14 AM // 04:14
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#31
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Lion's Arch Merchant
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Disclaimer: Ranger is my least-played class, and Warrior my second, so I can't really say this with the authority that comes from first-hand experience.
However, I know people who swear by R/W Irresistable Blow spammers.
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Oct 19, 2005, 11:33 AM // 11:33
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#33
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Academy Page
Join Date: May 2005
Location: Austria
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I have a E/N but I only have points in Blood and Energystorage, making that char a disguised Necro
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Oct 20, 2005, 07:14 AM // 07:14
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#34
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Ascalonian Squire
Join Date: Jul 2005
Guild: Covenant
Profession: R/N
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Quote:
Originally Posted by LifeInfusion
Why do so many players shy away from things besides Mo and Me as secondaries.
The only time I see Warrior as secondary is when it is a mesmer Illusion weapon build or monk for 105 build.
I know each class has its benefits, but I fail to see why so many people fall into the typical:
W/Mo <-- typical "tank" with healing hands, bonetti's defense, etc.
E/Me <-- typical fire echo "nuke"
Mo/W <-- typical 105er with prot. bond.
Mo/Me <-- typical energy steal healing monk
Where is the innovation if everyone falls into these three "predetermined builds"?
What, does everyone hate Ranger or Necro as a secondary? I have yet to see a Mo/R that actually uses ranger skills.
The other day I met a Me/E fast cast nuker, and that really seemed neat. I also have seen some W/Me running around.
I am thinking of going E/N simply because I don't see too many of them. But then again, I've been using this E/Mo (with the exact same name, mind you) since beta day one. I was kind of sad when I logged in the first time after release to find the loads of stuff I had in beta were overwritten. Oh well.
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so many /Mo? cuz they have access to the repeatable rez. Now give everyone repeatable rez (scroll of rez that sold at trader for 100/200/x amount gold anyone?)
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Oct 20, 2005, 08:37 PM // 20:37
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#35
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Frost Gate Guardian
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Quote:
Originally Posted by LifeInfusion
Why do so many players shy away from things besides Mo and Me as secondaries.
The only time I see Warrior as secondary is when it is a mesmer Illusion weapon build or monk for 105 build.
I know each class has its benefits, but I fail to see why so many people fall into the typical:
W/Mo <-- typical "tank" with healing hands, bonetti's defense, etc.
E/Me <-- typical fire echo "nuke"
Mo/W <-- typical 105er with prot. bond.
Mo/Me <-- typical energy steal healing monk
Where is the innovation if everyone falls into these three "predetermined builds"?
What, does everyone hate Ranger or Necro as a secondary? I have yet to see a Mo/R that actually uses ranger skills.
The other day I met a Me/E fast cast nuker, and that really seemed neat. I also have seen some W/Me running around.
I am thinking of going E/N simply because I don't see too many of them. But then again, I've been using this E/Mo (with the exact same name, mind you) since beta day one. I was kind of sad when I logged in the first time after release to find the loads of stuff I had in beta were overwritten. Oh well.
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Actually, I'm still fond of using a "Melandru's Healer" - a Mo/R --
points go into healing, wilderness, and DF.
Take Melandru's Resilience as your Elite.
Take Draw Conditions from the prot line.
Take your assortment of heals.
In a good match, you will NEVER run low on Energy.
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Oct 21, 2005, 01:10 PM // 13:10
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#36
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Yes, but you have ro rely on the enemy bringing conditions/hexes
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Oct 21, 2005, 09:19 PM // 21:19
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#37
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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my old Warrior / Ranger with melandrus resilliece could tank arenas like no tomorrow. did teams and faced a trapper build and had near constant 10 regen and 7 energy regen, which mean pretty much constant power shots :P
but now, i use a Warrior / Necro curses tombs build with Mark of Pain, Rigor Mortis, and Rend Enchants (energy is no problem)
i saw screw the W/Mo!!!
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Oct 21, 2005, 09:31 PM // 21:31
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#38
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Ascalonian Squire
Join Date: Sep 2005
Location: Atlanta, GA
Guild: The Dog Pound [ruff]
Profession: N/
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Amen!
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Oct 21, 2005, 09:55 PM // 21:55
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#39
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Krytan Explorer
Join Date: Aug 2005
Location: Sooner Nation
Profession: Mo/
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my e/mo is great. in the lower level missions, i actually subbed as a monk alot of the time...with all my energy, the lack of divine favor wasnt that big of a deal. i can also support heal in the later missions, although id much rather nuke. i also love the elite glyph of renewal, as it makes me a decent "fake" echo nuker( i actually think this works better than echo.). it has a fairly short rehcarge time, and i can stack 2 fire storms and 2 meteor showers this way. its like having two nukers..but not. my w/r is also a great char, with my pet to help me tank, and troll ungent for self healing. i guess its really whatever suites your play style really.
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Oct 21, 2005, 10:33 PM // 22:33
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#40
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Frost Gate Guardian
Join Date: May 2005
Location: Homeless since the Charr
Guild: Order of Pointed Sticks (OOPS)
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My main character is a R/Me. I call her a wiccan and her mate is a R/Mo.. so he's the druid. LOL
I simply adore mesmer as a primary or a secondary, though it is much harder to work it in as a secondary, and I agree that the lack of expertise for a secondary ranger is a pain. She has had to kennel her pet because it just doesn't work well with the skill set. Better to emphasis bow or traps then continue the pain with illusion or domination magic.
My first character to get through the game was a M/R and frankly, I just didn't use any ranger skills except some beast mastery to begin the game. I am strongly considering giving up my lvl 20 bear for a necro secondary to make her entire skill bar more functional but for now, I am toying with traps and ungant is an awesome heal. But I'm not sure I'm satisfied with this. I think the necro secondary would be more helpful in groups.
My third character is a W/Mo currently just simply so she can farm for everyone's 15K armor pieces. I played her as a W/E for months until ascension and frankly it was far more fun, but I buckled under the need for a good solo build. I think once everyone is properly outfited I'm going to take her back to being a W/E again.
I got to say though.. the infinate res is nice, but I find I only use it for pugs and occassionaly henchies if there is a chance I won't die too. Else I just take the dp and start over from the res shrine. LOL
Oh and she is considerate and will throw breeze on anyone that needs it in the group. ;-) During THK, when the range skill folks were taking out the turrets, she stood back and kept heals on them all as she couldn't get in to support with melee. Not all W/Mo are selfish. ;-)
Excellent thoughts in this thread. Certainly has given me some ideas on new build types.
-Phoenix
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