Oct 13, 2005, 01:35 PM // 13:35
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#2
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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The lag on TS/Vent servers is countered by setting up a bind (in the form of a robot voice) which is sent out to all the players at pretty much the same time (much more accurate than a player saying "spike this target on 3...2..1, etc..). Basically, the target caller would point out a target, press the key to which the voice bind is linked to and all the players will hear the countdown at the same time.
Also, another effective tactic that they might be using is everyone shooting arrows (not their main spike) on one target to attract any prot/healing to that one and then quickly switching to another, meaning the monks have used their prot/heal on the 'wrong' target.
You also have to keep in mind that you are within range of the target, but you'll most likely have plenty of time to do this.
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Oct 15, 2005, 01:38 AM // 01:38
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#3
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Ascalonian Squire
Join Date: May 2005
Location: Mission, BC, Canada
Guild: Victory Is Near [ViN]
Profession: R/E
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forgive the newbish question, but, what is Lara's Ranger Spike?
I've tried doing a search on here for it, and couldn't find anything.
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Oct 15, 2005, 02:52 AM // 02:52
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#4
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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i'm guessing that it's the same as the normal ranger spike, which had 5 rangers attack one target at the same time, while running a preparation like kindle arrows. it's more effective than air spike because it can't be affected by prot spirit. one viable counter i heard about was shielding hands, but with 10 seconds and a 20 second recharge (i think) i doubt it.
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Oct 15, 2005, 03:15 AM // 03:15
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#5
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Wilds Pathfinder
Join Date: Apr 2005
Profession: Mo/
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Lara is a freakishly good caller. You have to see it to believe it. Its like... Gah...
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Oct 15, 2005, 08:58 AM // 08:58
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#6
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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There are indirect counters to Ranger Spike, basically taking out the ranger or order necro, or just keeping enough of them busy/shutdown/kd so their spikes will fail.
But yeah a good spike will take anyone down before u even click on a heal, but thats the same with any spike team.
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Oct 16, 2005, 03:28 AM // 03:28
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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its a he. and basically what makes the spike so good is simply the players in the group. pRp uses vent and its a simple call. nothing special. all of the players just play together very often and run only that build and eventually you get very good at it. nothing more than practice.
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Oct 16, 2005, 05:10 PM // 17:10
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#9
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Lion's Arch Merchant
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Anyone can coordinate a bunch of rangers spiking, but pRp has a Me/N fastcaster coordinated with the rangers -- so targets get Lingered right as the spike hits, meaning the standard defensive tricks are useless.
Free Faction fought pRp in halls on Friday, and there was no real way to survive their spike other than being insanely fast on the Healing Hands and Infuse Health -- and even that often wasn't enough. We were playing a spike build, though, and wound up out-spiking them (after blasting their necro every time they raised him). With one of their rangers down, we could just barely survive with good Infuse Health and Healing Handsing. With the nerfing of Fertile and the rise of spike methods that are more efficient than Air Spike, it looks like PvP is leading toward another spike-heavy metagame.
What will deal with New Spike (of all flavors), I wonder, without Fertile spam? Are people going to stop using Superior runes, perhaps, and start loading up on +health items? Monks running Divine Intervention?
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Oct 16, 2005, 05:37 PM // 17:37
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#10
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Ascalonian Squire
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I doubt monks running divine intervention would prevent spikes on its own, unless all three monks run it (and are very coordinated). 30 second recharge is just too long to rely on for spike prevention.
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Oct 16, 2005, 05:40 PM // 17:40
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#11
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Lion's Arch Merchant
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True, but it can help quite a bit. People use Healing Hands, which has a 25 sec recharge and is elite, simply because it counters ranger spike.
For one skill slot, being able to make one spike every 30 seconds fail isn't bad.
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Oct 16, 2005, 06:07 PM // 18:07
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#12
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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I find a way to counter the ranger spike is to have a build that does damage that ignores armor, so that you can target things other than monks. The ranger spike can take down almost any target rapidly, and therefore targeting monks is not a problem, and they can deal with a more hazardous target. When I was in an uncoordinated FoC group, we beat 3x ranger spikes in a row because we hid behind walls, sheltering the monks inside a ball. So that made the rangers have to come in almost melee range to attack us. Then we just foced them to death. So its not always the skills you use to beat them, but merely the tactics.
Unless its altar maps, then you might need a bit of infuse health + healing hands.
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Oct 16, 2005, 10:32 PM // 22:32
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#13
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Frost Gate Guardian
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Quote:
Originally Posted by Entropius
What will deal with New Spike (of all flavors), I wonder, without Fertile spam? Are people going to stop using Superior runes, perhaps, and start loading up on +health items? Monks running Divine Intervention?
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Already doing that, sort of.
I was there in the group (Merc Spheroid) when we fought pRp. With so much spike around lately, I decided to use a +60 health staff with only one superior (normally I'd use +10 armor or +5 armor and 20% longer enchants), for a total of 515 health before the morale boost (~580 with it).
I only died once I believe to the pRp spike. With that much of a health buffer, the Infuse Healer was able to save me quite a few times.
Simulating the effects of Fertile through means that cannot be removed by Rend/Lingering, may indeed be the way to go against the spike metagame.
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Oct 16, 2005, 11:38 PM // 23:38
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#14
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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well umm. i have healed for pRp before and let me just tell you that if you want their weakness, its that they have no full prot monk. just 2 healers and a double glypher.
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Oct 17, 2005, 02:17 AM // 02:17
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#16
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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aegis, shield of deflection, and ward against harm are outdated since everyone uses read the wind now, not kindle. and, everyone uses lingering/rend before a spike, so thats also kinda useless unless its an altar map, where those are great on the ghostly. oh and many spike teams use hexbreaker on the rangers, but some really persistant hexing will get past that no doubt.
and personally, i dont think infuse is trash, i guess its an opinion tho...
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Oct 17, 2005, 02:21 AM // 02:21
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#17
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Frost Gate Guardian
Join Date: Aug 2005
Location: where ever u want me to be
Guild: Gangsters in the Hood
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How do u make or get a bind?
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Oct 17, 2005, 02:21 AM // 02:21
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#18
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Frost Gate Guardian
Join Date: Sep 2005
Location: Toronto
Profession: Me/
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Shield's Up ftw.
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Oct 17, 2005, 02:40 AM // 02:40
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#19
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Site Contributor
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Quote:
Originally Posted by smurfhunter
aegis, shield of deflection, and ward against harm are outdated since everyone uses read the wind now, not kindle. and, everyone uses lingering/rend before a spike, so thats also kinda useless unless its an altar map, where those are great on the ghostly.
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What are you doing letting a me/n that stands out like crazy, cast a 3s hex? And why is it that aegis and shield of deflection are outdated? They work against rangers and warriors just as good as they always have.
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Oct 17, 2005, 03:00 AM // 03:00
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#20
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Red Locust
What are you doing letting a me/n that stands out like crazy, cast a 3s hex? And why is it that aegis and shield of deflection are outdated? They work against rangers and warriors just as good as they always have.
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first of all i never said gangbanging the me/n was a bad idea, however its reasonable, or at least prudent, to expect the target to be lingered before a spike. this means that any enchantment will be removed. i agree outdated probably isnt the best word for this, but people didnt used to debuff as much as they do now so... idk you could just say "innefective".
and its not a 3 second cast by far, they go me/n for a reason yknow...
oh and especially shield of deflection, unless your psychic you really shouldnt have the time to cast that right as the person gets spiked. now granted you could just preemptively put that on obvious targets, but that just leads me back to the first part of my post
Last edited by smurfhunter; Oct 17, 2005 at 03:03 AM // 03:03..
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