Oct 24, 2005, 11:41 PM // 23:41
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#21
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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Quote:
Originally Posted by smurfhunter
i think i see the return of sword warriors stacking deep wounds with gash.
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Nah, axe warrior ftw. Play around with a W/Me running phantom pain, eviscerate, dismember, executioner's strike. Swift chop for kicks.
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Oct 25, 2005, 12:13 AM // 00:13
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#22
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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Quote:
Originally Posted by Arathorn5000
Nah, axe warrior ftw. Play around with a W/Me running phantom pain, eviscerate, dismember, executioner's strike. Swift chop for kicks.
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ouch. i think i'll switch to prot and bring along mend ailment from now on......
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Oct 25, 2005, 12:17 AM // 00:17
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#23
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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yea but does anyone know if mend ailment and restore condition read all the deep wounds as 1 condition? or more than one. I would think that it would still read as 1 condition but i don't know can someone test this?
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Oct 25, 2005, 01:04 AM // 01:04
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#24
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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I think the deep wound bug is fixed, we just tested it.
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Oct 25, 2005, 01:05 AM // 01:05
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#25
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Academy Page
Join Date: Jun 2005
Guild: Homeless.
Profession: Mo/N
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I imagine a W/E with thunderclap would be an ideal tank, they can't damage you when they're on their ass .
Honestly though, this bug is whack, ANET really botched it up with this 'patch'.
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Oct 25, 2005, 01:06 AM // 01:06
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#26
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Banned
Join Date: Apr 2005
Location: In my head
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Since we're all on the subject of bugged skills, Ranger bow interrupts are acting as "spells" rather than physical attacks and bypassing evasion/blocking stances.
EDIT: And yes they just fixed Deep Wound. I was unwittingly "exploiting" it the arenas earlier and was killing Monks so easily that I was wondering what was up. But it's fixed now.
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Oct 25, 2005, 01:39 AM // 01:39
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#27
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Desert Nomad
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Quote:
Originally Posted by Racthoh
I wonder if this means all spells with the ends under a certain condition are bugged. Malaise, Wither?
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Malaise still ends with a focus swap.
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Oct 25, 2005, 02:02 AM // 02:02
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#28
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Jungle Guide
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actually winter isnt an end all counter..... 3 hits and poof, winter gone.
We were fooling around in team arenas with a thunderclap build and ran into a team built specifically to beat it.....winter, hex breaker, monk hand balanced stance..... still won. I think when the obvious nerf comes they should fix the deep wound bug and then simply lower the duration of thunderclap to 6-10 seconds and increase the recharge while still allowing thunderclap to NOT end when you can lose the incremental energy.
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Oct 25, 2005, 02:11 AM // 02:11
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#29
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Academy Page
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lol that wont happen. thunderclap was obviously never intended to work that way
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Oct 25, 2005, 02:26 AM // 02:26
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#30
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Eonwe
I think the deep wound bug is fixed, we just tested it.
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There hasn't been a patch...
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Oct 25, 2005, 03:35 AM // 03:35
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#31
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Banned
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Quote:
Originally Posted by myword
oh please, dust trap was bugged too and people exploited it in Tombs and GvG (yes top guilds) too
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oh now tell me that rank = skill.
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Oct 25, 2005, 11:50 PM // 23:50
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#32
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by tomcruisejr
oh now tell me that rank = skill.
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give me about 3 years to reach rank 9 billion and ill tell you that
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Oct 26, 2005, 12:16 AM // 00:16
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#33
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Banned
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Quote:
Originally Posted by smurfhunter
give me about 3 years to reach rank 9 billion and ill tell you that
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omg. 3 years = rank 9 billion?
i guess in 3 years ill be rank 7 billion coz i pve.
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Oct 26, 2005, 12:21 AM // 00:21
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#34
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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look, your in a guild that kills for rank. dont you at least pvp...?
anyway, i have no idea what rank ill be in 3 years, but the idea is that while my rank isnt that impressive, DU-UH rank != skill by alot. dont even think about it.
however, when my rank is far greater than everyone elses, rank ===== skill. in every way.
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Oct 26, 2005, 12:35 AM // 00:35
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#35
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Academy Page
Join Date: Jul 2005
Guild: None atm
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Question. I no they fixed a bug in dust trap a while ago but wat was it?
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Oct 26, 2005, 12:39 AM // 00:39
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#36
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Academy Page
Join Date: Jun 2005
Guild: Shadowknights
Profession: N/
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Quote:
Originally Posted by smurfhunter
rank ===== skill. in every way.
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Couldn't be further from the truth. Rank is only in HoH and I rarely do tombs. That doesn't mean I don't have skill. Tombs is where people play FotM builds 24/7 to farm fame. GvG is where the strategy/skill lies.
Anytime the word farm comes into play, then skill is rarely involved, lol. At the same time, anywhere someone can just play a lot and get credit for it in the form of fame/rank is a very inaccurate way to measure skill.
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Oct 26, 2005, 01:35 AM // 01:35
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#37
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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read my whole post ffs.
if you need a lesson on sarcasm, heres one: http://dictionary.reference.com/search?q=sarcasm
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