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Old Oct 26, 2005, 05:48 PM // 17:48   #1
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Default Warrior Tips and Suggestions (input needed)

Aight here's the deal:
After seeing time and time again people not playing their warriors effectively, I've decided to start putting together a doc with helpful suggestions. This will be for both PvE and PvP warrior playing. What I need from everyone here that wishes to help out, is helpful and insightful advice on how to be a better warrior. Tips if you please. Not asking for builds, this is about general warrior playing. You don't need to be a warrior to post suggestions, but I'd like for everyone to indicate from which perspective they are posting.

For example:
As a Monk in PvP, it's a lot more helpful and effective if the warrior...
or
As a Warrior in PvE, I've found it's a lot more helpful and effective if I...
or
As a Warrior in PvP, I've found it's detrimental to my group if I...


If you need to elaborate more then a 1 sentence remark, by all means do so, but let's please keep this thread constructive and positive. That doesn't mean you can't mention bad things not to do, just don't rant about it to the point it puts you in a bad mood and leaves a bad taste in our mouths from reading what you said.

So, let me start this off with one of my own:
- As a Warrior in PvE, I've found it's helpful and effective for me to make sure I bring a long range bow for aggro pulling purposes, and to have that bow equiped in a weapon slot for ease and quickness.
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Old Oct 26, 2005, 05:55 PM // 17:55   #2
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As a warrior in PVE i have found it a lot more affective for takign aggro before the squishy characters get it first is to run ahead of your party a little. When approaching your mob youre goign to fight, have the main party stay back just outside of your aggro bubble. Have a monk cast healing seed on you. Go towards mob until you draw their aggro. Have the main party wait until they see the enemy dots on the map converge onto the warriors dot. then have party come up and AOE attack and heal the warrior. This keeps the aggro off the softer targets and with the concentrated AOE dmg on one location, the monsters die a lot faster than with everyone runnign around trying not to get hit by them.

Last edited by Yichi; Oct 26, 2005 at 05:57 PM // 17:57..
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