Oct 25, 2005, 01:04 AM // 01:04
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#1
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Ascalonian Squire
Join Date: Oct 2005
Guild: Dr Phils House Of Love[Help]
Profession: W/E
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hench build
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Oct 25, 2005, 02:36 AM // 02:36
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#2
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Krytan Explorer
Join Date: Jun 2005
Guild: The Warrior Nation[WN]
Profession: R/
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Hmm, possible flaws i see.
1. It was rigged and you had your team leave to get henchies because you were messing around.
2 Get hench in underworld, jump to hoh.
a screenie of you winning would've been better.
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Oct 25, 2005, 09:43 PM // 21:43
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#3
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Asian Syndicate
Profession: Me/E
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Didn't you already post this?
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Oct 26, 2005, 02:31 PM // 14:31
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#4
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Ascalonian Squire
Join Date: Oct 2005
Guild: Dr Phils House Of Love[Help]
Profession: W/E
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nope.
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Oct 26, 2005, 08:49 PM // 20:49
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#5
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Asian Syndicate
Profession: Me/E
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Maybe it was in the Guild hall forums then.
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Oct 26, 2005, 09:03 PM // 21:03
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#6
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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it would be better if you went as a monk, then take 7 henchman and try and gank with about 1:30 left. then, iff you cap you should take like spellbreaker, infuse health, etc and jsut focus on keeping your ghost on the altar for as long as possible.
it might be doable if you had like 3/4 healer hench, 2 fighter henches and 1/2 mage hench.
and if the two teams already fighting were matched evenly, as in its not an iway vs a good team.
actually wouldnt it show up as your guild winning then? (since you make a majority LOL)
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Oct 27, 2005, 10:53 AM // 10:53
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#7
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Banned
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Last time I checked you need 5 people period for it to show up as your guild and you can't take more than 4 henchmen. Others would be got through leavers.
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Oct 27, 2005, 11:01 AM // 11:01
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#8
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Ascalonian Squire
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If you had won the hall with this hench team, would you have gotten all the sigil etc drops?
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Oct 27, 2005, 11:10 AM // 11:10
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#9
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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YOU DIDN'T BLUR OUT THE NAMES OF THE OTHER PLAYERS IN YOUR PARTY.
I'ma tellinnnnnnnnnnnn................
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Oct 27, 2005, 11:12 AM // 11:12
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#10
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Banned
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Quote:
Originally Posted by smatt
If you had won the hall with this hench team, would you have gotten all the sigil etc drops?
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No you might get nothing at all. Henches take items.
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Oct 27, 2005, 12:09 PM // 12:09
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#11
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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I see how this could work without having leavers in the party, and getting the exact henchies that you want.
Form a group with one of each type of henchie u want. Get 2 other people to do the same, invite them, kick the non-henchie (the guy that helped you get the other henchies) and you should end up with yourself and 7 henchies (unless they dissappear for some reason). This should all be doable in the lobby.
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Oct 27, 2005, 08:56 PM // 20:56
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#12
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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ofcourse its with leavers, how else do you plan on getting 7 henchman?
and 4 people can be considered a guild if you have a hench. we were holding the hall with 4 guildies and this guy (non guildy) dropped so the next time it showed up as a guild.
has anyone ever gotten a hench into the vault? what do they do there? just curious
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Oct 28, 2005, 12:14 AM // 00:14
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#13
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Ascalonian Squire
Join Date: Oct 2005
Guild: Dr Phils House Of Love[Help]
Profession: W/E
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Quote:
Originally Posted by Kabale
I see how this could work without having leavers in the party, and getting the exact henchies that you want.
Form a group with one of each type of henchie u want. Get 2 other people to do the same, invite them, kick the non-henchie (the guy that helped you get the other henchies) and you should end up with yourself and 7 henchies (unless they dissappear for some reason). This should all be doable in the lobby.
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no its not, they have to leave after you beat the ghosts and before the timer
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Oct 28, 2005, 01:35 AM // 01:35
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#14
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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oh i just realized i was restating what he said. woops
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Oct 28, 2005, 08:18 PM // 20:18
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#15
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Asian Syndicate
Profession: Me/E
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Quote:
Originally Posted by smurfhunter
has anyone ever gotten a hench into the vault? what do they do there? just curious
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They just do the same thing. Follow whoever is moving or just stay with the majority.
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Oct 28, 2005, 08:21 PM // 20:21
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#16
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by yangster
They just do the same thing. Follow whoever is moving or just stay with the majority.
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thats boring
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Oct 28, 2005, 10:18 PM // 22:18
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#17
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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I might try this some time
I'm doing it right now. Anyone want to help? my name is Henchnnen Guru.
Last edited by Sagius Truthbarron; Oct 28, 2005 at 10:44 PM // 22:44..
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Oct 29, 2005, 12:54 AM // 00:54
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#18
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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its no fun, i used to do ub3r paladin builds and try to grief with them... emphasis on try. you die so fast you dont even have time to start flaming them... the best you can squeeze out is "h4x0r!!11" before its like DEFEAT
oh well
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