Oct 27, 2005, 01:33 PM // 13:33
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#1
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Academy Page
Join Date: Oct 2005
Location: sg
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15>50 or 15 -5nrj axe build, pls help
Currently I'm a warrior/ranger using axe with tiger's fury. I use glads armor with knights boots and I have 26 energy. The axe that I'm using now is a furious hand axe 15>50 with 30 hp and I notice that when my health falls below 50% I'm doing aweful damage. Been thinking of switching to a 15% -5 energy axe. I tried to do a search but have not come up with anything useful.
I have :
11 str
15 axe
10 beast mastery
All my attack skills are andrenaline based and only thing I cast is tiger's fury.
Please help me, any opinions would be most welcomed, thanks
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Oct 27, 2005, 02:00 PM // 14:00
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#2
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Frost Gate Guardian
Join Date: May 2005
Guild: Marduke guild
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In my opinion 15% / -5 energy is the best option, since TF is your only energy skill you should have no troubles with the energy loss
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Oct 27, 2005, 02:02 PM // 14:02
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#3
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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It depends on what you use it for. For PvE, the -5 energy is by far superior.
For PvP, the 15>50 is more desireable, because as a warrior you aren't targeted nearly as muh and if you have health below 50%, you're probably being spiked and are going to die shortly anyways. You also can use every bit of energy you can get in PvP.
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Oct 27, 2005, 02:39 PM // 14:39
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#4
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Banned
Join Date: Jul 2005
Location: wales
Profession: W/Me
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Yes, because when your health goes below 50%, that extra 15% boost your losing is making your damage low....... righttttttttttt
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Oct 27, 2005, 03:15 PM // 15:15
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: Down Under Lions Arch
Guild: Simpleng Manyakis [sM]
Profession: Me/N
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I thought that 15>50% is the opponent health not yours. Please enlighten.
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Oct 27, 2005, 03:17 PM // 15:17
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#6
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Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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Quote:
Originally Posted by franning
I thought that 15>50% is the opponent health not yours. Please enlighten.
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It is based on your health status.
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Oct 27, 2005, 03:44 PM // 15:44
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#7
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Also given that the majority of axe attack skills are adrenaline based it seems like the best option. I would consider a Zealous upgrade as well so you could constantly maintain Tiger's Fury.
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Oct 27, 2005, 03:47 PM // 15:47
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#8
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Pre-Searing Cadet
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The other option is to carry 2 axes...just get your hands on one that does 20% more damage when under 50%, and switch if you drop below 50%. Then you'll actually be doing more damage, though it does require a bit more micromanagement.
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Oct 27, 2005, 05:53 PM // 17:53
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#10
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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xb0vv - it really depends on the armor that you are using. If you're trying to keep energy at an even 20, then comparing those two mods:
-5 energy + Gladiators Chest/Skirt = 20 Energy, 80 Armor, +20 vs. Physical
-10 armor + Platemail Chest/Skirt = 20 Energy, 75 Armor, +10 vs. Physical
So unless you're using your -10 armor with Gladiators (for 25 energy), the -5 energy is the better way to go.
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Oct 28, 2005, 03:39 PM // 15:39
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#11
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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+15% more damage while in a stance owns all...
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Oct 28, 2005, 04:01 PM // 16:01
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#12
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Yukito Kunisaki
+15% more damage while in a stance owns all...
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ummmm why?
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Oct 28, 2005, 04:12 PM // 16:12
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#13
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Jungle Guide
Join Date: Jun 2005
Guild: The Blue Empire [BLUE]
Profession: W/Mo
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If you use a stance build, 15% damage in a stance can be great. 15(-5 energy) is the very best (aside from the extraordinarily rare 15 no penalty weapons). 15>50 is next, then all the other mods like 15 enchanted, hexed, stance, vs hexed, etc. for specific builds and strategies. The only really bad mods are -10 armor and -1 health regeneration, which both are likely to get you killed incredibly quickly, and -1 energy which is just plain horrible.
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Oct 28, 2005, 04:31 PM // 16:31
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#14
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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the only case when i can see a warrior running around with health below 50% for longer than like 3 seconds (as in its not half way through a spike on the warrior) would be in some kind of degen team. in every other case, your health will be above 50%.
what exactly is a stance build? one where you bring 5 stances because you think they stack? only one i can think of is a tanker build, and you really dont do damage in that build.
im talkng about tombs, in CA everything is so ridiculous anyway...
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Oct 28, 2005, 04:32 PM // 16:32
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#15
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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Quote:
Originally Posted by Blue Steel
If you use a stance build, 15% damage in a stance can be great. 15(-5 energy) is the very best (aside from the extraordinarily rare 15 no penalty weapons). 15>50 is next, then all the other mods like 15 enchanted, hexed, stance, vs hexed, etc. for specific builds and strategies. The only really bad mods are -10 armor and -1 health regeneration, which both are likely to get you killed incredibly quickly, and -1 energy which is just plain horrible.
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i would venture to disagree a little. 15 (-5 energy) is just as build dependent as some of the other mods. if you know your skill set doesn't need that extra 5 energy, then it would be best. but other builds call for more room with the energy pool. energy is extremely valuable in combat.
a lot of people will argue that you can counter the -5 energy by wearing glad armor. however, i would personally have weapons with no negative sides that i need to counter. that extra 5 energy is indispensable for me.
to the OP, given your current build, the -5 energy might be a good choice. however, if you ever decide to try other builds, it might become a detriment.
the best option is to use a combo of 15>50 and a 20<50 switch weapon.
in general, i do agree that the stance mod owns all. after all, tiger's fury is a stance too. =)
@smurf
sprint and the attack speed modifiers are stances too. not all stances are defensive.
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Oct 28, 2005, 04:38 PM // 16:38
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#16
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by striderkaaru
in general, i do agree that the stance mod owns all. after all, tiger's fury is a stance too. =)
@smurf
sprint and the attack speed modifiers are stances too. not all stances are defensive.
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so what....
can you really, honestly tell me of a case when your hp was < 50% for a significant amount of time (as a warrior in tombs?)
otoh, i can really honestly tell you of many times when i didnt have a stance on me.
isnt that enough of a reason?
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Oct 28, 2005, 04:49 PM // 16:49
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#17
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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Quote:
Originally Posted by smurfhunter
so what....
can you really, honestly tell me of a case when your hp was < 50% for a significant amount of time (as a warrior in tombs?)
otoh, i can really honestly tell you of many times when i didnt have a stance on me.
isnt that enough of a reason?
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but that's your particular build.
yes, the stance mod is build dependent. yes, the 15>50 mod works in general. i never said that 15>50 was by any means a bad mod. i even admitted in my post that it's part of the best weapon combo.
all of the mods are build dependent. and for someone who does use stances like the OP, stance mod would be a good choice. maybe it's just the fact that opponents CAN bring your health below 50%. they may not do it as often, but they can. but aside from a few select skills, who bothers to end your stances?
with that said, everyone has their own opinion. i only gave mine. 15>50 and 15 in stance are both good mods. let's not argue over it.
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Oct 28, 2005, 04:55 PM // 16:55
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#18
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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who cares if somoene brings your health below 50%... you have a monk for that. not to mention you are usually last on the priority list... non squishy... etc etc. if your monks are dead who cares if you have +15% damage or not, you lost.
the stance mod requires that you bring stances you can keep up for a long time (for example hexbreaker). the hp mod depends on NOTHING, the only thing which can take away your little bonus is either 1) killing you 2) putting you at 30% health and then vigorously shutting down all monks. 3) kiilling your entire team and then killing you.
in case 1 you dont need a bonus if your dead. case 2 is a joke. at the end of case 3 you should see a string of 'gg's across your screen.
even in a stance build, the health mod is more reliable since you might run out of energy yourself and not be able to put up stances. or whatever.
this is frustrating
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Oct 28, 2005, 11:02 PM // 23:02
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#19
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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+15% in a stance is by far the best. Not a stance build but for spiking IMO its better due to the fact that its +15 while using things like sprint and frenzy. You might be doing X amount of dmg for a little bit building up adrenalien but then you use frenzy and Executioners, Eviscerate, Swift chop and your dmg is +15 percent. This might surprise the opponent or at least it mgiht be unexepected because they see you doing 20-40dmg per hit and bam during frenzy with all those skills you do +15 percent. Anyway if your health is below half then at least 2 people must be going after you. Therefore you would not use frenzy or switch out so its the same as stance basically except switching into sprint still gives you +15 percent. And I can pretty much keep a stance on me all the time. The enemy can't control your +15% you control it.
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Oct 29, 2005, 12:53 AM // 00:53
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#20
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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i feel sick.
/dies
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