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Old Oct 17, 2005, 06:25 PM // 18:25   #1
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Default HoH support E/ME ANTI-Ranger Spike

Ele/Me

Max water, insp, and rest in energy storage

Blurred vision, spirit of failure, signet of midnight, mantra of inscriptions, res signet

Missing 3 skills, not sure what to put in there.

Basically keep spirit and blurred up on one, and blind one or two others. Try to get blurred to work as AoE by hitting close people. One blurred vision would probably put a big dent in IWAY also.

The reason for this particular way of going about things is because of the lingering/rend enchantments prior to the ranger spike.

Being that this is all hexes and conditions on them, rending enchantments or putting rigor mortis on is pretty much a moot point.

dont underestimate blurred vision, it can stay up constantly at lvl 15 ( minus cast time of 1s), just keep a buffer hex up.

Any ideas here? 3 skills left to be filled. Dont forget that spirit of filure is going to provide enough energy to do pretty much whatever you need.
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Old Oct 17, 2005, 11:09 PM // 23:09   #2
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you need a cover hex and 2 hexes to take out hexbreaker.
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Old Oct 18, 2005, 08:03 AM // 08:03   #3
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Let's hope you aren't interrupted while u are casting ur skills, so i would definitly put Mantra of Resolve in to make it more viable.
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Old Oct 18, 2005, 08:04 AM // 08:04   #4
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epidemic for sig midnight, gg iway.
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Old Oct 18, 2005, 08:07 AM // 08:07   #5
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Quote:
Originally Posted by pork soldier
epidemic for sig midnight, gg iway.
Do u mean also use epidemic or use epidemic instead of signet of midnight?

Hope u mean the first option :P
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Old Oct 18, 2005, 08:38 AM // 08:38   #6
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How about Ward Against Harm?
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Old Oct 18, 2005, 12:23 PM // 12:23   #7
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I like blurred vision because its almost an aegis that lasts 20 seconds and cant be removed with enchantment rend.

Also I don't think the ranger groups are using any protection monks, if I'm not mistaken its just two heal monks, so hex removal can't be a big thing.

Ward against harm is ok but the HoH winning spike groups are using read the wind and not kindle arrows so the armor buff is really not that great.

I tried this with deep freeze, ice spear, and armor of mist as my other skills and it can do some dmg and also have some escapability.

Guys really I think this could be one of the best counters to power of my ranger and Lara valor's team, or PrP.
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Old Oct 18, 2005, 02:50 PM // 14:50   #8
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Quote:
Originally Posted by Gabriel Fallen Monk
I like blurred vision because its almost an aegis that lasts 20 seconds and cant be removed with enchantment rend.
*lol*
but much easier: with hex removal
and hex removal is much much easier than enchantment removal...
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Old Oct 18, 2005, 03:27 PM // 15:27   #9
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Please read the whole message my god.
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Old Oct 18, 2005, 03:48 PM // 15:48   #10
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Quote:
Originally Posted by Schorny
*lol*
but much easier: with hex removal
and hex removal is much much easier than enchantment removal...
Yeah please read the whole post, I'm not an idiot I know hex removal is fairly easy, but the whole point is that blurred vision can slow down the ranger spike. Without all 5 hitting constantly ranger spike is worthless, and again they have no prot monk and lack good hex removal.
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Old Oct 18, 2005, 03:50 PM // 15:50   #11
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Umm i dont know any ranger spike that wont have their monks run inspired hex or hexbreaker. any half decent ranger spike team will........
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Old Oct 18, 2005, 07:44 PM // 19:44   #12
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Quote:
Originally Posted by MistressYichi
Umm i dont know any ranger spike that wont have their monks run inspired hex or hexbreaker. any half decent ranger spike team will........

#1: WTF is hexbreaker going to do for a ranger if its on the monk.

#2: It's an AoE hex

#3 It's used to disrupt ranger spike. When you see RTW going up or dual shot then you immeditaely blur vision, this should lower the dmg and give your monks time to heal. That effectively stops ranger spike.

#4: thats what hex stacking is for.
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Old Oct 18, 2005, 07:48 PM // 19:48   #13
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Quote:
Originally Posted by MistressYichi
Umm i dont know any ranger spike that wont have their monks run inspired hex or hexbreaker. any half decent ranger spike team will........

#1: WTF is hexbreaker going to do for a ranger if its on the monk.

#2: It's an AoE hex

#3 It's used to disrupt ranger spike. When you see RTW going up or dual shot then you immeditaely blur vision, this should lower the dmg and give your monks time to heal. That effectively stops ranger spike.

#4: thats what hex stacking is for.
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Old Oct 18, 2005, 09:34 PM // 21:34   #14
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I hope nobody finds a counter for this build, im just enjoying seeing "Europe has Favour of the gods" popping up occasionally. makes me feel good knowing we got far less players than US but still whoop ass.
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Old Oct 18, 2005, 09:53 PM // 21:53   #15
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SoM is nice, but remember it's touch range. You volunteering to run to their team to apply it?

If you're going for blind, maybe Ineptitude would be safer. Throw epidemic in there too if they're bunched up
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Old Oct 19, 2005, 08:48 AM // 08:48   #16
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Spirit shackles puts them out of business fast. Downside is casting time of 3 sec which you cannot shorten by fastcasting.
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Old Oct 19, 2005, 12:16 PM // 12:16   #17
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just realized that blurred vision was nerfed during the update. Its now adjacent foes instead of nearby foes. That sux.
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Old Oct 20, 2005, 01:54 PM // 13:54   #18
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Quote:
Originally Posted by Gabriel Fallen Monk
I like blurred vision because its almost an aegis that lasts 20 seconds and cant be removed with enchantment rend.

Also I don't think the ranger groups are using any protection monks, if I'm not mistaken its just two heal monks, so hex removal can't be a big thing.

Ward against harm is ok but the HoH winning spike groups are using read the wind and not kindle arrows so the armor buff is really not that great.

I tried this with deep freeze, ice spear, and armor of mist as my other skills and it can do some dmg and also have some escapability.

Guys really I think this could be one of the best counters to power of my ranger and Lara valor's team, or PrP.

Don't your healers take hex removal...

Also which hexes are you using to push through the hex breakers on the rangers.
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Old Oct 20, 2005, 02:03 PM // 14:03   #19
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Fevered Dreams > Blinding Flash?
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Old Oct 20, 2005, 02:15 PM // 14:15   #20
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How is this anti-ranger spike again..??

Dual Aegis, Wards, Shielding Hands, RoF and Shields Up ftw

They remove Aegis before spiking..?? Guess who the target is...


Signet of Midnight..?? Being serious...?? Your gonna run up with 60AL and get spiked to bits to put on Blind which will be removed instantly


There's a big thread here:

http://www.guild-hall.net/forum/showthread.php?t=30247

Start on page two and go onwards for some ( bluntly delievered :P ) pearls of wisdom from Blackace


Some more advice here:

http://www.team-iq.net/forums/showthread.php?tid=131

Last edited by Man With No Name; Oct 20, 2005 at 02:29 PM // 14:29..
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