Nov 03, 2005, 08:51 PM // 20:51
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#1
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Academy Page
Join Date: Sep 2005
Location: In the shadows
Guild: Slayers Of Sanity
Profession: E/Mo
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Best CA build
Please post your best CA build.
Something you have tested in CA, and seems to do the best.
Personally, it has to be my pet/smite build which i have already posted.
I'll give the short version, u can prolly just use "search" for the extended.
Resig
Charm animal
Comfort animal
Blathazars Aura
Troll Unguent
Barbed Trap
Predator's pounce
Ferocious Strike [E]
P>S>IF YOU ARE GOING TO FLAME, OR GIVE UN-CONSTRUCTIVE COMMENTS, PLEASE DO SO ELSEWHERE.
This thread is for people who would like to post proven builds so that good ideas can be spread, and everyone may increase their gaming skills.
PlzKThx
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Nov 03, 2005, 09:05 PM // 21:05
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#2
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Krytan Explorer
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11+1 Prot
10+1+3 DF
10 Blood
Divine Boon
Reversal of Fortune
Mend Ailment
Guardian
Shielding Hands
Protective Spirit
Holy Veil/Remove Hex
Offering of Blood
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Nov 03, 2005, 09:10 PM // 21:10
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#3
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Monk / Mesmer
12 Prot ( 11 + 1 )
13 DF ( 10 + 1 + 2 )
10 Inspiration
- Reversal of Fortune
- Mend Ailment
- Guardian
- Signet of Devotion
- Inspired Hex
- Energy Drain {E}
- Divine Boon
- Rez Sig
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Nov 03, 2005, 09:40 PM // 21:40
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#4
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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y? energy drain has veen nerfed beyond use. it pales in comparison to offering. Just run what everous had. Boon+Prot monks work the best.
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Nov 03, 2005, 09:45 PM // 21:45
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#5
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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cause i'm too lazy to go cap Offering of Blood {E}
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Nov 03, 2005, 10:06 PM // 22:06
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#6
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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1. aura of the lich
2. dark aura
3. blood renewal
4. touch of agony
5. dark pact
6. barbed signet
7. death nova
8. res signet
death 16
blood 13
soul reaping 4
this is by far the most effective 4v4 build i have played as a necromancer. people dont run away, so they die in seconds, and warriors get owned by this badly...
if you start dying, take them with you using death nova...
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Nov 03, 2005, 10:14 PM // 22:14
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#7
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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premade paladin
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Nov 04, 2005, 12:12 AM // 00:12
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#8
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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mmk... capped OoB {E} ... new 1337 build :P
Monk / Necro
12 Prot ( 11 + 1 )
13 DF ( 10 + 1 + 2 )
10 Blood
- Reversal of Fortune
- Mend Ailment
- Guardian
- Signet of Devotion
- Holy Veil
- Offering of Blood {E}
- Divine Boon
- Rez Sig
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Nov 04, 2005, 12:46 AM // 00:46
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#9
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Academy Page
Join Date: Aug 2005
Location: My hammer is stained with the blood of countless assassins.
Guild: We Eat Pancakes [Yumy]
Profession: W/
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Quote:
Originally Posted by smurfhunter
premade paladin
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FTW! lol
I like my R/ME IW build... not the best, but it works. Until I run into someone with shatter enchantment... OUCH!
-IW
-Illusion of Weakness
-Lightning reflexes
-Whirling Defence
-Dodge
-Throw Dirt / Conjure Phantasm
-Ether Feast
-Res Sig
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Nov 04, 2005, 12:55 AM // 00:55
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#10
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: Mo/Me
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More or less any damage dealing W/Mo build with a few points in prot, and life bond. It's nice to get 'thank you's from the casters, and I hate W/Mo tanks in the CA - so pointless.
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Nov 04, 2005, 01:14 AM // 01:14
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#11
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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mo/ele
16 healing
10 prot
10 divine
healing hands
mend ailment
orison
breeze
blessed sig
life bond
balth spirit
armor of earth
bond the party. balth spirit yourself. cast armor before start and cover with breeze. you get hit you gain 1 energy. party gets hit you gain 1 energy. you don't get hit you gain 12 energy every 12 seconds from sig. taken CA groups to 30+ wins in teams after the 10 wins in CA.
ya no healing touch. orison just seems better that max healing. don't have to run to target (b/c i can't MOVE) and fast recharge. might cost me more energy but don't care this build has too much energy to use. you can usually maintain breeze on the entire party while you cast other healing.
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Nov 04, 2005, 02:24 AM // 02:24
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#12
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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the ivex trapper is amazing. i use it all the time
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Nov 04, 2005, 03:46 PM // 15:46
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#13
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Ascalonian Squire
Join Date: Sep 2005
Guild: Legio de Mortis
Profession: W/Mo
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Dual shot
Quick Shot
Kindle Arrows
Savage/Distracting shot
Troll
Frenzy (used judiciously)
Whirling Defense (has the benefit of canceling fenzy if you ge targeted too)
Rez sig
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Nov 04, 2005, 11:21 PM // 23:21
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#14
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Krytan Explorer
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r/n touchie absolutely destroys w/mos and n00b griefers
Offering of blood [e]
vampiric touch
touch of agony
plague touch
throw dirt
dodge
storm chaser
rez sig
go 11/10/10 with the 11 in blood, just put a minor on WS (storm chaser is important enough to justify the points, trust me) and pump up expertise all the way to 14
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Nov 05, 2005, 08:33 AM // 08:33
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#15
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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W/E
Axe 12 + 3 + 1 hat
Strength 11 + 1
Air 6
Frenzy
Eviscerate
Axe Rake
Executioner's Stike
Disrupting Chop
Gale
Sprint
Ressurrection Signet
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Nov 05, 2005, 08:36 AM // 08:36
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#16
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Try to keep things on-topic and at least somewhat serious
Although if you can seriously justify a paladin pre being good in CA, go for it
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Nov 05, 2005, 08:53 AM // 08:53
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#17
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Lion's Arch Merchant
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It's good, I swear! Well...at least you can put Mending on the monk in the group, which helps a little.
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Nov 05, 2005, 09:29 AM // 09:29
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#18
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Quote:
Originally Posted by Manfred
r/n touchie absolutely destroys w/mos and n00b griefers
Offering of blood [e]
vampiric touch
touch of agony
plague touch
throw dirt
dodge
storm chaser
rez sig
go 11/10/10 with the 11 in blood, just put a minor on WS (storm chaser is important enough to justify the points, trust me) and pump up expertise all the way to 14
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You should try putting serpent's quickness on this build, then just spam vampiric touch. That's really all you need.
Rico
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Nov 05, 2005, 10:02 AM // 10:02
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#19
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Frost Gate Guardian
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Powerful.
N/W
Curse 12+3+1
Soul Reaping 10+1
Tactic 8
20/20 Rod, 20%Curse+1 Offhand
Scar Armor
Spiteful Spirit {E}
Insiduous Parasite
Price of Failure
Faintheartedness
Shadow of Fear
Parasitic Bond
Heal Signet
Rez Signet
Best success was a 26/28 flawless streak in CA/Team till a guy had to leave. Just keep the Rangers you encounter slowed and then stack SS/IP on the warriors or especially pets if there is one. Most die from SS easily, and take thier team mates with em.
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Nov 05, 2005, 11:47 AM // 11:47
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#20
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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why not arcane echo the SS and get two enemies under the hex?
(yes, i mean you would be a N/Me...)
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