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Old Nov 06, 2005, 11:32 PM // 23:32   #21
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Quote:
Originally Posted by jesh
During the mission/quest, I pay attention to who is playing, and how. To me it doesn't really matter what their class is, I look to see who knows what they are doing. In an absolute emergency, the heals go to the people that I deem the best out of the group, whether it be a necro, a mesmer, or a warrior/monk.
That's more along my thinking, particularly in a Fow or SF type setting. The incompetent players in ur PUG tend to get the grp in hot water before everyone's ready. And I would feel less inclined to make those leroy jenkins a priority for healing.
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Old Nov 07, 2005, 01:15 AM // 01:15   #22
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In pve, I'll rarely heal anyone but the tanks. Even when the tanks are bad, I have no trouble avoiding aggro, and fail to understand why others can't do the same.

In pvp, there is no priority usually because most so many teams run spike. I just infuse whoever's getting spiked (seems like infuse and touch are the only heals that I can use these days).

Against a dps/degen team like IWAY my goal is to keep the prot monk up, followed by the other heal monk, and then whatever character happens to be the best counter to the group we're facing , assuming we're going balanced, otherwise I'll just do my best to keep as many up as possible and let some die if I must to keep another up. I take last priority, since I never bring any self heals except for touch I just rely on the other monk(s) to keep me alive.
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Old Nov 07, 2005, 01:18 AM // 01:18   #23
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1. Tank
2. Battery
3. Nukes
4. Other Monk
5. Self
6. Anyone Else
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Old Nov 07, 2005, 09:47 PM // 21:47   #24
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It helps if I've gotten an idea of the amount of spike damage that can be done. IE, if I know the tank can take another 2 spike hits, but the elementalist won't take but 1, then I go with elementalist.

This is assuming that EVERYONE is down to 1/8th of a bar and won't take another spike. (Note that this is totally PvE experience, little to none PvP.)

Other Monk(s) - Heal Other
Myself - Orison / Word of Healing
NPC's
Tanks
Interrupts
Nukers
everybody else.
Minions/Pets

I can't help but feel though that this answer is not correct though, as circumstances dictate who should be alive. If you're facing the Monk/Elem. boss, then the Interrupt (R/Mes) takes on more of a priority, if it's a Warrior/Ranger boss, then we can drop the interrupts and go tanks/nukers. If it's a Mesmer boss, then everyone is probably already dead anyway as Mesmers r0xx0rs!

Just my opinion as a non-ascended, Level 19 monk in the desert.

Last edited by BrandonIT; Nov 07, 2005 at 09:49 PM // 21:49.. Reason: edited for readability.
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Old Nov 07, 2005, 10:01 PM // 22:01   #25
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All depends on the party make up and situation:

If Im in FoW and ppl are dropping faster than the gaming communities intellect, then my priority is running!!! So that I can come back and rez

Usually I've got seed on the primary tank....so there's #1 in the order, I dish out Heal Parties as I see necessary but again it's all dependent on the situation.

NPCs don't make this list cept Claude cause he's the man with BR!!!!! You go boi

Tank, other monk, me.....no particular order for the remainder of the party. I do agree with some other posters in that if I see an Ele/Ranger/Mes standing there taking a bat to the face over n over.....they die. I have 70E but don't HAVE to spend each lil point just trying to keep them vertical so they can just cast cast cast cast with out fear of retribution.

To quote Ivan Draga "If he dies, he dies"
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Old Nov 07, 2005, 10:03 PM // 22:03   #26
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Quote:
Originally Posted by jesh
Sounds like PvE was in question, not pvp. Of course in GvG or Tombs, things are going to be more stressful, and you'll have different priorities.
I was talking about PvE. Yes, ranger spikes don't exist only in PvP, you can find them in PvE too - just look at Mineral Springs. Perhaps you've been to Sorrow's Furnace (perhaps not) where Mesmers spread Conjure Phantasm, necromancers cast Life Siphon (there's 8 degen between the two), plus people just *love* standing in wells of suffering for another 6 or 7 degeneration. Add in bleeding.. and you have a healer's worst nightmare.

PvP, your healing priority is whoever your build dictates you need to heal first, and whoever is about to get spiked by the opposing ranger team. Personal favoritism gets you killed in such situations.
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Old Nov 08, 2005, 09:17 AM // 09:17   #27
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... you could focus your healing on the tank, at least in the latter areas of the game. A good tank quite easily draws the majority of melee foes away from the casters. If however, one or two melee foes (i.e. Stone Summit Cleavers) slip by the tank, agile casters is a necessity. When attacked, being a caster, it's a good thing to run up to your tank and try to make the melee foes "stick" to the tank. Usually works quite well. Imho good tanking and agile casters are a necessity (as much a necessity as a good monk or two). If all play their part healing priority will never be an issue.

Well, that's just my two cents.

/Gwon
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Old Nov 08, 2005, 10:49 AM // 10:49   #28
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Being a monk is often a thankless task. You have got to try and keep yourself alive and the team. Normally you aren't faced with too many tough decisions. If you are it is mostly because someone is acting stupid. Let them die, particularly when someone goes on a little trip on their own away from the team.

Just as important as knowing when to keep on healing is knowing when to pull back and try to res the team later.
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Old Nov 08, 2005, 11:47 AM // 11:47   #29
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When things go bad, and you’re right we have all been there I try to save the ones that I think have a chance to survive. I would prefer that the warriors survive because usually they are getting most of the aggro, but if you can’t then it is time to move on.
I try to keep my eye on the other monk because if he goes down, then what might have been a desperate but potentially survivable situation turns into one of highly doubtful survivability.
There is nothing worse than to have everyone die but one person who escaped, but you still have hope until they type in. “I didn’t bring res.”
So my priorities are myself and the other monk first then the warriors and then the casters. Although I have let a warrior die to save a caster, it just depends on the circumstances. Mostly though when the health bars are dropping faster than a comet plummeting to earth, I run. I can always come back, and resurrect the team.
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Old Nov 08, 2005, 12:49 PM // 12:49   #30
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When my energy is critical, I like to run away and say 'screw you guys, i'm outta here' in team chat.... then later explain how I didn't want my death count to go over 45, and that it was currently at 41 .


On a more serious note, my top priority in a situation like that would be the W/Mos, so I have somone to protect my sorry little arse , and in hopes that if I die, they were smart enough to bring res.
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Old Nov 08, 2005, 02:14 PM // 14:14   #31
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Quote:
Originally Posted by Inziladun
On a more serious note, my top priority in a situation like that would be the W/Mos, so I have somone to protect my sorry little arse , and in hopes that if I die, they were smart enough to bring res.
hopes are broken if u got dumb warriors in ur team
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Old Nov 08, 2005, 02:33 PM // 14:33   #32
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1. me or other monk if passivprotter
2. me or other monk if healer, active protter
3. defensive units weakness-spammer/warder/glimmeringMarkusers/shields up secondary...)
4. shut down Mesmers + support (battery/succor-Tanks...)
5. Eles
6. Tanks , Trapper (depends on enemies build)
7. Damageranger

Strongly depends on the teams builds. The reason is simple : If tanks and offensive units die, they can be recovered by others relativly fast with out panic or harm to your teams integrity. All you lose is some preassure and dps. If monks/support/defensiv units die it can get uncontrolled very fast, if the enemies caller switches targets fast and reacts by using the lack of defense to kill more defensiv units in your team or releases his casters from your mesmers crip.
Exceptions are foes you need to controll before they deal crazy damage.
This sometimes raises those anti/counterbuilds/Mesmers to position 3.

Last edited by Urda; Nov 08, 2005 at 02:35 PM // 14:35..
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Old Nov 08, 2005, 02:35 PM // 14:35   #33
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me, stuff the rest of them , ill come back and rez them later
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Old Nov 08, 2005, 02:50 PM // 14:50   #34
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Quote:
Originally Posted by Sister Rosette
1. Tank
2. Battery
3. Nukes
4. Other Monk
5. Self
6. Anyone Else
agreed.

:::End Transmission:::
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Old Nov 08, 2005, 03:32 PM // 15:32   #35
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Quote:
Originally Posted by FFF_WarRaven

Originally Posted by Sister Rosette
1. Tank
2. Battery
3. Nukes
4. Other Monk
5. Self
6. Anyone Else


agreed.

:::End Transmission:::

Can you both (sister R. + WarRaven) explain this order to me ? im not bad at playing monk, but ist not may main/most loved profession. maybe i missed something important about beeing a promonk. Whats the point of keeping a tank alive at literally all cost?

In PvE thats ok, but in PvP ? no idea.

Last edited by Urda; Nov 08, 2005 at 03:39 PM // 15:39..
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Old Nov 08, 2005, 06:08 PM // 18:08   #36
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You wouldn't bring a tank in pvp at all, and builds are so radically different that you can't really have a set heal priority. You should just keep up whoever's most pivotal to making your strategy work.
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Old Nov 08, 2005, 07:03 PM // 19:03   #37
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Interesting question.

All things being equal these are my priorities for PvE.
1. Me
2. critical NPCs
3. tanks
4. Another thing to consider is that, if there’s ONE person who tends to take an exceptional amount of damage (e.g. warrior in gladiator armor wielding an energy offhand item instead of a shield, any nuker/monk who stands too close to the action, a warrior with 3 sup runes etc …) I might keep an eye out for them (but never at the expense of everyone else).
5. Nukers/Minion Masters
6. Monk
7. Others

Also, before a battle ensues, I’ll throw on a prophylactic spell like Spellbreaker, Shield of Regeneration, Guardian, Aegis etc. on our main tank or a ranger who’s aggroing the enemy.

Otherwise my priorities are not so much by class but by who needs it most.
1. If there’s one person near or approaching death they get immediate priority – he/she gets Heal Other or Shield of Regeneration on the spot.
2. Next priority is someone not about to die but heavily damaged and/or taking active damage - they’ll get Healing Breeze or Shield of Regeneration.
3. Next, working from “top-down” (or, if there’s another monk in the group I’ll go “bottom-up”) I’ll strip conditions with Draw Conditions or fix hexes with something like Inspired Hex. If there are a lot of conditions flying around I’ll hit myself with a Healing Breeze or Shield of Regeneration to let me use Draw Conditions with abandon.
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Old Nov 09, 2005, 03:30 PM // 15:30   #38
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1monks/me
2ghostly
3ele/mes/necro
4warriors

who needs rangers :P
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Old Nov 09, 2005, 05:04 PM // 17:04   #39
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It seriously depends, healing a caster can be stupid if they just got dropped in a few seconds. Anyone who is taking serious damage, or doing a poor job of mitigating it, is the last to be healed. Alot of this depends on the player himself. In PVE im pretty big on saving tanks, usually they can keep mobs occupied and mitigate damage well.

If I have an ele who is getting pwned, it's simply not worth it to burn every bit of mana to help one guy, when healing more durable teamates first makes more sense.
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Old Nov 09, 2005, 05:23 PM // 17:23   #40
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In 4v4 sadly sometimes people run off and they are out of heal range. They are usually the ones who also die first.

Otherwise myself is heal prioroty one. Then other monks. Then it depends. It usually comes down to who at the moment I feel is contributing more to the fight and who already used a rez. All else being equal though, I tend to let softies die first. If I need to spam heal you to keep you alive...I don't like it.
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