Nov 09, 2005, 05:45 PM // 17:45
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#21
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Frost Gate Guardian
Join Date: Jul 2005
Profession: W/Mo
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Quote:
Originally Posted by monk muffle
wow u know if u take this to the uw with prot spirit thats 1 dmg each time if you have support person like me just tell em to rebierth u mending will heal u every time u get hit then u can remove heal breeze as no need for it then you just put in zealots in for it would this work?
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Breeze is still needed with the bleeding from aataxes.
On the original topic,
I've used a mo/w and mo/r for farming griffons and have found the mo/r is by far the safest and fastest method.
Prot Spirit
Balths Aura
Shield of Judgement
Healing Breeze
Edge of Extinction
Blessed Aura
Balths Spirit
Mending (+3 cast is all thats necessary)
I will fill in/verify attributes later... something like 7 (8) healing, 14 (15) smiting, 9 prot spirit, 12 divine, 8 beast mastery. I use the scalp swap trick to get an extra point out of each enchant cast.
I die once and use the -20hp icon to have 13HP, gather all the griffons. I use this casting order, prot spirit, breeze, balths aura, SoJ, EoE, breeze, prot spirit. The first griffon dies, and start the chain reaction bomb. I switch to the -50hp icon set immediately when the bomb goes off to make sure I have 55hp when the DP wears off. With Blessed Aura, Breeze & Balths Aura & SoJ & Prot Spirit run 30+% longer in addition to my +20% longer enchants on the sword. I only have to cast the spells once and everything dies. No need for essence bond for extra energy or bonetti's when the enchants run that long also. With this build, I never die and SoJ does more damage since you need to be hit for it to work. It literally takes about 15 seconds for the full mob to die, including both bosses and all griffons in the distance.
Try it, it's sweet to see the edge bomb go off and all griffons die in one huge blast. Loot is usually laying everywhere with the griffons off in the distance dying without even making it to the mob.
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Nov 10, 2005, 08:20 PM // 20:20
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#22
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Pre-Searing Cadet
Join Date: Sep 2005
Location: IL, USA
Guild: DofM
Profession: W/Mo
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This build works fine. i dont see y u would have to have a running move either. um in case u didnt know, when u run u lose arrgo. once u die and arrgo everything all u really need to do u constantly spam 5 moves and they all dead. this doesnt take long and is much easier than every way that ive seen.
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Nov 11, 2005, 01:43 PM // 13:43
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#23
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Frost Gate Guardian
Join Date: Jul 2005
Profession: W/Mo
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Quote:
Originally Posted by Vshadow
This build works fine. i dont see y u would have to have a running move either. um in case u didnt know, when u run u lose arrgo. once u die and arrgo everything all u really need to do u constantly spam 5 moves and they all dead. this doesnt take long and is much easier than every way that ive seen.
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Who's build has a 'running move'? Sprint would be a waste of a skill slot for farming regardless.
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