W/E
Swordsmanship
Air Magic
Pros: Damage Dealing
Cons: Open to Hexing (agree, and no condition removal either)
W/E
Hammer Mastery
Earth Magic
Pros:Knockdown! Damage. Interruption. Defense.
Cons:Open to hexing, energy shortage. (agree)
W/Mo
Swordsmanship
Healing Prayers
Pros: Balance
Cons: Balance (rather do protection so you can actually help your team)
W/Mo
Axe Mastery
Smiting Prayers
Pros
amage and Conditions for EVERYONE! LOTS of Adrenaline and Energy.
Cons:Again, lack of defense. Hexing up t3h ass. (Eh, not my thing, but whatever)
R/E
Marksmanship
Air Magic
Pros: Long Range Dessimation
Cons: not "close range" dessimation (bow damage doesn't change with distance, I don't know what this is supposed to mean)
R/Mo
Marksmanship
Healing Prayers
Pros:long living
Cons:less damaging ( your ranger shouldn't have a hard time living anyway)
R/Mo
Marksmanship
Smiting Prayers
Pros
amage for the close and the not-so-close
Cons:little defense (where did you get this? Try the expertise line for defense.)
OR!!!
R/Me
Marksmanship
Survival Mastery
Expertise
Pros: Spammable Damage and ailments, livibility.
Cons:hexs pwn u (hexes can be gotten rid of quite easily with a mesmer secondary)