I'd like to first mention that I'm a newcomer on this boards and that I've been bought when I read a guide on how position was really important in pvp (knowledge that I was totally ignorant of). This has rekindled my respect for GW seeing how I'm an ex-WoW player. Now my view on the game is that it isn't really comparable to WoW in the sense that both games are totally different... I find GW very appealing.
Now to respect this thread's title I'd like to point out that I first made a W/R because I thought it looked cool. Having my avatar running at full speed towards an opponent with a wild cat at his side has such an awesome look to it :P
I figured the extra dmg dealth by the pet and the possible enhancement to the range dmg could be useful but I can't seem to find a guide on good builds/strategies for this mix. I've seen the R/W which seems to have become a failure do to recent nerfs?? (I've read this in another thread, no flaming please I'm a total n00b!!!)
Anyways, if you don't feel like typing you can point me in the right direction and link me to a guide or a thread perhaps :P
I don't know that I've seen any and a quick search didn't turn any obvious ones up. One problem is that wa/ra has a lot of redundency in it, such as stances. Without expertise Ranger skills can be expensive to use.
The minimum is just Charm Animal and if it dies, its out until a zone change. Add Comfort and you can heal and rez it, but at a cost of 10 is expensive for healing on a warrior. Note that healers in a team can heal the pet with normal spells, excluding heal party. Also a dead pet still gains XP, as mine has died and when I zoned it leveled up.
Beyond that you can look at Call of Protection to get reduced damage that cannot be stripped off of it and it lasts forever. A spammable pet attack just takes away from your attacks, unless perhaps you use all adrenaline for yourself and use the energy for it. You can do interrupts through it, which is nice.
If you get too much beyond some of these skills then you are starting to reduce your effectiveness as a warrior, so just experiment with the skills you have and find a balance that works for you. Nothing is permanent, you can rearrange attributes and skills any time you are in town.
my first character was a w/r, so i will hopefully be able to help based on my experience.
the thing about the pet is that, unless you invest points into beast mastery, you're essentially just wasting a skill slot with "charm animal." your pet's strength is linked to the beast mastery attribute. the more points you have in it, the stronger your pet will be. with 0 in bm, you'll soon find that your pet will often die very quickly. also, it's best to have a few pet attacks to truly make it effective. however, keep in mind that by investing attributes and skills into your pet, you will be sacrificing your own effectiveness.
one thing that you can do by investing points into beast mastery is to equip charm animal if you really like having your pet around and tiger's fury, which is a stance that increases your attack speed. the increase in attack speed can be good for increasing your own damage output. then, the rest of your skills can be dedicated to your warrior attributes.
if you can do without your pet, wilderness survival is an option. troll ungent is a good self heal. also, apply poison + cyclone axe is a popular skill combo that you can use. the thing i didn't like with it is that there are a lot of things that cannot be poisoned.
to recap:
for beast mastery - tiger's fury is a good option
for wilderness survival - troll ungent and apply poison are good options
other than that, none of the other ranger skills really seemed worth it to me. the builds were just overall weaker.
expertise is next to useless since warriors don't have expertise. i feel like marksmanship would be a waste as well, since attacking from range is not a good use of your higher armor level.
Hmm seems like it's not such a good combo then... I figured that having the pet around would help out with dmg which seems to be the warrior's main duty when it comes to pvp...
Striderkaaru do you find your W/E build delivers a lot more dmg? I mean with casting time you're losing some warrior efficiency (maybe?)..
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I was thinking maybe completly avoiding the range and concentrating mostly on the pet without wasting time on it. Basically the pet could be cannon fodder, so if someone decides to kill him first I'd let them do it as I spam him with other skills. I'm still pretty new so I'm not too sure about any elite skills but I'm going to look into what kind of combo to add in there.
Since I've concentrated in swordsmanship I was thinking of going swords/strength/beast mastery. Once I get a hang of the skills at my disposal maybe I could offer a better opinion but I find that having the pet around (IMHO) that his dmg could accumulate without anyone really paying attention to it. I'll try calculate my dmg output and let you guys know what I find...
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Last edited by Sanch3x; Nov 11, 2005 at 07:51 PM // 19:51..
cyclone axe
bonettis
dyolak signet
watch yourself
apply poison
victory is mine (Elite)
shield stance
(free slot for anything else)
warrior/ranger in the early game is pretty pathetic. only fun once you get to ascalon settlement and get apply poison. WOOT. you could run around with your pet i guess and deal damage that way.
Hmm seems like it's not such a good combo then... I figured that having the pet around would help out with dmg which seems to be the warrior's main duty when it comes to pvp...
Striderkaaru do you find your W/E build delivers a lot more dmg? I mean with casting time you're losing some warrior efficiency (maybe?)..
[edit]
I was thinking maybe completly avoiding the range and concentrating mostly on the pet without wasting time on it.(very good idea!) Basically the pet could be cannon fodder, so if someone decides to kill him first I'd let them do it as I spam him with other skills. (not so good, you'd have skills disabled, and useless skills on your bar even after you were back to normal) I'm still pretty new so I'm not too sure about any elite skills but I'm going to look into what kind of combo to add in there.
Since I've concentrated in swordsmanship I was thinking of going swords/strength/beast mastery. Once I get a hang of the skills at my disposal maybe I could offer a better opinion but I find that having the pet around (IMHO) that his dmg could accumulate without anyone really paying attention to it. I'll try calculate my dmg output and let you guys know what I find...
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A level 20 Elder pet has a base damage of 18-31 @ 12 Beast Mastery. Pets attack every two seconds, so without skills, your pet would add another 12 damage per second or so. This is pretty cruddy, but what can you expect for using no skills? What I would do, is get both your swordsmanship and beast mastery to 12, and use the rest of your points wherever you like. Your pet not only does damage for you, it also *doubles your adrenaline*. I've always wanted to see what Brutal Strike+Final Thrust spike looks like. There are plenty of awesome pet skills, and not a reason that you shouldn't be able to do what you had originally intended. Obviously a zealous hilt would help out though, since pet attacks cost energy. If you want to look over the skills, we have our own skill list here. (somewhat outdated, but hey, it works)
Another thing you combo you could look into for cheap, easy damage is Sever Artery+Scavenger Strike.. guess you could add Gash in there too, but the point is you can spam Scavenger Strike, and it will be doing nice amounts with that condition that you inflicted on there.
Of course the end-all combo would be Eviscerate+Brutal Strike+Executioner's+Brutal/Scavenger Strike... that would be scary.
Since you don't have a ranged cripple, and bringing sprint + a cripple is redundant, bring IWAY, the pet (no heal for it) and Maiming Strike. Then you can use the pet as a crippler since it runs as fast as a speed boosted person anyways. This will also cause people to get frustrated with the pet and kill it, thus powering your iway.
Pet dmg is based on level, and then %'d by BM level. BM @ 9 on a lvl20 pet will make the pet do 12-25 dmg against most players, and gives Fury 9 sec, and most of the pet skills +12 dmg base. BM 9 is a good spot to bank on for a pet-carrying build.
I didn't mean that I wouldn't spend points on the pet, but I meant I wouldn't carry too many skills around to try and keep it alive. My plan was to use swords and beast mastery with a few points in strength. So far I've been doing some decent damage in the arena (only lvl 10 arena mind you). The big draw back with the build is that I completly count on other characters to heal me. My troll U...... doesn't boost my regeneration fast enough at this point to keep me alive and it takes away from the dmg I deal.
My pet is kicking butt though I don't know how often I died and my pet finished the job for me, it is pretty strong.
Pets can be a lot stronger than players.. and carrying a pet without skills = retarded, as I've already said. If you're going to spend time with one, give it some damn skills so it can do something for you.