Nov 15, 2005, 02:06 PM // 14:06
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#1
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Krytan Explorer
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interesting idea for kamikaze build
this interesting idea for a kamikaze build is based around the sustainable version of the R/N touch skill build (high expertise and blood and decent WS powering: vamp touch, touch of agony, offering of blood, throw dirt, dodge, storm chaser, rez, and plague touch or strip enchant)
So you've got 8 R/Ns attacking kamikaze-style, all doing about 60 dps (it's true, it's an incredible build) to one target at a time. It would be lifesteal spike in part, which penetrates prot skills. 60 dps * 8 players = 480 dps
So, I've tested the build and love it, but how do you think it would fare as an entire team, and if it would fail, what mods would you make?
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Nov 15, 2005, 02:38 PM // 14:38
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#2
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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Body blocking would suck.
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Nov 15, 2005, 06:10 PM // 18:10
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#3
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Desert Nomad
Join Date: Mar 2005
Location: UK
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I personally prefer:
Expertise: 16
Blood: 10
Death: 8
Escape [e]
Dodge
Vampiric Touch
Vile Touch
Plague Touch
Touch of Agony
Strip Enchantment
Resurrection Signet
I've been using it for some time and its the victor of many 4v1's in the ta and ca. Problem is, as said above, body blocking sucks... but i think dividing into two teams of 4 is fair enough, either way the combined total is still really high. High ele resistance, run bufs, stripping, dodge and strong-ish self healing would sure kick ass. Wild blow would be an annoyance though, if you met it, which is a low chance.
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Nov 15, 2005, 08:31 PM // 20:31
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#4
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Krytan Explorer
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it would just take away your speed buff though. I find it to be an incredible build, though, and the reason I prefer OoB is because it make the build incredibly self sufficient, it's perfect for CA.
yeah, if someone was in a corner, body blocking would suck, but usually you'd be able to pull it off, i mean, IWAY can have tonsa melee range without huge blocking problems, why can't this?
Wait, dude, just looked over your build and saw how spread out it was.
using 3 attributes instead of 4 makes my build better, trust me, I used to run it your way.
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Nov 16, 2005, 12:45 AM // 00:45
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#5
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Frost Gate Guardian
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Wouldn't you use storm chaser instead? Since there are no snares you want a speed buff that lasts long and you need OoB because im sure you would want to spam the touches
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Nov 16, 2005, 12:51 AM // 00:51
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#6
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Krytan Explorer
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Quote:
Originally Posted by Manfred
this interesting idea for a kamikaze build is based around the sustainable version of the R/N touch skill build (high expertise and blood and decent WS powering: vamp touch, touch of agony, offering of blood, throw dirt, dodge, storm chaser, rez, and plague touch or strip enchant)
So you've got 8 R/Ns attacking kamikaze-style, all doing about 60 dps (it's true, it's an incredible build) to one target at a time. It would be lifesteal spike in part, which penetrates prot skills. 60 dps * 8 players = 480 dps
So, I've tested the build and love it, but how do you think it would fare as an entire team, and if it would fail, what mods would you make?
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How would you distribute your attribute points for this build?
16 expertise
12 blood
and the rest in WS+1 (1,2, or 3, depending which rune)
????
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Nov 16, 2005, 01:20 PM // 13:20
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#7
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Krytan Explorer
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Well, I played around with 11 blood, 10 ws and 10 expertise for gvg because I would take out rez sig and put in a trap instead.
But I think that 12 blood, 11 expertise and the rest in ws might be best if it's only for storm chaser.
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