Nov 14, 2005, 03:37 PM // 15:37
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#1
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Ascalonian Squire
Join Date: May 2005
Location: Mission, BC, Canada
Guild: Victory Is Near [ViN]
Profession: R/E
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stacking running skills
i was wondering if running speed enhancements skills stack. Such as dodge (STANCE : 33% faster) and Windborn Speed (Enchantment : 33% faster). If so this would quite interesting for flag running in GvG's
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Nov 14, 2005, 03:48 PM // 15:48
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#2
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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it stacks atleast Sprint and Charge do ^^
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Nov 14, 2005, 04:02 PM // 16:02
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#3
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Permanently Unbanned
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Quote:
Originally Posted by lawman
i was wondering if running speed enhancements skills stack. Such as dodge (STANCE : 33% faster) and Windborn Speed (Enchantment : 33% faster). If so this would quite interesting for flag running in GvG's
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ok here is the thing if u use 2 skills at the same time u wont run faster
i tested with sprint and charge (stance and shout) they stack but there is no point because they dont increase the speed
so the smartest way is to 1st use dodge then windborn speed or another way around
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Nov 14, 2005, 04:04 PM // 16:04
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#4
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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If I recall correctly from when I asked this once, running speed caps at 33% faster. Sprint and "Charge!" have stacked for me when I run.
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Nov 14, 2005, 04:07 PM // 16:07
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#5
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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i belive they do make you go faster, when i use to do dronknar runs with another runner we use to race to dronknar :P and he would put charge on which went on me when i already had on sprint on and i would go past him
its not that much faster but in a race like that it matters
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Nov 14, 2005, 04:22 PM // 16:22
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#6
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Huh, so if I use Sprint + "Charge!", I go 50% Faster?
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Nov 14, 2005, 04:39 PM // 16:39
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#7
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Excerpt from SoF website:
http://sof-guild.com/index.php?Page=gamemechanics
Quote:
Caps have been put on effects that stack:
Run buffs: 33%
Run debuffs: 50%
Attack speed debuffs: 50%
Casting speed debuffs: 150%
Healing reduction: 66%
Energy and health degeneration / regeneration: 10 pips
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One source can go higher than this limit (e.g: Run debuffs 90%) but it won't stack with anything else.
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Nov 14, 2005, 07:48 PM // 19:48
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#8
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I believe the debuffs have been changed. Ice magic definitely goes past 50%. Grasping earth too.. and you could deep freeze on top.
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Nov 15, 2005, 06:33 PM // 18:33
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#9
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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ooooook heres your answer. when you are running alone without holding anything, running speed is capped at 133%. so windborn plus dodge will not stack. however, if you are playing flagrunner in gvg or running the relic in tombs, you can take the additional slow from the item you are holding and then put additional speed increases on so that you make up for the slowdown plus get back up over 100%, up to 133%. but under any circumstances, 133% is the fastest that you will ever go.
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Nov 16, 2005, 02:12 PM // 14:12
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#10
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Quote:
Originally Posted by jesh
I believe the debuffs have been changed. Ice magic definitely goes past 50%. Grasping earth too.. and you could deep freeze on top.
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Re-read my post please. One source can go higher but it won't stack with anything else.
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