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Old Nov 12, 2005, 11:06 AM // 11:06   #1
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i was just wondering what kind of build healers are running in tombs these days. are people still running the dboon healer? or is there something new going on?
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Old Nov 12, 2005, 11:17 AM // 11:17   #2
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all you have to do is watch a team's skill bar when you're playing them. it's really, really not that hard. but anyway, to see what monk builds are successful, all you really have to do is look at the metagame damage dealers: spikers in the form of rangers primarily, so that means infusers and boon prots.
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Old Nov 12, 2005, 06:06 PM // 18:06   #3
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Having both boon prots and and infusers seems like a waste, since one infuse can save a spike victim.

If you're running an aegis chain on your healers, you probably won't have the attributes to pump blood or insp up very high, so running mo/e with glyph of energy for use before aegis or heal party is a good idea (very little energy management here, so you should run a nec with blood ritual and you should have all you need). If your team uses trappers, Victory is Mine healers are a must.

If you're using 3 monks, 2 should be healers with infuse. The first to heal spike, the other to heal the other monk if he should he get spiked. The last guy we usually run is an e/mo prot, though I think a monk primary would do better simply due to the trickle of health from divine favor.
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Old Nov 12, 2005, 08:30 PM // 20:30   #4
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I do tombs often enough, and I don't use Infuse Health...

mostly because half the time I'm the target.
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Old Nov 13, 2005, 12:04 AM // 00:04   #5
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any teams with lots of conditions such as tarpper teams use Victory Is Mine and can spam heal party and heal other.

mo/me is still a popular option with channeling, and inspired hex.

and as stated, mo/e for glyph of lesser energy is a heal monk running as part of a dual/triple aegis chain.
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Old Nov 17, 2005, 12:38 PM // 12:38   #6
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Quote:
Originally Posted by Ristaron
I do tombs often enough, and I don't use Infuse Health...

mostly because half the time I'm the target.
That made me smile

What I want to know, do most people in the tombs or GvG have builds that use characters that defend the monks? or do you just use 3 monks and let them look after themselves?

I DO get fustrated sometimes playing a monk in the tombs and watching with dread as the rest of the team wave and smile as 2 or 3 warriors run past them into the poor old monks at the back.

Am I just getting into the wrong tombs pugs?
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Old Nov 17, 2005, 12:53 PM // 12:53   #7
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Quote:
Originally Posted by Elrodien
That made me smile

What I want to know, do most people in the tombs or GvG have builds that use characters that defend the monks? or do you just use 3 monks and let them look after themselves?

I DO get fustrated sometimes playing a monk in the tombs and watching with dread as the rest of the team wave and smile as 2 or 3 warriors run past them into the poor old monks at the back.

Am I just getting into the wrong tombs pugs?
I believe it's a game to see whose monks die first...

Usually both teams charge at each others' monks. Unless you have enough spike damage so you can just take down any target at will. Some go for mesmers 1st, but it depends on the build they're up against.
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Old Nov 17, 2005, 03:40 PM // 15:40   #8
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Quote:
Originally Posted by Shen Xi
any teams with lots of conditions such as tarpper teams use Victory Is Mine and can spam heal party and heal other.

mo/me is still a popular option with channeling, and inspired hex.

and as stated, mo/e for glyph of lesser energy is a heal monk running as part of a dual/triple aegis chain.
Those and a Mo/N with offering of blood. Personally one of my favourites .

Mo/Me can also run inspired hex and drain enchantment instead of chanelling for energy management, although that's more for GvG - chanelling is greeeeeat in tombs, especially vs iway, when it allows you to spam heal party. Many teams want one Mo/Me to carry spellbreaker as elite.

I really haven't seen any boon healers lately (except boon prots, whose purpose is different). But then, I never liked boon healer myself.
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Old Nov 17, 2005, 06:53 PM // 18:53   #9
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this is on i run in both pve and pvp for my mo/me. works really well

attributes:
15 healing, 10 divine, 9 prot, 8 inspiration

Skills: (pve version)
healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, aegis, ressurect/res sig

Skills: (pvp version)
healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, energy tap, aegis

But like in the other post i made a long time ago, im sure to get flamed for this build again, although its the most reliable healer build ive come across for tombs with a good prot monk.
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Old Nov 17, 2005, 07:50 PM // 19:50   #10
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Quote:
Originally Posted by Elrodien
That made me smile

What I want to know, do most people in the tombs or GvG have builds that use characters that defend the monks? or do you just use 3 monks and let them look after themselves?

I DO get fustrated sometimes playing a monk in the tombs and watching with dread as the rest of the team wave and smile as 2 or 3 warriors run past them into the poor old monks at the back.

Am I just getting into the wrong tombs pugs?
Monks have to be able to take care of themselves. There is no such thing as defending a monk, I mean, the team can attack the warriors attacking their monks, but that team's monks will just heal them. They have to go after the other teams monks or mesmers first. A team can add a warding elementalist or a trapper, both help the monks defend themselves, but the team is sacrificing a spot that could be a more offensive player.

I always prefer to play protection because you can always keep yourself alive (and your healers), whereas with a healer, you depend on your prot monk keeping you alive, and if he sucks, well you die too.
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Old Nov 17, 2005, 10:25 PM // 22:25   #11
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Quote:
Originally Posted by MistressYichi
this is on i run in both pve and pvp for my mo/me. works really well

attributes:
15 healing, 10 divine, 9 prot, 8 inspiration

Skills: (pve version)
healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, aegis, ressurect/res sig

Skills: (pvp version)
healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, energy tap, aegis

But like in the other post i made a long time ago, im sure to get flamed for this build again, although its the most reliable healer build ive come across for tombs with a good prot monk.
I won't flame you, but I recommend switching out Aegis (PvE) for Healing Touch. And I strongly recommend you put Healing Touch in for the place of Energy Tap in PvP. Touching yourself is one of the best self-healing methods (sounds naughty but it's true ).
And you should take a form of res in PvP, for emergencies.
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Old Nov 17, 2005, 10:29 PM // 22:29   #12
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i dont know any good tombs monks, but then again tombs requires no skill.
i laugh when people think their good monks but dont even kite and they use skills like healing seed and channeling.
rofl
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Old Nov 17, 2005, 10:33 PM // 22:33   #13
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Quote:
Originally Posted by MistressYichi
attributes:
15 healing, 10 divine, 9 prot, 8 inspiration


Skills: (pvp version)
healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, energy tap, aegis

But like in the other post i made a long time ago, im sure to get flamed for this build again, although its the most reliable healer build ive come across for tombs with a good prot monk.
Yes you are going to get flamed.
Healing Seed?? Energy Tap?? Heal Party + Aegis???

WOW i dont even know where to start.

Seed, nothing special, as a monk you cant depend on enchantments , i HATE it when i play with a bad monk who when sees a target is being attacked proceeds to seed him. thats 2 seconds of no healing + seed is an enchantment so shatter = gg.

Energy Tap as a Monk?? isnt that like 3 second cast. lol? so you sit there for 3 seconds doing nothing begging for an interupt, while your teammates around you are dying. 3 seconds of no healing???

Heal Party with Aegis? both 2 second casts + 15 mana.
15 mana.
thats 3 orisons/kiss/touch w/e
having one 15 mana skill with your energy managment skills (e-tap + insp hex) = suicide.

Quote:
If you're using 3 monks, 2 should be healers with infuse. The first to heal spike, the other to heal the other monk if he should he get spiked. The last guy we usually run is an e/mo prot, though I think a monk primary would do better simply due to the trickle of health from divine favor.
2 infuse healers????? wow....what a waste of a slot, 1 infuse = good 2 = bad.

Last edited by banishd; Nov 17, 2005 at 10:37 PM // 22:37..
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Old Nov 17, 2005, 10:36 PM // 22:36   #14
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the better pvp monks just do not use word of healing.
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Old Nov 17, 2005, 10:36 PM // 22:36   #15
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Here is how (most) Tombs PvP monks work:

Choose any 4 healing skills
Choose any 2 secondary-class skills
Take Martyr or Word of Healing
Flip a coin. If it lands on heads, take Ressurect; if it lands on tails, take a ressurection signet. If you don't have a coin, take neither.
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Old Nov 17, 2005, 10:39 PM // 22:39   #16
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Quote:
Originally Posted by Ollj
the better pvp monks just do not use word of healing.
WRONG. word is a good spell, especially when running a 2monk back line, did you read EW's GOTW? see how they run their monks? you know nothing.
you are nothing.
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Old Nov 18, 2005, 06:08 AM // 06:08   #17
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Quote:
Originally Posted by Ollj
the better pvp monks just do not use word of healing.
i'm not here to flame you, but i'm just wondering what to take as a replacement.

Quote:
Originally Posted by banishd
Yes you are going to get flamed.
Healing Seed?? Energy Tap?? Heal Party + Aegis???

WOW i dont even know where to start.

Seed, nothing special, as a monk you cant depend on enchantments , i HATE it when i play with a bad monk who when sees a target is being attacked proceeds to seed him. thats 2 seconds of no healing + seed is an enchantment so shatter = gg.
as far as i know, the majority of parties that i run into in Tombs are either anti-IWAY or IWAY. none of these runs enchantment removal, and seed is a good counter to IWAY, removing around 25+ of the total DPS.


Quote:
Originally Posted by banishd
Energy Tap as a Monk?? isnt that like 3 second cast. lol? so you sit there for 3 seconds doing nothing begging for an interupt, while your teammates around you are dying. 3 seconds of no healing???
i'd have to agree with this, but maybe in a less flameful manner.

Energy Tap would probably be better replaced with something like Remove Hex or something like that. 3 seconds is a long time. while your teammates would probably last for around 3 seconds, it's like begging for a distracting shot.


Quote:
Originally Posted by banishd
Heal Party with Aegis? both 2 second casts + 15 mana.
15 mana.
thats 3 orisons/kiss/touch w/e
having one 15 mana skill with your energy managment skills (e-tap + insp hex) = suicide
two 15-energy spells is a definite no. your energy management is pretty low, too. i'd take out Heal Party for something else, like Divine Boon :P.


banishd, you don't really have to troll other people because they have different opinions. i really don't want this thread closed because of you.
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Old Nov 18, 2005, 03:06 PM // 15:06   #18
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wow funny, but for all the flaming that you feel like doing, ive never had a problem running this build in tombs.........
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Old Nov 18, 2005, 03:20 PM // 15:20   #19
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I guess you set yourself up when you post your build in here. And there is always going to be someone who thinks your build is awful.....

Flaming is pointless, it just offends people and prohibits them from being as open about how they play the game. Constructive criticism, however will encourage people to post their builds here and you never know, you might learn something.

The whole point of this game and its may skills is to have a character that suits how you play. Thanks for your input Yichi !!
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Old Nov 19, 2005, 02:32 AM // 02:32   #20
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Quote:
Originally Posted by Elrodien
That made me smile

What I want to know, do most people in the tombs or GvG have builds that use characters that defend the monks? or do you just use 3 monks and let them look after themselves?

I DO get fustrated sometimes playing a monk in the tombs and watching with dread as the rest of the team wave and smile as 2 or 3 warriors run past them into the poor old monks at the back.

Am I just getting into the wrong tombs pugs?
what do you want your team to do about it, ignore any offensive capability and just body block the warriors...... your monks, you expect this sort of thing and prepare for it...
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