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Old Nov 22, 2005, 12:37 AM // 00:37   #21
Frost Gate Guardian
 
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Join Date: Apr 2005
Location: Behind the black shroud.
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i have used my war from time to time, just messing around, as a healer, you can get his nama up to around 60 if you do it right , the problem is getting energy back, because you only have 2 pips so nvm enchantments lol, tho in a whole group of wars if done right it might provoke some confusion...for a little while, but your really better off with a monk for healing.

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Old Nov 22, 2005, 02:46 PM // 14:46   #22
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Join Date: Oct 2005
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Ok, lets look at this for a moment. A warrior will be unable to be a profficient healer because of 1 reason: Energy Management. Alot of Monk Primaries haven't even been able to come to terms on that one! And just to put it to rest, a W/Mo IS IN FACT USEFUL. But only in the context of the team. For instance, an adrenal sword warrior who begins the battle by casting Succor on the support caster is massively useful. As for the matter of Infuse Health, no matter what team you are running, if it involves a healing backline, the healers have to know each others play styles, adapt, and work together. For instance, if I'm healing, and my healing partner is bringing Infuse, they will NEVER get killed because of someone targeting them immediately after infusing. Why? Well, as soon as I see it's a ranger spike (typical case to use infuse) I keep up a constant healing seed on my fellow monk covered with a holy veil, AND sitting by with WoH or Heal Other depending on my set up. Most good teams have a backline that works in unison, and a front line that works in unison, if you don't have that you either have 1.) Poor Healing and survivability, or 2.) Not enough coordinated damage output to drop the opposing team.
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