Nov 18, 2005, 11:42 PM // 23:42
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#1
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/E
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Healing warrior in Tombs?
Just wondering something. Alot of monks take infuse heal, why can't a W/Mo? Have a KD hammer warrior, bring Infuse health. He can knockdown and heal when needed. Alot of people won't even notice that it was him that used it, because how often is a warrior targeted in PvP before the end of the fight?
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Nov 19, 2005, 12:01 AM // 00:01
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#2
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Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
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Energy Management.
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Nov 19, 2005, 12:15 AM // 00:15
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#3
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Wilds Pathfinder
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You take Infuse because you want to counter spikes. To counter spikes you need quite a good reaction.
But the fastest casting and the best reaction won't help you casting infuse in time when you are currently focused on doing damage and are in the middle of a hammer swing.
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Nov 19, 2005, 12:35 AM // 00:35
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#4
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Frost Gate Guardian
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Nope. Tried already. 10 mana is too much especially when you're using crushing and irresistible blow. Perhaps if it was 5 mana instead of 10... BUT I don't know how the lower casting cost would affect the other classes.
Last edited by Nexx; Nov 19, 2005 at 12:38 AM // 00:38..
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Nov 19, 2005, 12:37 AM // 00:37
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#5
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/E
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Thats true, I see what you mean by energy management problems and fast reaction time. It was just a thought.
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Nov 19, 2005, 12:50 AM // 00:50
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#6
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Quote:
Originally Posted by Glaekenjz
Just wondering something. Alot of monks take infuse heal, why can't a W/Mo? Have a KD hammer warrior, bring Infuse health. He can knockdown and heal when needed. Alot of people won't even notice that it was him that used it, because how often is a warrior targeted in PvP before the end of the fight?
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I think partly because nobody brings W/Mo's into PvP groups anyway. They just aren't good enough at doing what warriors do to be justified in coming along, IMHO.
Rico
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Nov 19, 2005, 01:29 AM // 01:29
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#7
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Frost Gate Guardian
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Off-topic: Do vertan monk users even use this skill? I've tried using it before in the past but never found it useful.
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Nov 19, 2005, 01:34 AM // 01:34
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#8
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Site Contributor
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Against good teams, infuse is a great way of getting yourself killed. All it takes is a person to notice you using it and they can quite easily finish you off after you've done half the work for them. Take a boon prot monk instead, much less risk and quick, big heals.
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Nov 19, 2005, 02:05 AM // 02:05
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by Red Locust
Against good teams, infuse is a great way of getting yourself killed. All it takes is a person to notice you using it and they can quite easily finish you off after you've done half the work for them. Take a boon prot monk instead, much less risk and quick, big heals.
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We almost always take infuse, becasue there are too many spikers around atm.
We do this combo:
infuse healer heals spike victim
other healer casts always dwaynas kiss on infuse healer when someone gets spiked - therefore healing the infuser nearly back to full/
it works quite well.
a boon prot might be better, but due to our build we can't take one - or at least, he won't fit in that smoothly a passive prot fits.
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Nov 19, 2005, 10:14 AM // 10:14
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#10
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Netherlands
Guild: Guidless :(
Profession: W/
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Quote:
Originally Posted by Red Locust
Against good teams, infuse is a great way of getting yourself killed. All it takes is a person to notice you using it and they can quite easily finish you off after you've done half the work for them. Take a boon prot monk instead, much less risk and quick, big heals.
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Infuse health is only used on a spike, so that means when they are spiking they are foccused on another target. Secondly there is a other monk who heals you back to full health. This process takes like 1-1,5 seconds, so that would be a good job if they could kill you in that time. So the risk is pretty low.
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Nov 20, 2005, 08:57 PM // 20:57
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#11
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Academy Page
Join Date: Aug 2005
Location: Hamburg
Profession: Mo/Me
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healing warrior is a stupid idea i think...
theres a reason for the MONKS^^ and a reason for warrior, in battle monks help warriors, they dont heal themselves (would be stupid idea wouldnt it?)
abd the warriors do the dmg - not that hard heh?
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Nov 21, 2005, 04:48 PM // 16:48
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#12
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I'm sure there's a way to make a W/Mo that can heal like a monk, sans the divine favor.
Problem? Nobody wants you in the group. I don't see smiter monks in a group that often either.
The meta-population ONLY want people who can do things tried and true and never want people trying to do something different...
What's this mean?
The innovative players WHO MIGHT benefit a team better than you'd expect are never given the chance to.
I'd gladly grab a w/mo healer in an all warrior build. [hell I made one...] But for the most part, if you don't play your role as was fit for the game in everyone's minds, nobody will want or care for your existance...
Examples of hated builds...
W/R [except for iWay]
W/Mo [who tries to heal]
Mo/X [who has no healing and fights by smiting]
Me/E [who uses all ele skills and no mesmer fast casting/skills]
etc.
People who play toward their secondaries are generally scoffed at and sadly, are inefficient in any case...
Ah well...
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Nov 21, 2005, 05:09 PM // 17:09
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#13
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Jungle Guide
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Instead of healing as a warrior with infuse health try being a necro.
The most ridiculous thing in guild wars are warriors that think they can heal shit!
and there are billions of them.
smite ffs!
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Nov 21, 2005, 05:31 PM // 17:31
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#14
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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The firestorm/meteor warrior with a wand in Thunderhead was the best i saw. He liked the idea of being a nuker with good armor.........
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Nov 21, 2005, 09:04 PM // 21:04
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#15
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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Quote:
Originally Posted by Rico Carridan
I think partly because nobody brings W/Mo's into PvP groups anyway. They just aren't good enough at doing what warriors do to be justified in coming along, IMHO.
Rico
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I beg to differ. You don't have to be a healer to be a W/Mo. There are other lines to delve into on the monk secondary.
Quote:
Originally Posted by C-T
healing warrior is a stupid idea i think...
theres a reason for the MONKS^^ and a reason for warrior, in battle monks help warriors, they dont heal themselves (would be stupid idea wouldnt it?)
abd the warriors do the dmg - not that hard heh?
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I think the whole point of his suggestion was the fact that if the enemy team sees a monk go down to half health, very soon, your not going to have a monk. I don't believe the Warrior was going to be healing himself (kinda hard with a spell like Infuse Health, which is the only spell I saw mentioned)
Quote:
Originally Posted by Ollj
Instead of healing as a warrior with infuse health try being a necro.
The most ridiculous thing in guild wars are warriors that think they can heal shit!
and there are billions of them.
smite ffs!
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Maybe you missed his point as well, it wasn't a HEALING WARRIOR. He could still bring smite and infuse health, because you don't have to put any points into Healing to use Infuse Health as an effective spike counter.
Therefore, its not a warrior who thinks he's going to be healing all day, its a warrior just countering a spike
I quoted ya'll not because I say that W/Mo infuser is a good idea, but because ya'll completely missed the point (except in the case of Rico, I just wanted to point out the smiting line).
Now, I don't think this would be great on a hammer warrior because of the energy management, but it 'could' work on an axe warrior (or other pure adrenaline based) but it would still be too tricky to make it worthwhile. It would be too hard to watch everything and have the reaction time to pull it off.
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Nov 21, 2005, 09:37 PM // 21:37
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#16
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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Well, why not have a warrior/monk healer? Use a sword/axe adrenaline while having a few healing skills for others. No one said you specifically that one proffession had to BE specifically one type. Maybe just think of it as a way as keeping your monks, casters, whatever, lasting longer?
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Nov 21, 2005, 10:38 PM // 22:38
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#17
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Frost Gate Guardian
Join Date: Jun 2005
Location: Scott Township, PA
Guild: Iron Rangers
Profession: W/Mo
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a good knocklocker can have any secondary--they are only going to use their warrior skills anyway for max knockdown/spike damage
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Nov 21, 2005, 10:51 PM // 22:51
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#18
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Lion's Arch Merchant
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you could try using an r/mo if you were trying to hide a secondary infuser in the group maybe, but I think that's being a bit over-reactive to spike groups
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Nov 21, 2005, 11:21 PM // 23:21
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#19
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Academy Page
Join Date: Jun 2005
Location: TX
Guild: [NES] Nintendo Powered
Profession: E/Mo
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Quote:
Originally Posted by Alone)
Well, why not have a warrior/monk healer? Use a sword/axe adrenaline while having a few healing skills for others. No one said you specifically that one proffession had to BE specifically one type. Maybe just think of it as a way as keeping your monks, casters, whatever, lasting longer?
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If you can use several infuse w/mo's and win halls of heroes, I'd like to see the build
The whole point of infuse is stopping a fast spike in 1/4th of a second. Obviously, a w/mo thats hacking at somebody wont have the reactions to heal anyone in 1/4th of a second (from ranger spike / orb / obs flame etc). Slow infuse is pretty worthless.
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Nov 21, 2005, 11:45 PM // 23:45
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#20
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Volcano Insurance Salesmen [scam]
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Quote:
Originally Posted by Yukito Kunisaki
People who play toward their secondaries are generally scoffed at and sadly, are inefficient in any case...
Ah well...
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In arenas, I sometimes play an E/Me using mesmer skills a lot, mostly degen skills. In fact, I don't use elementalist skills at all. I can't say I'm inefficient.
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