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Old Nov 28, 2005, 02:53 AM // 02:53   #1
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hey all... i just wanted to get ur opinions on wat u think is most important when it comes to trapping

Skill Recharge -- using something like a +5ene>50% / 10% improve recharge and a pre-nerf (20/20) Rockmolder... this gives u good skill recharge... but not much for energy...

Skill Recharge + Energy -- maybe a staff with 10% improve recharge... +5 ene head and a +30HP wrapping

Energy -- making ur energy as high as possible by using a +15/-1 ene one hand and a +27/-1 ene off hand

i don know... it just seems many players go with energy... i've always liked going skill recharge tho...
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Old Nov 28, 2005, 04:05 AM // 04:05   #2
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Quote:
Originally Posted by Valerius
hey all... i just wanted to get ur opinions on wat u think is most important when it comes to trapping

Skill Recharge -- using something like a +5ene>50% / 10% improve recharge and a pre-nerf (20/20) Rockmolder... this gives u good skill recharge... but not much for energy...

Skill Recharge + Energy -- maybe a staff with 10% improve recharge... +5 ene head and a +30HP wrapping

Energy -- making ur energy as high as possible by using a +15/-1 ene one hand and a +27/-1 ene off hand

i don know... it just seems many players go with energy... i've always liked going skill recharge tho...
What good is skill recharge without enough energy to use it? Even though I would rather not use the -1 regen weapons, my +15 staff does nicely.
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Old Nov 28, 2005, 04:11 AM // 04:11   #3
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Why not have them all? When it comes to trapping, find yourself a nice staff. I have a couple that without Insightful mods give +14 energy. With enough expertise, Quickening Zephyr, and Energizing Winds you have the energy, the energy regen, and the skill recharge.
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Old Nov 28, 2005, 04:18 AM // 04:18   #4
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every pvp trapper should have the Gorrel Staff.

its an illusion based staff but has these nifty mods

Quick recovery from Deep Wound
+60 HP

and the other, which is not necessary, is casting speed improvements.

energy is not a concern when youre on druids armor and have 13-15 expertise.
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Old Nov 28, 2005, 04:43 AM // 04:43   #5
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Improved recharge would be nice, if it worked. Sadly, it's bugged and doesn't. Besides, with QZ/SQ, recharge shouldn't be much of an issue anyway.
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Old Nov 28, 2005, 05:01 AM // 05:01   #6
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well see that's the thing... even with 40 energy i don't have any troubles maintaining my energy... it's just waiting for the traps to recharge that bothers me... that's why i always liked going the skill recharge route

Last edited by Valerius; Nov 28, 2005 at 05:58 AM // 05:58..
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Old Nov 28, 2005, 07:01 PM // 19:01   #7
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If the +skill recharge items actually worked on traps, they might be a reasonable choice. Since they don't, I don't see any reason to go for less energy. <shrug>
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