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Old Nov 28, 2005, 09:02 AM // 09:02   #21
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because when you are being energy denied u can focus swap for immediate +15 energy and cast your spell e.g Aegis, then swap back to your staff
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Old Nov 28, 2005, 09:05 AM // 09:05   #22
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Quote:
Originally Posted by megaforcetkd
1 question : Why are -regen and -energy items considered so good?
Tafy69 explained the -regen items, however -energy items are good when you want to cancel spells like Wither and Malaise. "Hiding" energy is a valuable tactic.
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Old Nov 28, 2005, 02:24 PM // 14:24   #23
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mending - pvp and most pve places late game = GARBAGE
mending - early pve and solo farming with stances = good, not great, not awful, just good
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Old Nov 28, 2005, 02:56 PM // 14:56   #24
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Quote:
Originally Posted by Ollj

If the target does more than ~5-6 attacks or spells while enchanted with Vigorous Spirit (during incredible 30 seconds), its already better than orison of healig.
Well, that may be true, but, how many spell caster classes are there? =4
How many fighting based? =2

I'm not bashing vigorous spirit, but its not always as usefull as orison, especially if the target is almost dead

Quote:
Originally Posted by Ollj
If the target gets attacked more often than 3-5 (1-10) times (during 10 seconds) healing hands is already better than orison of healing.
Yes, comparing an Elite to a Non-Elite (Not to mention the fact the Healing Hands has a 25 second cooldown, and is easy to strip) [/QUOTE]

Quote:
Originally Posted by Ollj
and dont try to tell someone WoH or orison are "spike healing" skills, they aint, you cant beat instant healing on attacks of healing handsand virgurous spirit!
They're not spike healing spells, but they are better than vigorous spirit when facing a "un-top notch" spike.
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Old Nov 28, 2005, 03:53 PM // 15:53   #25
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Every monk will sometime run out of energy, due to healing needed or leeching mesmers. But what makes a good monk stand out of the crowd, is to get back to energy within a few seconds. The best way to do so is with mesmer inspiration skills. Or Offering of Blood, and there are plenty other ways. Some of those can be fine with 86energy, as a mesmer cant leech you to death. Every strategy has it positive and negative sides.

You have to try and get rid of the negative effects as much as possible, by using the right skills.
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Old Nov 28, 2005, 04:01 PM // 16:01   #26
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Quote:
Originally Posted by unienaule
Ollj. Oh man, not this again. Ollj, you're wrong. Just plain wrong.
haha. short, but true.

We should team up again for something soon Unie.

EDIT:


EDIT 2:
vigorous spirit is a slow heal, much like mending is a slow heal. its conditional, your warrior may be blinded (trapperbuilds? never heard of them...) or otherwise hindered to attack. And, altough an orison can be cast multiple times in 30 seconds, casting multiple vigorous on the same target won't do much good.
Now, anything I forgot?

EDIT 3:
I did forget something: it was meant for pve. all fine for pve.

Last edited by Makkert; Nov 28, 2005 at 04:18 PM // 16:18..
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Old Nov 28, 2005, 04:04 PM // 16:04   #27
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Nobody cares about PvE, Vigorous Spirit sucks, and how the heck do you make that Bulldozer?
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Old Nov 28, 2005, 04:07 PM // 16:07   #28
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Quote:
Originally Posted by White Designs
Nobody cares about PvE, Vigorous Spirit sucks, and how the heck do you make that Bulldozer?
Just do a google imagesearch for 'steamloller'. you should find it. I doubt he made it.
I still like my rotflcopter better.
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Old Nov 28, 2005, 04:42 PM // 16:42   #29
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Anyone who keeps +15/-1 items active constantly is dumb.

However, if a monk pings "1 of 75 energy", they're not necessarily a moron. If you're out of energy and (for whatever reason) if you don't heal, many people are going to die, sometimes it's worth it to weaponswitch and drain your +15/-1 reserve as well. Sure, once that's gone and your "true" energy is something like -28 of 45, you're pretty useless for a while, but if doing this prevents a total collapse, sometimes it's needed.

Granted, a healer packing offering doesn't have these issues, since in a crisis you can just focus swap, heal, offering, swap back.

One of the many reasons why offering > word.
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Old Nov 28, 2005, 04:45 PM // 16:45   #30
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Quote:
Originally Posted by Entropius
Anyone who keeps +15/-1 items active constantly is dumb.

However, if a monk pings "1 of 75 energy", they're not necessarily a moron. If you're out of energy and (for whatever reason) if you don't heal, many people are going to die, sometimes it's worth it to weaponswitch and drain your +15/-1 reserve as well. Sure, once that's gone and your "true" energy is something like -28 of 45, you're pretty useless for a while, but if doing this prevents a total collapse, sometimes it's needed.

Granted, a healer packing offering doesn't have these issues, since in a crisis you can just focus swap, heal, offering, swap back.

One of the many reasons why offering > word.
I agree. Cause i do the exact same thing
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Old Nov 28, 2005, 05:50 PM // 17:50   #31
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I'm generally talking about people who use those weapons, don't switch, and only use Word of Healing with no other skills. This build is very common.
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Old Nov 28, 2005, 05:51 PM // 17:51   #32
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Vigorous Spirit and Dwayna's Kiss.
Healing Hands and Dwayna's Kiss.
Shielding Hands and Dwayna's Kiss.

Dwayna's Kiss all the way for me please. You can't heal yourself, but who cares, just quit the game if you die.
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Old Nov 28, 2005, 06:43 PM // 18:43   #33
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Quote:
Originally Posted by Scourgey
Hmm, I'd rather switch to a +20% blood recharge wand and +20% blood recharge focus item and cast offering of blood to regain energy (for the chance to regain more energy). I guess this probably isn't enough during energy denial, but if you are that badly energy denied, the chances are you would be put into negative when you switched to the high energy set.
I use a 20 rech wand and 20 rech focus for offering of blood recharge. i have 4 sets of weapons

Henge of Denravi Sword w/ 20% ench, 12/20/20 prot icon
20% rech blood wand, 12/20/20 cast/rech offhand
+15/-1 wand, +27/-1 offhand
-5 energy sword, -2 energy offhand

they all come in handy in different situations.
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Old Nov 28, 2005, 09:56 PM // 21:56   #34
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Quote:
Originally Posted by audioaxes
in pve this is all you really need as a healer:
vig spirit
dwyanas kiss
word
NOOOOOOOOOOOOOOOOOOOO!!!!
My uber leet-sauce ultra wtfomghax double secret probation build is revealed to the world~!!!

Why audio?!? Why?!

I'd add rebirth in there, but using those 3 skills no one EVER dies
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Old Nov 28, 2005, 10:03 PM // 22:03   #35
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When i play a monk in pvp its /Me for channeling and all those other fancy skills... and it shall be called the Shrunk Monk (insert awkward silence here)
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Old Nov 29, 2005, 06:02 PM // 18:02   #36
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Channeling is horrible in PvP because you have to be close the enemy. That's a bad thing for monks to do.

I like Vigorous Spirit in 6/2 builds. It's nice to put it on Warriors to mitigate degen, AoEs, and miscellaneous damage, such as wands.
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Old Nov 29, 2005, 07:27 PM // 19:27   #37
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Quote:
Originally Posted by Vindexus
Channeling is horrible in PvP because you have to be close the enemy. That's a bad thing for monks to do.
That's not always true. Occasionally (more often than not) in tombs you can't avoid confrontation, and channeling really starts to shine.
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Old Nov 29, 2005, 10:26 PM // 22:26   #38
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There is one type of monk I hate.

Me: "You a healer or something else"
Them: "I'm healer 100%, 16 in healing "
Me: "Ok, we got a battery necro, just ping if you need energy"
My Mind: OH GOD WHY DID I SAY THAT
<Enter Mission>
10:00:00PM I attack enemy [whatever]
10:00:10PM Group gangs enemy [whatever] to start killing it
10:00:15PM monk pings "Energy is 0 of whatever"

DUHHHHHHHH

what could you have used (or should of used rather) to take yourself out of the game that quick...Noones really even been damaged.

These are the ones that are like "Wait - my energy is 10 of whatever", and the warriors are like "Deal with it..we killed like 2 enemies..your fault you cleaned out your energy supply". Then they get mad and leave.

>_>

(NO this isn't about every monk - I'm sorry but if your reserve of energy taps about 5 seconds into the first group of enemies - I just can't see where it is going, have you just cast enchantments on everyone onscreen "for fun"?)
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Old Nov 30, 2005, 02:58 AM // 02:58   #39
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Ahem, Channeling is not at all bad for PvP especially tombs. I monk ALOT and the only energy management I need is channeling + inspired hex. My three main heal skills are WoH, Kiss, and Orison. All of those are 5 energy skills, and with the cramped conditions in almost every map my skills rarely cost me any energy and in fact give me energy most of the times. And when holding hall of heros? Please, with 16 people ganking our team energy is in no way a problem. Eh, I'm currently having this argument across 3 threads now. Also, that above build is viable even if you replace WoH with Spell Breaker and bring Heal Other. Energy isn't really hard to manage as a monk, just don't over heal. Also, you can reliably heal under energy denial as well, I'll give a brief description. Bring along 1 random item that doesn't give you an energy bonus, and then bring along your +15 staff. When getting drained equip your useless item, wait till you need to cast, switch to your staff, and heal, then reequip your useless item. Good luck with the monking all.
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Old Nov 30, 2005, 03:30 PM // 15:30   #40
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My pvp monk has on switch the 2 +15/-1 items. My main is running either the healing staff or rod/ank for my main that is used mostly. hte weap switch comes in handy when the match is almost over and you need that extra little burst of healing ot put your team over the top and youre out of energy. or if you come up against an e-drain build. weap switch, cast, switch back
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