Dec 04, 2005, 09:48 AM // 09:48
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#1
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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1v4 roflcopters
Im sure im not the only one to have come up with a build like this, but i thought it was pretty cool and somewhat unique sorta. Its not complete, i still needed to add a vamp axe head and a shelter rod (or whatever)
I could have gone for much much longer, but someone IMed me and my game screen minimized itself and wouldnt come aback up for like 5 mins. The guys i was fighting (well, sorta fighting) were so mad.
Image:
http://www.geocities.com/lambenthacks/gw077.jpg
And for those of you who may not know how this works: Live Vicariously allows me to gain 11 health whenver hitting with an attack. Mending i constant +3 health regen. w00t. This leaves me with 0 energy regen, so bonettis defense reducdes damage to me, while spawning 5 energy onto me whenevr an attack fails to hit me. Vigorous Spirit is another +11 health for every hit i make, giving that +22 health for each hit. Healing Breeze and Healing Hands is to spike my health back up whenever it may drop dangerously low. Obviously, purge conditions is to remove anything that may hinder my almost unlimited health.
Last edited by Lambentviper; Dec 04, 2005 at 03:10 PM // 15:10..
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Dec 04, 2005, 10:00 AM // 10:00
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#2
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Ascalonian Squire
Join Date: Nov 2005
Profession: R/Me
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I really hate people like you in comp arenas. Really, really hate. Who wait til thier whole team is dead then try and drag out the fight as long as possible either by taking a pve paladin build that does nothing for their team or running around the edge of the map in circles for as long as possible for whatever reason. To piss people off.
This is why I no longer play in comp arenas
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Dec 04, 2005, 10:09 AM // 10:09
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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i dont see why you think your build is good.
all you do is survive. you cause no damage and you can't help your team.
the only way you can win is to bore your enemies to death - and that's disgusting.
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Dec 04, 2005, 10:13 AM // 10:13
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#4
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Well actually, i didnt wait till my whole team died, it ended up that way because of their 2 monks and their constanst heals. I didnt exactly do it on purpose, though i did want to see what would happen. And this is only a PvP character. I wasnt trying to drag out the fight as bitterly as you mentioned it.
But if you notice, this build probably woulnt work very well against a Mes or Necro at all. Even any elementalists, thought mainly air, would deal with this build easily. Its happened before and i just ment for a build that would keep me alive during a fight, which i accomplished.
I can help my team, these spells are not only for me, but for teamates as well. i've casted Purge, hands, breeze, and the enchatns on my teamates more often then not. Often i will switch breeze out for smite hex so that i can help protect my teamates. As i am not a direct damage dealer, i do not bring very many offensive spells. I am more of a monk than warrior, just have the warrior's good armor and protection to keep me alive while i cast spells. Even one of the preset builds is based around this idea! Protection Healer....hmm look familiar?
Last edited by Lambentviper; Dec 04, 2005 at 10:16 AM // 10:16..
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Dec 04, 2005, 10:16 AM // 10:16
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#5
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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You know ultimately is so great to take down these builds, you run around until your adrenaline is drained. Then all it takes a quick spike before you regain that adrenaline.
Or, against the tank my guild fought in TA (yes... TA...) who had I Will Avenge You along with Life Siphon. Just wish we hadn't exhausted our resses against the rest of his team who had a decent strategy and actually manage to take down the other two of our members.
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Dec 04, 2005, 10:22 AM // 10:22
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#6
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Ok well this is how i understand it.
-Monks are very useful for 3 things. Healing, Protecting, and Smiting.
- Warriors are very useful for tanking, damage dealing, interupting, etc.
You guys are looking at it as though im a cheap warrior running around with a practically invulnerable warrior. All i am is a monk dressed in better armor. I dont and wont flame you for using curses as a Me/N. Just because you doing something called "playing the secondary" doesnt mean you deserve to be shunned.
You are so immature and i actually believe you have played this game too much and take this to personally. If you really care about it that much, go talk to anet and have them fix it.
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Dec 04, 2005, 10:38 AM // 10:38
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#7
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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You do bring up a good point that warriors are only good at doing a few select things because they are hindered by their lack of energy and energy regen. The only problem is that tanking will only get you so far *if* you're being attacked. Most players realize that since warriors have a much better armour that they will be attacked last, or otherwise crippled in some way to render them useless. At this point, yeah, the tank will survive while a damage dealer or interrupter can't do much but sit there.
However, a team of 4 in TA will be beaten by all but a few select teams. Anyone running energy denial, wild blow, snares follow by onslaught of spells, etc.. will leave a crater where you stand.
The only reason to draw out a match would be because of an equal level of skill with no apparent better not because someone doesn't want to be a team player and play "God". The tanking attitude belongs in the PvE aspect, PvP requires cooridantion and teamwork. Just because you're stuck with random players doesn't mean that you need to act like an individual. You can only use your defensive skills if you're being attacked, and no player is going to sit there and attack a wall. You will only gain your victories on your opponent's ignorance, and playing off a weakness belongs in PvE where the mobs will stand in AoEs while attacking the tank.
I've played defense in the CA, and now that I play offense I do twice as much damage. There is no need to tank against an opponent that has no time to get skills off, and it makes it easier for your teammates when you're doing what they're expecting you to deliver.
Sorry, just the way I feel.
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Dec 04, 2005, 10:50 AM // 10:50
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#8
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Quote:
Originally Posted by Lambentviper
Ok well this is how i understand it.
-Monks are very useful for 3 things. Healing, Protecting, and Smiting.
- Warriors are very useful for tanking, damage dealing, interupting, etc.
You guys are looking at it as though im a cheap warrior running around with a practically invulnerable warrior. All i am is a monk dressed in better armor. I dont and wont flame you for using curses as a Me/N. Just because you doing something called "playing the secondary" doesnt mean you deserve to be shunned.
You are so immature and i actually believe you have played this game too much and take this to personally. If you really care about it that much, go talk to anet and have them fix it.
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First off, obviously this is not a support build. You have 20 energy and 0 pips of regen. Your only method of getting energy is bonetti's defense, but you're a warrior, so you won't be getting hit much until your team is dead anyway, or the other team is incompetent. Rather, what you have here is called a "grief build." It is a build that is practically useless at killing the enemy, or helping the team in any other way, and the only way it can get wins is to stand there and keep healing itself until all the other team leaves. It is called a grief build because it requires no strategy, and simply exists to cause grief for other players; these types of builds are especially annoying in random competitive arenas because there is no guarentee that you will have someone with the necessary skills to defeat such a build. Other grief builds include rangers (particularly R/W) who will use escape, dodge, storm chaser, etc. to constantly run from other players, and Mo/E who use heavy earth spells and appropriate energy management.
The funny thing about these builds is that they all have one thing in common: 1 mesmer will normally own them without breaking a sweat.
Rico
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Dec 04, 2005, 10:59 AM // 10:59
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#9
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Ascalonian Squire
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I've done something similiar on a pure monk character. Relying on the fact that most people in CA mostly go for the monk and don't bring enchantment removal i simply made a massive selfheal build based upon instant cast protection spells.
It was good enough to cast right through Backfire AND Soulleech on the character and still gain enough health to outheal those measly warriors bashing away. In those rare situations the other team actually understood to go for the rest of the team first, well... they probably had to visit anger management afterwards as they were simply not able to destroy said monkbuild no matter what they did (spiking, knockdown chains, interrupts - nothing did help, only enchantment removal would have done so).
Funny though they were constantly swearing at me about how i would suck and stuff like that. Why this is funny? Because it allways takes me wonder why people think swearing like dumbasses will get the other person to stop doing something... all it takes is a "could you stop it please?" and i'm done doing so.
So these builds actually do have a reason. To educate people in two ways:
Behave and ask friendly.
Bring enchantmant removal damn it
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Dec 04, 2005, 11:13 AM // 11:13
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#10
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Just takes a random guy with 1 of the 6 here and your gone. Shatter Enchantment, Drain Enchantment, Strip Enchantment, Chilblains, Rend Enchantments, Well of the Profane...
Any of those, and poof goes your enchants...theres other enchantment removals too.
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Dec 04, 2005, 11:14 AM // 11:14
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#11
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Quote:
Originally Posted by Amn_En_Tarsath
I've done something similiar on a pure monk character. Relying on the fact that most people in CA mostly go for the monk and don't bring enchantment removal i simply made a massive selfheal build based upon instant cast protection spells.
It was good enough to cast right through Backfire AND Soulleech on the character and still gain enough health to outheal those measly warriors bashing away. In those rare situations the other team actually understood to go for the rest of the team first, well... they probably had to visit anger management afterwards as they were simply not able to destroy said monkbuild no matter what they did (spiking, knockdown chains, interrupts - nothing did help, only enchantment removal would have done so).
Funny though they were constantly swearing at me about how i would suck and stuff like that. Why this is funny? Because it allways takes me wonder why people think swearing like dumbasses will get the other person to stop doing something... all it takes is a "could you stop it please?" and i'm done doing so.
So these builds actually do have a reason. To educate people in two ways:
Behave and ask friendly.
Bring enchantmant removal damn it
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Before I got eviscerate for my warrior, I would sometimes bring skull crack into the comp arenas and would use it on builds like this. Nothing is more satisfying than dropping a daze on someone then watching him get interrupted to death by two warriors and a monk with a wand.
Rico
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Dec 04, 2005, 11:40 AM // 11:40
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#12
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Ascalonian Squire
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Quote:
Originally Posted by Josh
Just takes a random guy with 1 of the 6 here and your gone. Shatter Enchantment, Drain Enchantment, Strip Enchantment, Chilblains, Rend Enchantments, Well of the Profane...
Any of those, and poof goes your enchants...theres other enchantment removals too.
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Don't make the mistake and think that a single enchantment removal will help you at all. The build has enough safety nets for these cases. Even when most enchantments are stripped i can get them all back up in time most of the the cases.
And skullcrack... sure.. happy hunting those 3/4 casts and don't think i'm doing them in a rhytm so you can aim for them. Besides skullcrack won't really make a difference with reversal of fortune for example.
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Dec 04, 2005, 11:49 AM // 11:49
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#13
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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__________________
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Dec 04, 2005, 02:00 PM // 14:00
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#14
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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Quote:
Originally Posted by Lambentviper
Well actually, i didnt wait till my whole team died, it ended up that way because of their 2 monks and their constanst heals. I didnt exactly do it on purpose, though i did want to see what would happen. And this is only a PvP character. I wasnt trying to drag out the fight as bitterly as you mentioned it.
But if you notice, this build probably woulnt work very well against a Mes or Necro at all. Even any elementalists, thought mainly air, would deal with this build easily. Its happened before and i just ment for a build that would keep me alive during a fight, which i accomplished.
I can help my team, these spells are not only for me, but for teamates as well. i've casted Purge, hands, breeze, and the enchatns on my teamates more often then not. Often i will switch breeze out for smite hex so that i can help protect my teamates. As i am not a direct damage dealer, i do not bring very many offensive spells. I am more of a monk than warrior, just have the warrior's good armor and protection to keep me alive while i cast spells. Even one of the preset builds is based around this idea! Protection Healer....hmm look familiar?
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you say these spells are not only for you, but you cant get any energy during the fight, besides from bonetti.
another person said, and rightfully so, that you won't be attacked too much, because you are a warrior (a W/Mo even).
you will, however, get lots of energy when you are the last man standing.
and if you want to win... what do you do when you are last man standing???
you RES!
there is no res in your skill bar, so there is no way in hell you can say you are a team player, or a monk in warrior's armor.
i rest my case, thank you very much.
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Dec 04, 2005, 02:18 PM // 14:18
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#15
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by FrogDevourer
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And while you do, please do a search for 'Ian Boyd' on TGH and learn how to RPG the hero. This way, you will get the max out of the build linked to by Frog.
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Dec 04, 2005, 02:35 PM // 14:35
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#16
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Lion's Arch Merchant
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i think the paladin build, and its variants are made for pve, not pvp. whilst self survival is important, if you make that the basis of your build, then you are really not putting alot of trust in monks. if you decide to think that monks are good for healing/prot/smiting then you really should allow them to heal you, and you to do damage.
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Dec 04, 2005, 02:51 PM // 14:51
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#17
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Quote:
Originally Posted by Rico Carridan
First off, obviously this is not a support build. You have 20 energy and 0 pips of regen. Your only method of getting energy is bonetti's defense, but you're a warrior, so you won't be getting hit much until your team is dead anyway, or the other team is incompetent. Rather, what you have here is called a "grief build." It is a build that is practically useless at killing the enemy, or helping the team in any other way, and the only way it can get wins is to stand there and keep healing itself until all the other team leaves. It is called a grief build because it requires no strategy, and simply exists to cause grief for other players; these types of builds are especially annoying in random competitive arenas because there is no guarentee that you will have someone with the necessary skills to defeat such a build. Other grief builds include rangers (particularly R/W) who will use escape, dodge, storm chaser, etc. to constantly run from other players, and Mo/E who use heavy earth spells and appropriate energy management.
The funny thing about these builds is that they all have one thing in common: 1 mesmer will normally own them without breaking a sweat.
Rico
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Yeah i actually have 39 points of energy. and 19 is a big difference when it comes to spells that only cost 5, and sometimes 10 energy to cast. I do not alwasy ahve both enchants on, otherwise i would be stuck with the mana i had until someone attacks me. That would just be stupid. Vigorous Spirit plus my Vampiric Axe gain me back a significant amount of health per hit, while the low cost of Healing Hands is very helpful as a panic button.
Usually in CA with this build ive been playing teams with mesmers that dont know how to handle me running at them and sling random hexes on me. But about 60% of the time with this build there has been groups of 2-3 W/Mo or W/R and id run in front of them with vigorous spirit, and HB on and they would all stop and attack me while the elementalists behind me dropped meteorson them. I felt like i had a purpose in life
And also blackout is a killer for this build. Im still working on it though....
Quote:
Originally Posted by mortalis doleo
you say these spells are not only for you, but you cant get any energy during the fight, besides from bonetti.
another person said, and rightfully so, that you won't be attacked too much, because you are a warrior (a W/Mo even).
you will, however, get lots of energy when you are the last man standing.
and if you want to win... what do you do when you are last man standing???
you RES!
there is no res in your skill bar, so there is no way in hell you can say you are a team player, or a monk in warrior's armor.
i rest my case, thank you very much.
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well like ive said, this build isnt done yet. Im expirimenting on what works well with and against other things. and when you say "but you cant get any energy during the fight" you are clearly too caught up in your own "personal triumph" to realize that i dont always need both enchants on me or sum1 else every single second of the fight.
And "what do you do when you are the last man standing???" well. i tried to get an image up there where i dragged the fight to about 18 mins or so and my teamates were laughing at the other team for not being able to kill me 1v4.I turn the fight into an entertainment for my teamates. They enjoy it. And isnt the game supposed to be enjoyed? But in the end, my game screen minimized itself for a pop-up and i lost my groove. 'twas so sad.
Last edited by Lasareth; Dec 04, 2005 at 07:39 PM // 19:39..
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Dec 04, 2005, 06:44 PM // 18:44
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#18
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Congratulations, you designed a build that will never, ever beat a decent opponent.
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Dec 04, 2005, 07:04 PM // 19:04
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#19
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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ROFL, i did that almost too...
This morning, i was fighting, got a Full team of warrior on me, the battle lasted 1 hour... i still won...
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Dec 04, 2005, 07:13 PM // 19:13
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#20
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Desert Nomad
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There is no point in a build where the oppoenent can just ignore you and not be in any danger. You can beat "tank" warriors and survive against them with exactly zero healing skills. Like other people have stated, an enchantment removal skill ends the build in addition to interupts stoppping similar builds. What is hillarious is that these "palladins" typically never even attempt to help the rest of their team and just let them die. The sad thing is that these same people don't even realize that the warrior template is optimized horribly for this style of setup and is not even optimal to tank with under varied pve settings either. At least the 105/55hp monks had a valid pve build that they brought into the arena, even though theirs is typically marginaly sucessful, but overal equally useless.
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