Dec 02, 2005, 08:03 AM // 08:03
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#1
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Lack of Warriors who can Call/Spike
There is a major shortage of decent warriors in tombs atm, We often get a R6 Warrior then he says he cant call..
We get another warrior that says he can call but has no voice comms, We find 1 that has comms and can call but all he says is "Spike" when he uses eviscerate!
Who else is having problems finding good warriors who call and use vent to call charges and spikes?
A lot of you are gonna blame IWAY for this i know, but maybe a lot of good warriors just went to play monk or something?
Definition of Caller/Spiker warrior:
To use vent to communicate with the team of when you charging you adrenaline, prepare the team for the next spike and then countdown and call a spike on a DIFFERENT target.
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Dec 02, 2005, 08:36 AM // 08:36
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#2
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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heck, I have a hard time finding people (not just warriors) that know how to press T Space
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Dec 02, 2005, 09:57 AM // 09:57
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#3
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Jungle Guide
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its not finding a good warrior, its finding a good player in general since a good player can play and do anything including calling out their spike
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Dec 02, 2005, 10:58 AM // 10:58
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#4
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Yes, good Warriors who can call and call their spikes are hard to find.
So I say: why are you bothering to spike with a Warrior? Ranger or Ele spikes will usually net you more success anyhow. Why not switch to that.
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Dec 02, 2005, 11:48 AM // 11:48
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#5
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Jungle Guide
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Well, from my experience, I don't think there ARE any warriors that can spike. But calling requires a lot of precision, like picking out the protection monks first. A lot of warriors simply don't have the patience to evaluate the skills a certain player is using and decide who to attack. Plus, not too many teams want callers any more; IWAY sort of screwed that up.
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Dec 02, 2005, 01:01 PM // 13:01
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#6
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Frost Gate Guardian
Join Date: Jul 2005
Location: The Netherlands
Guild: Wrong Target [CrAP]
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Well maybe the cause lies indead in the IWAY.
But this is the learning Part (in my opinion that ppl should learn in r0-r2/5whatever you like) because this is the fase where people should learn how to play tombs including calling. Now some ppl have to learn to call in the r6+ fase. So my answer is have more patience and let ppl learn how to play tombs at rank 6.
(w000t will the new standard be: GLF r9+ WE DONT WANT ANY LOWER RANKS CUZ THERE NOOBS)
Halleluja!
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Dec 02, 2005, 01:11 PM // 13:11
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#7
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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rank doesnt do anything. I can be rank 12 from playing IWAY and one day just say rank 12 monk LFG. ppl will choose u for the rank, but for actual experience on monking..
im not high in rank yet when in gvg i (being the monk)had to step up because our warrior were calling incorrectly and/or not following target. I was a better target caller because once i started we went from dp to morale boost.
A great general does not need rank to win in tactics. As long as the person knows who to go for is fine. and i dont want to be rude or flame or anything but tafy y dont u target call or maybe u do call but didnt mention it.
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Dec 02, 2005, 02:28 PM // 14:28
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#8
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Banned
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
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use binds, or call yourself
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Dec 02, 2005, 03:41 PM // 15:41
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#9
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Quote:
Originally Posted by CAT
use binds, or call yourself
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But if u cant?
Some Builds req a Warrior to Spike with them
i agree that there are a lack of warriors that can Spike and Call
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Dec 02, 2005, 04:32 PM // 16:32
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#10
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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The thing is someone needs to take charge all should learn who to call automatically i mean sometimes u know when to atk a monk sometimes u know when to atk an ele. u just have to know. And iway is a fun build when u have ppl who know wat iway does and is. like in my iway group we usually as the trapper if they take HS. but noone usually knows wat that is (its healing spring)
u dont really need to be rank 3 for iway or anything just as long as u know wat u doing. i mean i went in rank 3 iways and i still see ppl acting as noobs atking the warrios while the monk is behind him healing him...... or i remember my other group a warrior asked wats a spirit......
as long as u know ppl who know wat they doing then ull be fine with iway. but if u take random ppl u might not win as far u might have thought.
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Dec 02, 2005, 04:39 PM // 16:39
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#11
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Quote:
Originally Posted by judge1121
The thing is someone needs to take charge all should learn who to call automatically i mean sometimes u know when to atk a monk sometimes u know when to atk an ele. u just have to know. And iway is a fun build when u have ppl who know wat iway does and is. like in my iway group we usually as the trapper if they take HS. but noone usually knows wat that is (its healing spring)
u dont really need to be rank 3 for iway or anything just as long as u know wat u doing. i mean i went in rank 3 iways and i still see ppl acting as noobs atking the warrios while the monk is behind him healing him...... or i remember my other group a warrior asked wats a spirit......
as long as u know ppl who know wat they doing then ull be fine with iway. but if u take random ppl u might not win as far u might have thought.
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Ahh dont talk about IWAY, lets get back to the subject at hand. Warriors who cant call and cant call their adrenaline spikes.
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Dec 02, 2005, 04:44 PM // 16:44
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#12
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Ascalonian Squire
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It really depends on the type of build you are running, but I generally don't like using a warrior as a primary spike caller/counter. In mixed/balanced spike groups with just 1 warrior, I like having an air or earth ele call out spikes, since in between spikes they can easily tab around looking for targets of oppurtunity while still doing their main job (spamming lightning strike or dropping wards everywhere or whatever else it is they do).
In a pressure type build, I do think that warriors make the best callers, and yes it hard to find one who knows how to keep the pressure on the enemy AND relay information over voice AND call for an assist/spike on a target while still making sure that he doesn't give away the spike by rushing too early. This is why I hate finding PUG warriors/callers, I prefer to use guildies or other people that I know as the target caller.
Also, it is generally a good idea to have a backup caller, just in case you main one goes down and you can not get a res off for some reason.
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Dec 02, 2005, 05:05 PM // 17:05
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#13
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by tafy69
Ahh dont talk about IWAY, lets get back to the subject at hand. Warriors who cant call and cant call their adrenaline spikes.
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That is like saying "don't talk about 95% of monks being healers, but lets find out why no one can do good protection"
Most warriors are iway. Why? Because you cannot find a group in any reasonable time with a hammer knockdown build, or with a regular axe spike build, unless you are rank 3, or have a fairly active and large guild. People don't want to stand around for an hour trying to find a group, just so they can lose and have people leave. They are there to play. Iway warriors get picked for groups, so warriors play iway. Since iway does not need calls, most warriors don't have any idea how to call correctly. Those that do, tend to be part of an active pvp guild, and so don't bother with pick-up groups.
Why don't you just play the warrior? It is obvious you know how the calling needs to be done.
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Dec 02, 2005, 05:16 PM // 17:16
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#14
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Academy Page
Join Date: Jul 2005
Location: Washington St.
Guild: Final Fear (FeaR)
Profession: R/E
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I agree with Blaine, It is rarely wise to have a warrior call anyway because they are often too close to the situation. In most cases, you would want a Ranger calling because A) they have a better view of the battlefield and can easily scan the targets to see what they are using and B) they make much better spikers than warriors anyway. Ele's and Monkies also make pretty good callers for the same reason as A above.
Just my 2 cents
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Dec 02, 2005, 05:19 PM // 17:19
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#15
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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1. Ovcourse there is hench in PvP, but seriously who uses hench!
2. Dont start talking about IWAY and how ppl play IWAY etc etc, I accept the fact that IWAY prob has some blame here, but also a lot of good players just dont wanna play warrior.
3. Yes good answer guys, ill play the warrior myself...
I dont mind people disagreeing here but silly answers are just annoying
Edit : Warriors is easiest way to call, other wise you have to ask the guy when he has full adrenaline, and u gota hope he spikes the new target you picked for him.
Warriors can tab through targets much easier than anyone else btw, while they are charging adrenaline they are searching the next spike target, then they call it over vent.
Last edited by tafy69; Dec 02, 2005 at 05:23 PM // 17:23..
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Dec 02, 2005, 08:31 PM // 20:31
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#16
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Blaine is correct
You are asking alot for a warrior to join a spike of any kind, It requires a really good experienced player to arrive on target at just right moment (and it needs to be within half of a second of the right time) with his adrenaline charged ready to unload his adrenal spike onto the target. To further ask him to be scanning for targets and calling them seems a bit much to me
Best target caller in a spike is going to be the debuffer or one of the eles
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Dec 02, 2005, 08:51 PM // 20:51
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#17
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Quote:
Originally Posted by Patrograd
Blaine is correct
You are asking alot for a warrior to join a spike of any kind, It requires a really good experienced player to arrive on target at just right moment (and it needs to be within half of a second of the right time) with his adrenaline charged ready to unload his adrenal spike onto the target. To further ask him to be scanning for targets and calling them seems a bit much to me
Best target caller in a spike is going to be the debuffer or one of the eles
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You guys are getting this all wrong, Hes just calling his Adrenaline Spike not calling a spike for a spike team. Theres no need for any 0.5 sec spike bollocks.
He charges his adrenaline, when fully charged he swaps target and calls a assisted spike, if spike fails he carries on attacking till full adrenaline then calls another target for assisted spike. Not rocket science.
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Dec 02, 2005, 09:16 PM // 21:16
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#18
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Quote:
Originally Posted by tafy69
Edit : Warriors is easiest way to call, other wise you have to ask the guy when he has full adrenaline, and u gota hope he spikes the new target you picked for him.
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This is incorrect. As a warrior it is by far the hardest to call a good spike. With non-warrior classes you are really only worried about being in casting range. A warrior has a more restricted view and additionally has travel distance to worry about. If you run to the target too early it you give it away and the target will get a protective spirit. If you run to the target too late you will miss the spike, the deep wound will apply too late, the target will get infused, and the spike fails. Consistant arriving and landing an eviscerate at the same time as your casters fire off lightning orb, shadow strike, or obsidian flame takes a lot of practice and experience as a warrior. However most tombs groups don't even bother with a well coordinated spike and most of the effort is lost if you attempt it.
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Dec 02, 2005, 11:11 PM // 23:11
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#19
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Quote:
Originally Posted by Warskull
This is incorrect. As a warrior it is by far the hardest to call a good spike. With non-warrior classes you are really only worried about being in casting range. A warrior has a more restricted view and additionally has travel distance to worry about. If you run to the target too early it you give it away and the target will get a protective spirit. If you run to the target too late you will miss the spike, the deep wound will apply too late, the target will get infused, and the spike fails. Consistant arriving and landing an eviscerate at the same time as your casters fire off lightning orb, shadow strike, or obsidian flame takes a lot of practice and experience as a warrior. However most tombs groups don't even bother with a well coordinated spike and most of the effort is lost if you attempt it.
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Im not talking about a good spike, im talking about adrenaline spike, if they waste a prot spirit and infuse the target before the warrior gets there good!
In high dps build monks are under pressure all the time, then warrior spikes a target and hope it drops with some help from another warrior and other ppl. If target doesnt drop no biggie, just recharge and go again.
I repeat im not talking about a spike team!
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Dec 02, 2005, 11:37 PM // 23:37
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#20
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Krytan Explorer
Join Date: May 2005
Profession: W/
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you seem to be contradicting yourself.. it's not a spike but it is?
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