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Old Jun 03, 2005, 07:08 AM // 07:08   #21
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Quote:
Originally Posted by filter
I *think* you can only have a single preparation active at a time. Have to confirm this.
Conjure is an enchant and stackable on top of a preparation.
That's correct, on both counts.
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Old Jun 03, 2005, 01:46 PM // 13:46   #22
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I'd like to think my build is fairly decent...bare with me though I'm not at home so I'm going off what I remember.

R/E Lvl 20
Marksmanship: 12
Expertise: 12+1
Wilderness Survival: 4
Fire Magic: 8

Power Shot
Distracting Shot
Hunter's Shot/Penetrating Attack/Pin Down
Apply Poison
Barrage
Firestorm/Meteor Shower/Conjure Flame
Res Sig
Troll Unguent

I haven't played a ton of PVP, just a few times here and there earlier in the game but this build has done well for me so far. Typically I use a 15-28 Shocking Longbow (+20% dmg, and another bonus) to pull the enemies, then a 15-28 (Poisoner's Half Moon or Zealous Half Bow of Shelter) to work the mob. What's worked a lot for me is using firestorm to start on the mob then spamming barrage. At Riverside the poison from the longbow plus pin down/hunter's shot works wonders. Granted, it doesn't do as much damage since I just realized I had Tiger's Fury and forgot to put it into my skill slots. But it will be today when I get home!
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Old Jun 03, 2005, 02:27 PM // 14:27   #23
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This is a build I'm having success with in the 4 man preaaranged team arenas. My role is sustained damage dealer, as well as a utility snare guy. I realize the competition isn't probably as stiff as Tombs, but my guild has a hard time getting 8 people together online at any one time.

R/E

9+4 Expertise (with a superior vigor rune also to soften hp blow)
10+2 Marksmanship
3+1 Beast Mastery
8+1 Wilderness Survival
9 Fire Magic

Poison Arrow (elite)
Kindle Arrows
Penetrating Attack
Hunter's Shot
Pin Down
Tiger's Fury
Conjure Flame
Res Sig

Bow: Zealous shortbow, +12% damage if health >50, enchants last 16% longer

Why am I using conjure flame with a zealous string? Because of a weird effect with kindle arrows. It triggers the conjure of flame buff, so if you have kindle arrows up, you will get the conjure flame buff on top of the kindle bonus, no matter what your string. So you can get the benefit of conjure with a vampiric string, sundering string, etc. as long as you use kindle arrows. (The converse is true, too, if you are using a shocking string with conjure air, you will lose your conjure air buff if you put up kindle arrows. I guess the kindle fire damage overrides the basic bow type of damage for conjure purposes. Note that this is effect does *not* work for ignite arrows, but only kindle arrows.)

Basically I throw up conjure flame early, then use kindle arrows as much as possible. The 24 second duration for kindle arrows is pretty good. Both buffs combined give about +25 damage per arrow (there might be a more efficient break point between wilderness survival and fire magic attribute point distribution). Then I spam tiger's stance.

I use poison arrow a lot. Sure, it's easily removed, but it recycles very fast and is easy to put back up. If an enemy monk is removing it constantly at least I'm keeping him busy with removing conditions. Also, I think many monks find it distracting when a lot of their party's health bars are green and hopefully it throws a wrench in their healing patterns. If an enemy is poisoned, I will then turn to penetrating attack and hunter's shot.

Sometimes I also take out hunter's shot and replace it with distracting shot, for more disruption, but I'm still not great at using distracting shot to great effect. Maybe I should experiment with dual shot with this build also.

Seems to do pretty good in PvP. But, and this is an aside, I do find I often have a hard time evaluating a build based on whether our team won or lost. That is, it's hard for me to tell whether our team won a battle because our build was good, because it was a build mismatch, or the other team was just bad.

Last edited by Vashna; Jun 03, 2005 at 02:31 PM // 14:31..
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Old Jun 03, 2005, 03:09 PM // 15:09   #24
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I replaced the pet with Debilitating shot.

I am focusing most on distracting/debilitating for disrupting casters and Pin Down seems to help the team more than me doing damage. I think it moved me up the usefulness ladder. Trying not to think about damage has made me better - or at least better placed damage.
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Old Jun 08, 2005, 05:53 AM // 05:53   #25
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Pet Mauler Build
An anti-caster build for use in organized team battles.

Beast Mastery 15 (12 + superior rune)
Marksmanship 12 (10 + minor rune + archer's mask)
Expertise 9 (8 + minor rune)

Debilitating Shot
Pin Down
Ferocious Strike {Elite}
Disrupting Lunge
Call of Haste
Comfort Animal
Charm Animal
1 extra slot, suggestions: Bestial Lunge, Melandru's Assault, Feral Lunge (now that it's fixed), Otyugh's Cry, Hunter's Shot, Read the Wind, Predatory Season, Penetrating Shot, Savage Shot, Distracting Shot, just about any other pet attack

Suggested bow: recurve or short, or equivalents. Anything with a short flight time, so your cripple/debil shots can hit fleeing targets. If using read the wind, anything will do.

You might think Tiger's Fury is an obvious choice here, and it does last for 11 seconds at beast 15, but unfortunately it disables your pet attacks for 5 seconds as well. Predatory Season gives 4 health to you whenever your pet hits; pretty handy, if your healers don't mind.

The trick (and limitation) to this build is you need to pick a target and stick with it. You can't help your team by crippling warriors as they approach, or anything like that; your first attack has to hit the enemy you're after, or the pet will aggro the wrong target. Try to keep call of haste on at all times, and alternate ferocious strike and disrupting lunge on your target. It's very difficult to time disrupting lunge effectively, except against slower skills, so I usually just spam it. It's surprisingly effective at taking out healing spells. You should have enough energy from ferocious strike to keep your target crippled and debilitated as well.

You might be surprised at how fast you and your pet can take someone down, when almost every single attack of your pet is a +12 or +28 power attack at 25% increased speed with 15 beast mastery to begin with. Crippling, interrupts, and energy denial complete the effect. If they get smart and try to kill your pet, let him tank for your team, and use comfort animal for 100+ point heals. If he dies, no problem; you can res him with comfort animal back to 58% health. A more serious problem is your pet being blind, crippled or weakened, as he is your primary source of damage, energy, and disruption.

Play this build under the effects of quickening zephyr and you'll really see it shine. You can debil shot faster than anyone can regen 7 energy, and never stop.

This build owns the random and team arenas, as far as single-target destruction. Maybe this will change as people take pets seriously, and learn to blind/cripple/weaken them like they would any other warrior. I laugh when someone blinds or weakens me, because my pet is doing all the real damage.

One more thing. Don't pack charm animal in pvp unless you've got the pet skills/beast mastery to show for it. There's a reason most people ignore pets.

EDIT- changed some of the attrib scores and description.

Last edited by Tellani Artini; Jun 22, 2005 at 07:11 PM // 19:11..
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Old Jun 08, 2005, 04:53 PM // 16:53   #26
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Quote:
Originally Posted by Ensign
... regarding Distracting Shot ... in the absence of said obvious targets you can just toss it around like it's going out of style.
I'm actually waiting impatiently until I can get a hold of echo to really spam distracting with style with my R/Me.
Seems like the recharge of 10 sec for distracting is just perfect for echo.
After you cast echo and use distracting, the twenty seconds echo buys you should be enough to get two distractings off with echo before it runs out (and two regular distractings as well). Echo should more or less cut the recharge on distracting to an even 5 sec, (or every other shot with most bows).

Also, since it's virtually a no energy playstyle with enough expertise, I'm hoping to throw in some other disrupting hexes in between spamming distractings. Might be extremely annoying to play against. Something like:

Distracting
Shame
Distracting (from echo)
Diversion
Distracting
etc.

(not necessarily all on the same target)
Theoretically, they should sequence nicely, with the distractings opening up right after each spell is cast. Might be possible to time right. I'm gonna try to give it a shot at least.
Cheers.
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Old Jun 12, 2005, 09:01 PM // 21:01   #27
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I've been playing around with this IA fragility build in arena. Clearly it'd take some work to be useful in Tombs or GvG, but it's rather fun for ganking the one monk the other team thinks they're lucky to have. Gives you a smug sense of satisfaction.

Ranger / Mesmer
12 illusion
10+1+3 expertise
7+3 marksmanship
3+1 beast mastery
2+1 wilderness

Druid's set
Zealous Shortbow of Defense

Incendiary Arrows
Fragility
Quickening Zephyr
Tiger's Fury
Pin Down
Rez Signet
Distracting Shot
Debilitating Shot

Usual order is slap down quickening zephyr a bit before fighting, then fragility, IA, fury, both distracting and debilitating during the 4 seconds before IA comes back on, then depending on the target's state, either recast fragility, or go straight into IA again.

I figure using two superiors isn't a huge problem because nobody really cares about rangers as targets anyway. Quickening Zephyr is really pretty janky, but it was the only viable option for having IA on longer that I could find that worked without any team-wide coordination (since I was just messing around in random arena), but it makes recasting Fragility feel a lot like getting a tooth pulled out. Incidentally, 3 is the highest score you can have in wilderness survival before IA gets an unpleasant 2 seconds of fire.
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Old Jun 15, 2005, 09:12 AM // 09:12   #28
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I dont oen shto Warriros ethier - this is just an effective build i thought id post.

This is my personal arena build... it’s been in tombs once, but seemed to handle its self okay, especially in the backup/finishing department - good constant damage, and then a finisher. I'm thinking that if, in GvG or tombs, when I get more into those, ill pull out the wilderness survival in favour of BM and Tigers Fury - for now, I prefer the ability to look after myself, and negate any nasty degeneration.


13 expertise (10+3)
6 wilderness survival (5+1)
11 marksman ship (10+1)
10 earth magic

Skills and Spells:

PvP

Poison Arrow (Elite)
Troll Unguent
Penetrating Attack
Deliberating Shot
Kindle Arrows
Armour of Earth
Obsidian Flame
Resurrection Signet

General idea is to keep up Poison arrow/kindle/Deliberating/Penetrating on a target, cutting away mana reserves and hp - seems to be great at giving monks a pain in the rectum. Obsidian flame is there so that I can "finish" my opponent, that is a quick damage spike that they aren’t expecting - most people. At least in arena turn and run when I just knocked the last major chunk of there hp off... so funny when they only get a few steps due to posion.

Armour of Earth + Res signet is the other combo- Armour helps me stay alive that crucial amount of time it takes for me to cast Res signet, and will help at any time a Warrior or any high damage class decides I’m a soft target.

Generally i use a Full Druids set - currently using a Flatbow, but i may have a look in towards some of the low arch/fast speed bows - i jsut prefer the long range, as it seems to work well

Last edited by Genos; Jun 15, 2005 at 09:42 AM // 09:42..
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Old Jun 15, 2005, 10:06 AM // 10:06   #29
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Well mine will be kinda odd to most rangers LOL.

R/Me
9 marksman
6 wilderness
10 expertise
11 domination

Skills
distracting shot (troll ungent for arena's)
pin shot
poison arrow
throw dirt
energy tap
chaos storm
blackout
backfire

Basicly caster/monk interupter/energy denial. Usually just poison target put backfire and chaos (kinda cheap but if they are not paying attention they either heal a teamate or cast themselves to death lol). And if a Monk or W/Mo is spamming heals to stay alive I hit them with blackout. Use throw dirt and Pin for monk defence. And steal someones energy when Im running low. May seem odd but I win about 50% of the time against 1 warrior. And alot of times against Elementalists. And unless its against a real smart monk they go down quick or one of their teamates because they cant heal effectively.

LOL ok many of you are probly like WTF is this stupid build about. As many of you know (if ya read alot on these forrums) I dont think a whole lot of rangers dmg output especaily with HoHs groups having about 3 monks standard. IMPO dps isnt as important as a dmg spike to kill someone so I went with this setup. Well works pretty good for me, and I do get a sick sense of satisfaction when they kill themselves with backfire LOL.
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Old Jun 16, 2005, 04:24 AM // 04:24   #30
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i feel kinda guilty of it.. saying such and such is bad, giving reasons, but then not always saying what is better

but in any case, I like the thread, but in order to make an effective build, u need to know what your team is taking often

complicated.. at least for 8v8

Z
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Old Jun 20, 2005, 02:06 PM // 14:06   #31
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Quote:
Originally Posted by Vashna
Why am I using conjure flame with a zealous string? Because of a weird effect with kindle arrows. It triggers the conjure of flame buff, so if you have kindle arrows up, you will get the conjure flame buff on top of the kindle bonus, no matter what your string.
Aha- I thought i was getting less damage with Kindle than Ignite when combined with Conjure Lightning and my shocking string- this is why!! Kindle obviously cancels the lightning effect of the bow or the conjure (it only shows as 2 different damages instead of 3 when I fire), I suspect the conjure is negated....

Hope they fix it soon (not that I want them to ruin your build of course )
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Old Jun 20, 2005, 04:30 PM // 16:30   #32
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Most people post amazing builds for ranger... but rangers aren't made to do dmg nor disrupt casters... they're made for combos most of combos you need them like... degen build, spirit build, fragility, and few more builds which i wont name well not yet atleast.....

also if your just normal ranger you should bring a spirit like nature renewal or a trap like dust trap or something just to make urself usefull in a group... or barbed trap whichever the case will be... also pin down can be very usefull on a ranger.
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Old Jun 21, 2005, 05:48 PM // 17:48   #33
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Quote:
Originally Posted by piercehead
Aha- I thought i was getting less damage with Kindle than Ignite when combined with Conjure Lightning and my shocking string- this is why!! Kindle obviously cancels the lightning effect of the bow or the conjure (it only shows as 2 different damages instead of 3 when I fire), I suspect the conjure is negated....

Hope they fix it soon (not that I want them to ruin your build of course )

Actually, it's supposed to work that way. (well, as far as I know)
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Old Jun 21, 2005, 06:42 PM // 18:42   #34
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I use burianek's strategy. Echo distracting shot and cast diversion until casters run out of skills and panic. It's a great role for a ranger and leaves most of your skill bar available for other options like debilitating shot and mesmer skills.
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Old Jun 21, 2005, 10:39 PM // 22:39   #35
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Okay I will try to sum up my build in a nutshell

R/Me20 {{Da Brat}}

Expertise 11(+2+1)
Marksmanship 11 (+1)
Wilderness Survival 7 (+1)
Illusion 8

---BLANK---
Echo(Elite)
Debilitating Shot
Distracting Shot
Savage Shot
Kindle Arrows
Pin Down
Frozen Soil

Bow is preferably a half moon or short bow for faster flight time. Pick your own flavour ...

So the plan here is a stalker ... its really one of the better roles in a tomb battle as your least likely to be aggrod first. As stated above by Shrapnel ... save your distracting shot. This build is primarily meant for energy denial.

When you get into battle, pick your target. Pin the target down, cast Echo, followed by debilitating shot, and again the Echoed Dibilitating shot ... so great now your target gets nervous losiong 20 energy in 4 seconds (rate of fire) and starts to panic ... good ... you've successfully regened your next debilitating shot (5 seconds into engagment) and he loses another 10 ... 30 energy isnt much to an elementalist off the bat, but 30 energy will affect anybody else with severe reprecautions to their team if they are unprepared for this.

The rest of the battle you run kindle arrows, using savage shot and distracting shot when needed to interrupt your target. Feel free to coast throughout the enemy targets and cause issues ... it only takes 1 to panic and collapse for your entire team to gain the advantage. Keep an eye on the clock because after 30 seconds you can run that 30 energy drop combo. In the meantime, you can still use debilitating ... but just not a 30 spike on an opponent. Put it this way ... without energy, you have no skills (minus adrenal) so eliminating a casters mana pool while interrupting there big spells renders them useless. Although they can still dance naked while they die or curse wtf omg where=d my thats so cheap ....

Alternatively if you have a few mesmers you can easily swap out echo for incendiary arrows to increase your interrupts!

Cheers, Xgammon Baneseye

p.s. if you need more explanation please let me know, I figured frozen soil was self explanitory, the blank is for whatever mood your in. I dont like energy tap due to the long cast time of 3 ... bleh

Last edited by stumpy; Jun 21, 2005 at 10:42 PM // 22:42..
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Old Dec 10, 2005, 12:38 AM // 00:38   #36
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/shameless bump

Keep the good work coming people!
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Old Dec 10, 2005, 01:15 AM // 01:15   #37
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Well heres mine:

R/W: (Assmasterson)

15Marks
13expertise
10wilderness


Hunters
punishing(E)
dual shot
savage shot
Kindle/ingnite
FW/winnowing
dodge/whirling/serpents
REz/troll


BOWS:
Halfmoon of sundering
Gargashs recurve(zealous)
thornbergs Horn Bow
Graygores Short bow(zealous)


You all know about this build its probably been done a hundreds times, but i enjoy this quite a bit in PVe or PVp just adjust accordingly for situation!


Peace
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Old Dec 10, 2005, 02:08 AM // 02:08   #38
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Thread is almost 6 months old and you resurrect it?
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