Dec 01, 2005, 08:40 AM // 08:40
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#41
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Krytan Explorer
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Quote:
Originally Posted by Too Hot Fo You
sry, posted it wrong there, but as you can shoot it twice as fast, it can travel twice as fast to your target (I tested it, because as the game gets the target position of the ennemi when you start pulling the arc. And as you pull the arc twice as fast, the ennemi has twice as less time to dodge your shot)
thats how I ment it.
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I'm sorry, that's bullsh*t. Shooting twice as fast doesn't have anything to do with traveling twice as fast.
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Not really, my math is quite good and you dont need all your points in expertise:
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congratulations, want a cookie? how about a hug?
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And I can tell you, that you do a hell of damage, so before you try to flame people, go and try it, because you got no clue.
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it's called ranger spike, if you're just running the numbers then I guess you haven't been playing it for the last two months.
by the way, thanks for taking the troll bait ^_^.
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Dec 01, 2005, 10:01 AM // 10:01
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#42
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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Oh christ... as much as i dislike R-spike (people think they are so skilled by using it)
READ THE WIND- check that skill. Combine using that with a different elite apart from qs, speed isnt always neccessary.
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Dec 04, 2005, 04:20 PM // 16:20
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#43
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Ascalonian Squire
Join Date: Nov 2005
Guild: WindShadows
Profession: R/Me
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I have noticed that after update when you use Quick Shot and it's recharging you CAN'T use any other skill nor attack normaly. It's like distracting or savage shot now
Is that supposed to be or is that mistake by arena-net ?
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Dec 05, 2005, 07:30 PM // 19:30
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#44
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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I actually never understand how Quickshot works. It does add any damage. I know you can shoot very fast but there is a delay now and QZ doesn't improve the shooting.
You can still shoot faster than before but in random/team arena, I don't think Quickshot is that good. In 8v8 situation where there are lots of spirits may be more useful.
Oh my, Escape is actually very good now!! It used to be one of the most useless skills in the game. lol
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Dec 06, 2005, 12:29 AM // 00:29
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#45
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Try this, hit dualshot, quickshot, savage shot. Make a note of how long it takes for the 3.
Now try dualshot, normal shot, savage shot and make a note of how long it takes.
I assure you the the first one takes less time.
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Dec 06, 2005, 05:11 AM // 05:11
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#46
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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quick shot is just about the only skill, even an elite, that lets you double your dps. This skill is so incredibly powerful, it not only deserves to an elite, it deserves to havea thread praising its glory. rangers have some of the best eltes in the game, and qs is definately among the top 3 elites (others being punish and crip shot) therefore, qs is among the top elites inthe game, stop crying and learn how to use it correctly.
The correct method is to activate it after every normal attack, therefore netting you an extra arrow after every shot, without hardly any delay in the firing stream. Fring pricedure is normal/qs/normal/qs, with power attacks like dual shot subbed in for normals whenever you can. All of the qs/qs/qs/qs/qs/qs nonsense was nerfed, and sucked anyways.
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Dec 06, 2005, 02:07 PM // 14:07
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#47
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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yes i understand how to use it properly but i find other elites much better now days.
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Dec 06, 2005, 08:02 PM // 20:02
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#48
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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which elites? how are they better? The good ranger elites, as far as i am concerned, are:
Melandrus Arrows - Elite Prep that pwns they hell out of any enchanted target. Only issues are that it is wilderness (requiring you to spec it to 10+, taking away from marks), it is conditional (enchanted targets only, kinda limits your ability to focus fire with your teammates) and it only lasts 18s.
Oath Shot - Very useful for trapper and spirit rangers, but also very useful for certain shotdown rangers
Quick Shot - Already discussed, it nearly doubles your dps.
Crippling Shot - Cripple is an awesome skill for immobilzing a target or pinning a warrior so he is really easy to kite. This skill puts a cripple where you need one, every time, any time, no matter what
Punishing Shot - Basically a savage shot with power shot's damage buff. Absolutely nothing really wrong with this skill except that it is only usable every 10s where the other really good ones are usable every 1s. That and it really doesnt increase your dps that much since it has that nasty aftercast time.
maybe there are more but im getting a little bored, and these are the core anyways. From all the effects listed, Id say the 2x dps offered by qs far outstrips just about everything else. The others are only useful for specialty builds.
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Dec 07, 2005, 11:22 AM // 11:22
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#49
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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top 3 ranger elits in my opinion
1.cripling shot
2.oath shot
2.melandrus arrows
well thats my opinion and i complety agree with what u said about quickshot after more testing i was wrong but my top 3 will stick.
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Dec 07, 2005, 11:47 AM // 11:47
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#50
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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Err..u mean one could qs/qs/qs before the update...??? i didnt even think of that lol....i always go with RtW Dual/Pen/QS/Normal/QS/Pen...etc well..i makes me fire like some machine gun with tiger's fury lol...
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Dec 07, 2005, 04:17 PM // 16:17
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#51
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Ascalonian Squire
Join Date: Nov 2005
Profession: R/Me
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.........
Last edited by Livpooolsupafayn; Dec 07, 2005 at 04:20 PM // 16:20..
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Dec 07, 2005, 04:19 PM // 16:19
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#52
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Ascalonian Squire
Join Date: Nov 2005
Profession: R/Me
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1) Punishing
2) Oath shot
3) Spike Trap
4) Quick shot
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Dec 08, 2005, 05:39 PM // 17:39
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#53
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Incendiary Arrows, Fragility, 12 Illusion, 0 wilderness Survival
Outside hex removal, you have yourself, a baked target...
Why nobody likes Incendiary? Interrupting a spell with every arrow not good enough? Choking Gas? Yeah I guess, but you need something to use during down time right? ^_^
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Dec 08, 2005, 06:18 PM // 18:18
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#54
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Incendiary take 2 seconds to prep and lasts for 8 seconds and recharge is 24 Seconds...
Do I really need to explain why its not good?
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Dec 08, 2005, 06:22 PM // 18:22
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#55
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Yukito Kunisaki
Incendiary Arrows, Fragility, 12 Illusion, 0 wilderness Survival
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Have you actually tried this ? Its horrible. Incendiary takes up your Elite slot, doesnt let you use other preperations and has an 8 second duration with a 24 second recharge. Seriously this skill has nothing going for it.
Its going to be very, very difficult to get illusion to 12, have decent Expertise and still retain enough points for Marksmanship. Fragility just doesnt add enough damage for this to be viable.
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Dec 08, 2005, 06:39 PM // 18:39
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#56
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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emms incedimentary got changed to 10 secs and if u using serpents quickness it will be 10 secs duration 16 recharge :P think first. so if u stay on a monk he will be burning for 10 secs = 70 dmg over time and be interupt for 10 secs (where u will kill him through dmg) and if u cary distracting shot and savage then u've got a monk shutdown :P 3 of these in hoh could be tasty. u could attack the other casters and the 3 rangers will take out the monks.
Last edited by dont feel no pain; Dec 08, 2005 at 06:42 PM // 18:42..
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Dec 08, 2005, 06:56 PM // 18:56
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#57
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by dont feel no pain
emms incedimentary got changed to 10 secs and if u using serpents quickness it will be 10 secs duration 16 recharge :P think first. so if u stay on a monk he will be burning for 10 secs = 70 dmg over time and be interupt for 10 secs (where u will kill him through dmg) and if u cary distracting shot and savage then u've got a monk shutdown :P 3 of these in hoh could be tasty. u could attack the other casters and the 3 rangers will take out the monks.
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Its still 8 seconds. The damage will be 140 over 10 seconds. It still sucks. Go try it out in CA if you disagree.
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Dec 09, 2005, 12:00 AM // 00:00
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#58
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Ascalonian Squire
Join Date: Nov 2005
Profession: R/Me
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Quote:
Its still 8 seconds. The damage will be 140 over 10 seconds. It still sucks. Go try it out in CA if you disagree.
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Agreed, incindiary arrows suck and meleandrus and crippling shot are not that great either.
The 70 damage over 10 seconds is not that impressive. My punishing shot deals up to 100 damage in a split second if used at the right time.
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Dec 09, 2005, 12:08 AM // 00:08
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#59
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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ye i guess ............ i still love criplling , it's not always about dmg
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Dec 09, 2005, 12:46 AM // 00:46
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#60
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Ascalonian Squire
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Crippling Shot is one of the best elites in the game. It is an easily spamable snare that can never miss. Crippling shot flaggers are still prevalent in GvG (though air ele flaggers are becoming more and more popular), and it is also a great utility skill for most builds (besides spike builds). In tombs, try running a crippling shot/apply poison ranger with blackout, some interrupts, and maybe a trap or two. You'll be suprised at how effective it is at shutting down enemy monks, and it can cause warriors some major grief as well. If you can spare the attributes, include signet of humily for bonus awesome points.
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