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Old Sep 07, 2005, 01:57 PM // 13:57   #61
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Originally Posted by smurfhunter
i meant sustained blind, i.e. glimmering mark or something equivalent
is there really enough energy to keep this up and do tons of damage, it doesnt really fit well into the smite build we see running around tombs

also about the hexes, with the addition of the n/mo's to the group, smite hex for some aoe damage will do you just fine
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Old Sep 07, 2005, 03:19 PM // 15:19   #62
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Originally Posted by Sentao Nugra
is there really enough energy to keep this up and do tons of damage, it doesnt really fit well into the smite build we see running around tombs

also about the hexes, with the addition of the n/mo's to the group, smite hex for some aoe damage will do you just fine
This is a 4 warrior group. I wish you wouldn't add extra classes. Why? That's the first class that's guarunteed to die... No if's ands or buts... You're not a warrior? The enemy wants YOU dead first. Wait, all four of them are warriors, who to kill?!!

I mentioned that the W/Mo smiter hammer has Smite Hex. So that's not a contributing statement to make. This is a 4v4 group, NOT a tombs group, however, with some tweaking, I'm sure an 8 warrior tombs group CAN work extremely effectively. [and until Korea's #1 guild, "War Machine" can be proven otherwise, I'll always love da warrior team...]

Somebody mentioned that to make this group work for tombs, you just use copies of the first 4 for a total of 8 and just do their thing. I think that's quite a feat to pull off to get 8 people 2 of each build. Or maybe 3 w/mo bodyguard types and then use all the optionals to fill out the build.

The trick to making warriors work is that they do a LOT of damage in chunks and they are a real pain in the butt to kill. By becoming harder to stop [no conditions/hexes], an all warrior team MIGHT fill the bill. If the enemy brings any anti-caster skills, you've just rendered them pretty much useless. To counter an all warrior team, you'd need an entire team of anti-warriors since anti-casters won't hinder them... Who enters HoH with all anti-warrior classes anyway? [or all warrior teams for that matter... Outside Korea at least... ]
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Old Sep 07, 2005, 07:10 PM // 19:10   #63
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so yea im guessing if smite gets nerfed pets are gonna be the new fotm
For the record, I said this first. Thanks. n_n
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Old Sep 07, 2005, 07:14 PM // 19:14   #64
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Originally Posted by Yukito Kunisaki
This is a 4 warrior group. I wish you wouldn't add extra classes. Why? That's the first class that's guarunteed to die... No if's ands or buts... You're not a warrior? The enemy wants YOU dead first. Wait, all four of them are warriors, who to kill?!!
sry, i was speaking about the 8 man hoh team thats all wars

check out the nerf pets plz screenshot topic for what im talking about (sry for hyjack)
http://www.guildwarsguru.com/forum/s...d.php?p=467617
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Old Sep 07, 2005, 09:51 PM // 21:51   #65
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Quote:
Originally Posted by Yukito Kunisaki
The trick to making warriors work is that they do a LOT of damage in chunks and they are a real pain in the butt to kill. By becoming harder to stop [no conditions/hexes], an all warrior team MIGHT fill the bill. If the enemy brings any anti-caster skills, you've just rendered them pretty much useless. To counter an all warrior team, you'd need an entire team of anti-warriors since anti-casters won't hinder them... Who enters HoH with all anti-warrior classes anyway? [or all warrior teams for that matter... Outside Korea at least... ]
thinsg are changing fast - this morning i was steam rolling with an all warrior build and by around 4 pm (eastern) we were getting countered already.

so to answer that rhetorical question at the end, everyone
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Old Sep 08, 2005, 02:06 AM // 02:06   #66
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the only real counters are ***** and ********* but i wont say those, we got beat by those 2 today, only once on the way to the hall, others were tactical mistakes
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Old Sep 08, 2005, 03:30 PM // 15:30   #67
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Quote:
Originally Posted by smurfhunter
thinsg are changing fast - this morning i was steam rolling with an all warrior build and by around 4 pm (eastern) we were getting countered already.

so to answer that rhetorical question at the end, everyone
Don't we all just love warriors?
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Old Sep 08, 2005, 04:52 PM // 16:52   #68
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haha no i hate them. only thing is i dont trust any other warrior to do the job of calling, and especially if you start a pug, it just makes more sense since most builds are organized to be like 1-2 warrior, 3-5 junk, 6-8 monks.

also dont you hate it when half way through playing with this tank he suddenly tells you he doesnt have eviscrate but uses cleave? or some hammer warrior who tells you he uses defy pain?

>.< theyre the least fun class to play imo
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Old Sep 09, 2005, 03:21 PM // 15:21   #69
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Stupid warriors we hate, smart ones are loved...
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Old Sep 09, 2005, 04:32 PM // 16:32   #70
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Originally Posted by Yukito Kunisaki
Stupid warriors we hate, smart ones are loved...
And guess which ones you're going to run into more often...

Also, as a note with the recent change to Zealot's Fire, the Battle Rage build is ruined.
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Old Sep 09, 2005, 05:01 PM // 17:01   #71
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haha good thing i never tried it

*polishes axe*
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Old Sep 09, 2005, 08:44 PM // 20:44   #72
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I guess the Zealot's Pet idea has been trashed too. Anyone know if pet attacks have now lost all usefulness with this update?
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Old Sep 09, 2005, 10:09 PM // 22:09   #73
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Originally Posted by Yukito Kunisaki
I guess the Zealot's Pet idea has been trashed too. Anyone know if pet attacks have now lost all usefulness with this update?
didnt know they ever had a usefullness to begin with ^^
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Old Sep 10, 2005, 01:39 PM // 13:39   #74
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Originally Posted by smurfhunter
didnt know they ever had a usefullness to begin with ^^
Well, for your info, Zealot's Fire used to trigger on yourself whenever you used a pet attack. Which means, if you just ran into melee mode [no weapon mastery needed] and just swing while pet chomps, you activate a pet attack, your body lets loose with zealot's fire while pet chomps into your target's rear end... Double Whammy for low low energy usage... Now, it HAS to target a player for it to do its job...

Aka, Zealot Rangers are now dead... HOWEVER...

I've come up with a build that utilizes Marksman's Wager {E} alongside Balthasar's Aura... Quite devastating if setup right because by the time Balthasar's ends, you should have easily gained enough energy to cast said nuke on pet again...

[since nobody targets pet if at all, things like rend and strip enchantments dont' usually work]
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Old Dec 10, 2005, 12:58 PM // 12:58   #75
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Battle rage booo hoooo
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Old Dec 12, 2005, 04:04 PM // 16:04   #76
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Thread necromancy booo hooo
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