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Old Dec 12, 2005, 04:50 PM // 16:50   #21
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Obsidian Flame builds run Mantra of Resolve, so that's why you need knockdowns. Rangers have defensive stances (whirling) which is hard to interrupt through using other physical interrupts.
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Old Dec 12, 2005, 05:02 PM // 17:02   #22
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The best ways to beat ranger spike imo:

1) most important is to have a good infuse monk. I've had ones that can save 95% of the spikes and I've had ones that you would begin to doubt if infuse was even on their skillbar.
2) Bring fertile season. Spike groups of any type hate this spirit. Good spike teams will kill it immediately. It will give you a good 10-20 second head start though.
3) Kill their spirits! Send a warrior to kill winnowing and favorable. This will not disable their spike but it will need to be even more perfect to get past your all-star infuser.
4) Disrupt a ranger. If you've killed their spirits you're in good shape. Dedicate one person to harrass a ranger. This can be by knockdown, blindness, diversion, energy drain, and on and on. With a ranger out of the game and no spirits, the rest of your team can have their way with their monks.

These are all tactics that can fit into almost any team with minor modification. That way you don't bring someone just for ranger spike that will be less useful against other teams, water ele with blurred vision for example.
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Old Dec 12, 2005, 05:07 PM // 17:07   #23
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mm just on a hunch, MOP? whirling? aegis? that necro skill? price of failure dont really rmemeber? how about mass earthquake? or last time in an IWAY group i was in vs a Ranger Spike..we were on vent and told one guy we will healing seed him and he can tank all the hits..well we won that one. and if nothing else works. heh hide behind a rock.

Last edited by fiery; Dec 12, 2005 at 05:10 PM // 17:10..
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Old Dec 13, 2005, 01:29 AM // 01:29   #24
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1.) Infuse
2.) Energy Denial
3.) Kite [?]
4.) Symbiosis + Enchants
5.) Fertile Season
6.) Shadow of Fear ( only when Idiot Ranger Spikes , A Smart One Can Use Dual at 2 to Time it )
7.) Blindness

Oh No Ranger Spike!
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Old Dec 13, 2005, 09:26 AM // 09:26   #25
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Killing the order mesmer is usually enough. In GvG, we usually DP their mesmer until it's 60%. After that it's gg since they don't have a solid flag runner. Our's takes care of theirs.
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Old Dec 13, 2005, 09:44 AM // 09:44   #26
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Quote:
Originally Posted by fiery
mm just on a hunch, MOP? whirling? aegis? that necro skill? price of failure dont really rmemeber? how about mass earthquake? or last time in an IWAY group i was in vs a Ranger Spike..we were on vent and told one guy we will healing seed him and he can tank all the hits..well we won that one. and if nothing else works. heh hide behind a rock.
:\.......
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Old Dec 14, 2005, 02:35 PM // 14:35   #27
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Quote:
Originally Posted by Del
The best ways to beat ranger spike imo:

1) most important is to have a good infuse monk. I've had ones that can save 95% of the spikes and I've had ones that you would begin to doubt if infuse was even on their skillbar.
2) Bring fertile season. Spike groups of any type hate this spirit. Good spike teams will kill it immediately. It will give you a good 10-20 second head start though.
3) Kill their spirits! Send a warrior to kill winnowing and favorable. This will not disable their spike but it will need to be even more perfect to get past your all-star infuser.
4) Disrupt a ranger. If you've killed their spirits you're in good shape. Dedicate one person to harrass a ranger. This can be by knockdown, blindness, diversion, energy drain, and on and on. With a ranger out of the game and no spirits, the rest of your team can have their way with their monks.

These are all tactics that can fit into almost any team with minor modification. That way you don't bring someone just for ranger spike that will be less useful against other teams, water ele with blurred vision for example.
This needs to be the only post in the thread
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Old Dec 14, 2005, 03:48 PM // 15:48   #28
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This needs to be the only post in the thread
Don't be so quick.

1. Infuse is a skill that only works if the monk knows how to use it. It is unlike any healing skill. You can't spam it. You have to be quick. Even with Healing Touch for recouping health you are very vulnerable to hexes and interupts. Having it is not enough, you need the skill to use the skill. If not you are occupying valuable skill bar real-estate for no good reason. Often monks with prot background are better using Infuse than healing monks.

2. If you are a spike build group, you will nerf your spiking capabilities. Fertile works if you entire build is not based on spikes.

3 and 4 are correct and should be top of your list. Beat them to the punch. Go on the offense from the very beginning!
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Old Dec 15, 2005, 10:24 AM // 10:24   #29
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Spitefull Spirit seems to work pretty fine on offensive end. Few days ago, i run in to a ranger spike team with a pug (all were begginers), managed to put 2 spitefull spirits before they spiked me, and before they were done with the others they all had about 50HP left each. If it was a better or more organised group, killing them with the ammount of health they had left would not be hard at all.
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Old Dec 16, 2005, 01:16 AM // 01:16   #30
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When I run ranger spike, fertile season isn't a problem, just find it and kill it. If they have a spirit spammer, then things get more awkward.
Diversion depends on when you cast it, I get people casting it on me before a spike, I have skills which I don't mind sacrificing so I just use it and then spike as normal. If they manage to cast it during the the spike then things will not bad good.

A point about pinning down one ranger, you don't need 4 rangers to pull off a spike. 3 rangers are enough to kill any of the caster classes.

Now what really annoys me are hexes, especially if they are very well covered.
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Old Dec 16, 2005, 01:27 AM // 01:27   #31
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I was running a generic form of Mesmer one day, I had a couple interrupts and some general e-denial. I also had Cry of Frustration. It happened to be on the second relic run map. A ranger spike came rushing right over to our side while we did a defensive offensive split. I was on defense. We had them bodyblocked at the foot of our stairs, they clumped up and drew back for dual shot....and I got to see all those characters have #$*#% pop up over thier heads. It hit all 4 rangers HA! Though this isn't a viable counter in every situation, it stands to reason that the more people involved in the spike that are interrupted the less effective the spike will work *duh* The real trick is staggering your counters in order to shut down as many of their spikes as possible. By that I mean don't have everyone with interrupts hit all the rangers on just the first spike. Stop just enough to make the Infuse a garunteed save.
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Old Dec 16, 2005, 05:45 PM // 17:45   #32
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Quote:
Originally Posted by crimsonfilms
Don't be so quick.

1. Infuse is a skill that only works if the monk knows how to use it. It is unlike any healing skill. You can't spam it. You have to be quick. Even with Healing Touch for recouping health you are very vulnerable to hexes and interupts. Having it is not enough, you need the skill to use the skill. If not you are occupying valuable skill bar real-estate for no good reason. Often monks with prot background are better using Infuse than healing monks.

2. If you are a spike build group, you will nerf your spiking capabilities. Fertile works if you entire build is not based on spikes.

3 and 4 are correct and should be top of your list. Beat them to the punch. Go on the offense from the very beginning!
1. This counter is applicable to any skill, I could say ranger spike only works if the rangers know how to stay in rang and fire at an exact time, unlike any build. No shit only certain people can use it.

2. If you are a spikeing group and you lose to ranger spike, that is your callers fault and your spikers fault, in spike vrs spike the only way to win is to outspike your opponent, if you land the first spike on one of their spikers, then they cant spike. while they are ressing, keep spikeing. Chain reaction, its possible to come back but its generally "the best spikers win"

Like i said, there doesnt need to be other posts in the thread, everyone else can just stop.
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