Oct 07, 2005, 06:21 AM // 06:21
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#121
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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People keep saying that Evicerate is just an expensive Executioners Strike after the first one, but lately I see monks removing deep wound faster and faster.
That is why I dropped the Dismember-Cleave combo that I saw here and liked for a couple of rounds after the buffed Cleave.
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Oct 07, 2005, 07:02 AM // 07:02
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#122
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Frost Gate Guardian
Join Date: May 2005
Location: SoCal
Profession: W/E
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Quote:
Originally Posted by Chev of Hardass
People keep saying that Evicerate is just an expensive Executioners Strike after the first one
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umm what are they thinking evicerate is only 7 addrin and executioners is 8 addrin so wouldnt it be a less expencive executioners?
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Oct 07, 2005, 08:40 AM // 08:40
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#123
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Krytan Explorer
Join Date: Jul 2005
Guild: The Heroes Of Revenge [Thor]
Profession: W/Mo
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Quote:
Originally Posted by Kazahana
umm what are they thinking evicerate is only 7 addrin and executioners is 8 addrin so wouldnt it be a less expencive executioners?
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He means, once you inflicted the deep wound, the deep wound would still be on his target, and so the (new) deep wound dpesnt give another 'spike' like the first one
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Oct 07, 2005, 10:04 AM // 10:04
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#124
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Perhaps it would be better to explain Eviscerate and why it works so well. Eviscerate, in addition to its +42 damage, gives Deep Wound. Deep Wound has the additional benefit of not only dropping the enemy target's max HP by 20%, but by also dealing damage on the next hit equal to that 20%, around 100 damage on a 500 hp target. Toss in a Executioner's Strike for another +42, and that can be 200+ damage in less than 2 seconds, 300 or more with buffs or if they're running. You can't get that with Dismember + Cleave. Reapplication doesn't really matter, considering what you just did should put them close to if not already at death. If they remove Deep Wound so much the better; spike them again. Deep Wound just isn't for the max HP and heal loss; the spike is the deadliest part. In damage over time Cleave wins out, but swords are better for DoT anyway.
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Oct 07, 2005, 02:49 PM // 14:49
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#125
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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There's a nice rule of thumb that iQ showed me when weapon selecting is needed...
You want to do massive high speed spike damage? You want an axe and HAVE to bring Exe. Strike + Eviscerate {E}
You want your enemy out of the game for a long period of time? Go Hammer with Devastating Hammer, Crushing Blow, Hammer Bash, KD Effect skills.
You want to use your SECONDARY or TACTICS/STRENGTH elite skills? Go Sword. The Tactics and Secondary Elites are far better than the ONLY sword attack elite: 100 Blades....
Axe and hammer have multiple weapon attack elites that serve well with the right situation, but as far as efficiency is concerned, if you're not in need of using a weapon elite, Sword is right for you...
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Dec 17, 2005, 06:52 PM // 18:52
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#126
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Swords, Axes, and Hammer all have different strengths and weaknesses. They all can become more powerful and weaker in different situations.
Therefor its immpossible to tell which one is the strongest.
100 blades is the most underestiamted skill in the game. Its power to multiply damage upgraders can make it VERY powerful but alone it is weak.
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Dec 17, 2005, 07:30 PM // 19:30
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#127
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Quote:
Originally Posted by Racthoh
Are you joking? The only thing that is going to trigger Riposte is a melee attack, and the only ones with a melee attack are warriors
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Anyone noticed that the skilldescription of Riposte isn't correct?
For 8 seconds, while you have a sword equiped, you "block" the next attack against you and your attacker takes XX damage.
The description suggests that it would be triggered on all attacks against you.
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Dec 17, 2005, 07:32 PM // 19:32
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#128
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Many people have commented here on how Evicerate > final thrust because final ruins dps by draining adr. However, the use of Battle Rage + "For Great Justice!" will give you the ability to pull off Final every 3rd hit, and it DOES do more damage than Evicerate (just a bit, mind you). So there's your alternative to axes using a sword.
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Dec 17, 2005, 07:33 PM // 19:33
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#129
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Well, it simply means that "For 8 seconds, if an attack hits you, you block that attack and your attacker takes xx damage, and Riposte ends."
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Dec 17, 2005, 07:39 PM // 19:39
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#130
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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It's only triggered when you're attacked in melee. It doesn't work on any other attacks. I started a new thread about it, otherwise we're going off-topic here
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Dec 18, 2005, 02:45 AM // 02:45
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#131
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Ado
It's only triggered when you're attacked in melee. It doesn't work on any other attacks. I started a new thread about it, otherwise we're going off-topic here
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Well this is a stupid topic to begin with and I summed it up so lets go off topic
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Dec 18, 2005, 03:46 AM // 03:46
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#132
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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As for this debate:
Axe, Hammer, and Sword ALL FTW.
Why settle for one? Don't! My bottom bag is full of weapons, and at each outpost when I feel like changing, I simply do. Learn to go with the flow, and you'll never be dissapointed!
--The Shim
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Dec 18, 2005, 03:55 AM // 03:55
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#133
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Krytan Explorer
Join Date: Nov 2005
Location: In a House...duh
Guild: Untouchable Heroes
Profession: R/E
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none r better than the other untill u mix them with your skillbar and compare it to another person in battle! Fight for your answer
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Dec 18, 2005, 04:20 AM // 04:20
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#134
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Doomlord_Slayermann
the ability to pull off Final every 3rd hit, and it DOES do more damage than Evicerate (just a bit, mind you).
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No, it doesn't. *shrugs*
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Dec 18, 2005, 04:22 AM // 04:22
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#135
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Quote:
Originally Posted by Eonwe
No, it doesn't. *shrugs*
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A bit more. Not enough to make much of a difference (and the adr drain kinda kills its effectiveness).
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Dec 18, 2005, 08:43 AM // 08:43
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#136
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Wilds Pathfinder
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No it doesn't eonwe is right.
you can't ignore deepwound at all.
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Dec 18, 2005, 07:05 PM // 19:05
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#137
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Well it seems that they buffed Evicerate while I wasn't looking . Assuming that weapon damage is approximately the same for both sword and axe (just the weapon) and your weapon skill is at 15...
Final Thrust does +80 damage when the targets health is below 50%
Evicerate does +40 (used to be +20 I believe) and inflicts deep wound
Now if I remember correctly the deep wound is applied after the damage in Evicerate, which on the average PvP caster will equate to about +60-90 damage. HOWEVER, Deep Wound is a Condition and any smart monk with a condition removal or necro with a "plague" skill will reverse this damage very quickly, or even apply it to your own team.
So ya, Evicerate will do more damage with the risk of the damage being instantly neutralized or sent right back to you.
Sorry about the confusion with damage (I was going off an apparently quite outdated guide).
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Dec 18, 2005, 07:19 PM // 19:19
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#138
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Site Contributor
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If I'm not mistaken, the damage from deep wound seems to apply after the next hit only because GW doesn't update the status of the player until the next time they take damage. So in reality he's already dead after an eviscerate, you just don't see it that way.
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Dec 18, 2005, 07:27 PM // 19:27
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#139
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Ascalonian Squire
Join Date: Nov 2005
Guild: Kitty Likes Coconuts [Wild]
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my opinion on this mess is:
Axes are the best for spike dmg (executioners, eviscerate, penetrating blow) and do more dmg than swords an average with any hit.
Swords are the best for condition spreading, and do have a good *finishing* move after the conditions are spread (final thrust)
Hammers are really useful in pvp for KD, and in combination with other skills, you can do a lot of dmg very quickly (aftershock or Holy Strike FTW).
Personally, I've used them all, and all of them have their strengths and weaknesses.
Axe or Sword? well...for certain class combos ill give my 2 cents:
W/E- Hammer
W/N- Sword (or Axe if not condition spreading and using plague touch)
W/Mo- All are very applicable to this combo
W/Me- Axe (interupts FTW (arcane conundrum anyone?))
W/R- VERY CONTROVERSIAL. Altough, i generally say Axe, however, all are very good in IWAY builds.
This is basically a regurgitation in saying all of them are good.
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Dec 18, 2005, 07:37 PM // 19:37
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#140
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Quote:
Originally Posted by BaseKid
W/Me- Axe (interupts FTW (arcane conundrum anyone?))
W/R- VERY CONTROVERSIAL. Altough, i generally say Axe, however, all are very good in IWAY builds.
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Except that IWAY is not in any way good except for n00bs.
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