Jan 04, 2006, 07:17 PM // 19:17
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#1
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Krytan Explorer
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Charlie's modded rainbow
This is a variation on EP's build, and although it is much the same it has the notable change of replacing a mind shock ele with an earth ele. It also mods a few builds to be more defensive. Oh, and it adds better enchantment removal
MO/N(Martyr and Healer)
Word of Healing[e]
Healing Touch
Orsion of Healing
Healing Seed
Dawayna's Kiss
Signet of Devotion
Holy Veil
Vamp Gaze
MO/N(Restore-er hybrid [should have 6 or 7 in prot])
Restore Conditions[e]
Orison of Healing
Reversal of Fortune
Healing Touch
Signet of Devotion
Healing Seed
Holy Veil
Vamp Gaze
MO/N(prot)
Offering of Blood[e]
Vamp Gaze
Aegis
Guardian
Reversal of fortune
Sheilding Hands
Holy Veil
Prot Spirit
That's a decent monk backline running martyr/restore, with 2 seeds in order to allow the healers to spike most of the time. Now on to the casters.
N/x(support with anti-warrior) needs all 4 nec attributes, but most on blood
Blood is Power[e]
Shadow Strike
Vamp Gaze
Consume Corpse
Chilblains
Shadow of Fear
Enfeeble
Rez signet
E/ME(awesomeness)E. storage and earth high, inspiration medium.
Glyph of Energy[e]
Earthquake
Obsidian Flame
Earth Attunement
Ward v Melee
Ward v Elements
Mantra of Concentration (I mean what I say)
Drain Enchantment
ME/MO(ouchies) No illusion
Phantom Pain
Shatter Delusions
Martyr[e]
Diversion
Energy Drain
Spirit of Failure
Shame
Ressurect
Ah, those are fun. Last but not least, we have a necessary ranger and a flag runner.
R/MO(fun times) Enough smiting to make JI sustainable
Judge's Insight
Barrage[e]
Dual Shot
Savage Shot
Distracting Shot
Favorable Winds
Scourge Healing
Rez sig
E/MO(runnage) : plenty of air and decent healing, with moderate e. storage and prot.
Windborne Speed
Mind Shock[e]
Enervating charge
Gale
Mend Ailment
Heal Party
Aegis
Healing Breeze
So, please give suggestions as to roster changes and skill changes.
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Jan 04, 2006, 08:03 PM // 20:03
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#2
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: [천상캐슬]
Profession: Mo/
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What is the game play on this build that would be a very good improvement to the build.. Who does a pre-cast.. All at once..
Is it a spike or DOT-Build. If I know that from YOU I know if the build is good. The build can played in different ways..
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Jan 05, 2006, 01:57 AM // 01:57
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#3
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Krytan Explorer
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The wonderful thing about rainbow spikes is their versatility. The ranger especially exemplifies that. However, overall this is meant to be a spike build, with a 4-3-2-1-hit countdown to account for casting times. 3 seconds for EQ, 2 for arrows (factoring in flight time), 1 second for all those vamp gazes, etc.
The huge emphasis on defence is evident and pushes this more towards spiking, but it can still be played as a conventional build when spikes are somehow disabled.
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Jan 05, 2006, 02:26 AM // 02:26
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#4
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
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Assuming this is a GvG build, I can make these points:
- Seed isn't very effective in GvG. Two second cast makes it bad for spikes, and and team that knows about switching targets will just avoid a seeded target.
- There's no Infuse? No boon prot? How are you going to stop spikes?
- You only have one condition removal; and that person can't remove from themselves. I think you should put ailment on another character.
- I don't know if that backline will stand up to pressure. One of them has no e-management; that in itself would be ok if the others could heal well; but there's no much power in the other two as well.
-edit: Didn't see Martyr. That should help. Didn't see BiP either; my criticisms aren't as serious then.
Last edited by Siliconwafer; Jan 05, 2006 at 04:05 AM // 04:05..
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Jan 05, 2006, 03:21 AM // 03:21
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#5
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Krytan Explorer
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-Seed isn't very effective in GvG. Two second cast makes it bad for spikes, and and team that knows about switching targets will just avoid a seeded target.
It's not really there to stop spikes, it buys monks enough time to spike with vamp gaze is what it does.
- There's no Infuse? No boon prot? How are you going to stop spikes?
Very well. Oh, and with wards, gale, diversion, aegis, prot spirit, and Word of Healing. I think that Infuse is useful, and that could be worked in, but it is rarely more useful than passive defenses and counters.
- You only have one condition removal; and that person can't remove from themselves. I think you should put ailment on another character.
Observe the Martyr that our me/mo carries.
- I don't know if that backline will stand up to pressure. One of them has no e-management; that in itself would be ok if the others could heal well; but there's no much power in the other two as well.
Power yes. Spike healing no. The builds used here heal more for less, but over more time. That time is bought by passive defenses such as Diversion eating up the enemy's skills and smart monks sticking in wards. I consider brains the best form of e. management. That and BiP. We have an e/mo that will be an extra monk against most spike teams, since a lamentable number of spike builds have no runner. The constant healing from that character... hmm, does make spike healing carriable by one of the other monks.
Ok, I think that Orison could be taken off of the first monk in favor of Infuse or heal other. To only be used in case of spike of course. And perhaps, boon prot might replace the Hybrid, so long as the BiPer was good enough to handle making up for a lack of offering.
maybe if the BiPer was given a bit more self-heal The monks could take more powerful and costly things instead of Sig of Devotion. That might work quite well, just a quick change from Shadow Strike to Blood Renewal.
Last edited by Manfred; Jan 05, 2006 at 03:24 AM // 03:24..
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