if you want the unlocked skills......play the damn game .....PvE chars need to unlock......so SHOULD PvP chars........if your not ready to play a game that requires effort please visit the following link ..... www.nickjr.com
otherwise, spend more time earning faction & less time complaining.
i have 4x PvE chars & i can earn 10,000 faction in a few hours....if not less depending on group......& i dont even need bloody faction
have a nice day
No argument for the debate, flaming, and obviously you don't know what you are talking about as you have only PVE characters and no PVP characters. What are doing the moderators?
Please don't bother yourself even to post, next time.
Quote:
Originally Posted by Fantus
he one bitching from the wrong angle is you. Guild Wars was designed so that PvE and PvP character are equally competitive. Read Gaile's post in response to mine on page 2, if you don't believe me. Guild Wars is NOT designed that PvP can only be done with PvP characters and it never will be.
Besides, I am not bitching. You are. I am fine with the current system. Guild Wars is designed for people who like both PvE and PvP. That's why PvE characters need to be competitive.
Sorry, but if it is like this, do not even bother to make a PVP character creation system, then. Anet should make only PVE characters and so on. If creating a PVP character is not a shortcut to PVE, then it simply doesn't have the purpose to exist. I mean, if, to make a N/Me PVP character, I need a N/Me PVE character who unlocks all, which will in addition have better-looking armor/weapons, I really don't see the point of making such a PVP character after that! And don't say make a M/Me then a R/N, to make a PVP N/ME, it takes simply 2 times more time.
I am a casual player. That is to say I have a life, a girlfriend to take care, a job etc..
I bought Guild wars because:
"... Guild Wars is a competitive online roleplaying game that rewards player skill more than time played." http://www.guildwars.com/press/pr13-10-01-06.html
But, it is simply not true. The more you will play PVE, the more you will unlock skills/mods and the more you will be competitive. Skill has nothing to do with that.
If a skilled newbie PVP interested come to GW, he will be unable to compete against PVE'ers who unlocked all runes/mods/skills after .
Sorry, but it is plainly true.
So the statement from GW release is COMPLETELY FALSE, wrong, inacurrate, irrelevant, whatever. It's called in my country "lying advertising" (best translation I found) and is prosecuted by law.
Not that I will not do a Lawsuit to Anet, but if finally a Company decide to make a REAL game where skill>time played (which IS NOT YET THE CASE with GW), I will abandon GW with absolutely no regrets, as I have no time to run every double profession through PVE to unlock every skill, and I need only one character to explore the so beautiful GW world (which i think need a deeper history/world scenario) and who will by my virtual hero.
Again, I don't want to make an UAS PVP-only "special edition" only for PVPers. I want this UAS implemented in EACH GW ACCOUNT. So a PVE only player could do PVE, a PVE/PVP player (like me) could make a PVE character and when it comes to do PVP with friends have everything unlocked to fit my role, and for PVP-only players to have immediate access to everything without being forced to do PVE. In fine, that every player would have the choice corresponding to his playing style.
No more, no less.
Oh em gees, before making a n/me you need to spend half an hour earning faction? Those Anet nazis.
If your play style is the "instant gratification" play style, tough bunnies. Go buy money on ebay and get kicked from the game if you want instant gratification. But don't make playing both pve and pvp impossible just because of your whim.
Oh, and one last thing: YOU ARE NOT FORCED TO PLAY PVE. Step 1: Use a precon. Step 2: earn faction in CA. Step 3: use that faction to mod your precon to your satisfaction. Or is that too limiting for you?
Oh em gees, before making a n/me you need to spend half an hour earning faction? Those Anet nazis.
Quote:
Originally Posted by Manfred
Oh, and one last thing: YOU ARE NOT FORCED TO PLAY PVE. Step 1: Use a precon. Step 2: earn faction in CA. Step 3: use that faction to mod your precon to your satisfaction. Or is that too limiting for you?
Bullshit. Buy a new account.
Try to gain faction with a premade in half an hour yourself before talking such crap.
Get pawned because
1)premades are crap
2)you have not the correct runes
3)You have not the correct mods
And yes, spend half an hour to be owned because of your crappy premade -with no faction gain, anf if ever you gained some faction, you would have a lot less than you could have by playing PVE. But this has already been discussed without any valuable counter argument. Read again th whole thread.
To gain faction, you need to win. To win, you need best mods/runes/skills unlocked. Try to understand where is the problem by yourself. If you can.
Quote:
Originally Posted by Manfred
If your play style is the "instant gratification" play style, tough bunnies. Go buy money on ebay and get kicked from the game if you want instant gratification. But don't make playing both pve and pvp impossible just because of your whim.
You don't understand anything of what have been said here, or you didn't read.
Please re-read the whole thread with arguments against/for and post constructive arguments.
The one bitching from the wrong angle is you. Guild Wars was designed so that PvE and PvP character are equally competitive. Read Gaile's post in response to mine on page 2, if you don't believe me. Guild Wars is NOT designed that PvP can(could) only be done with PvP characters and it never will be.
Besides, I am not bitching. You are. I am fine with the current system. Guild Wars is designed for people who like both PvE and PvP. That's why PvE characters need to be competitive. The only solution to that problem would be to have UAS people play on another server and offical word is that Anet is not going to do that. Can't you guys just accept that and move on?
I am going to try not to turn this into a flame war and I think the honest solution is that we see the game from completely different angles. But faction has made it so that PvP can only be done with PvP players.
And as far as me bitching... No... It is anger that most likely stems from that lack of common ground we share. I am fuming that you, and others, can't see what an UAS version would do for PvP... And I'm assuming that the PvEers are getting agitated because we can't see it from your point of view.
My best solution is to give 1-3 extra char slots... More with chapter 2 maybe? This is gives the freedom for PvE people to keep their PvE characters but still give the advantages of using PvP unlocks on a slot. Do an UAS for every account and there you go. I am not trying to skip out on having to work for something in the game... I just want what the game has to offer: PvP.
Wow this is one of those monsters that could go forever anyway....
The a basic point is anet promised skill not hours played will be rewarded but its just not so(if you buy the game only to pvp). Lets see 1st off u have to use a premade good luck getting the 5k at least for runes, then another 10k for a real skill bar. So 15k from playing CA,most ppl will not want a premade in TA,that will take while and be quite frustrating. And thats only for one decent build. THen you have to play that till u get your next 10 and so on.
The other thing is that the current system stifles creativity in pvp. When u do get faction u go buy the leet skills everyones using. There are a lot of builds people would like to test but why give up hard earned faction to test out a build that ends up not working. Then u go Man i should have just bought the skills everyones using and ran their builds.
I do see that ppl who pve see an all unlocked as unfair; but this arugment is not about ppl defintion of "fair" its about the way the game was said to be and its not.
Fun thread. Let me add my two cents. First off a fully unlocked pvp version of the game would be no fun I think. Before I was fully unlocked pvp held a very wide array of things I looked forward to at the end of a match. Depending on what pvp I was doing I could 1.) look forward to my accumulation of fame, or 2.) marvel at my slightly higher guild rank. But regardless of which I was doing, there was always the added joy of being like a kid in a candy shop with my faction at the priests of balthazaar. I did almost no pve at all and, in fact, have not to this day completed the game with any single pve character. I'll have to work some more at pvp to get all the new skills????? So? It's dull not having anything to spend faction on now. I still find myself going to the Preist of Balth. in tombs after every run, just out of habit. PvP players having to unlock skills with faction isn't a punishment, it's a reward. It gives you something to strive for, and thats half the draw to PvP in the first place. "Ooo I want that emote" or "Ooo I want that new skill." or "Ooo I want that Guild rank." Thats what makes PvP COMPETITIVE. If Anet handed me a couple hundred some odd new skills off the bat they'd be crippling my ability to utilize every skill to it's best strategic applications. It is always better to have to make due with what you have fully before getting more. Thats why you see skills that everyone overlooked suddenly become key in dominating a particular aspect of PvP, because someone looked into it a bit more. Besides, faction isn't that hard to get. Especially if you "love" pvp'ing so much. Have fun being an Assassin doing a back stabby skill before worrying about being a Ritualist doing some spirity skills.
I do see that ppl who pve see an all unlocked as unfair; but this arugment is not about ppl defintion of "fair" its about the way the game was said to be and its not.
a skilled 200 hour player can beat an unskilled 1000 hour player so what the **** are you bitching about.
it says skill over time not no time at all
the uas was there for a weekend for testing and stated as a TEST not a god given right for the impatiently impared sugar bowl crowd of so called hyper competitive people who cant take time to unlock skills
a skilled 200 hour player can beat an unskilled 1000 hour player so what the **** are you bitching about.
You really don't get the point. PVP players here are talking about being forced to do PVE to unlock PVP skills/mods/runes.
Quote:
Originally Posted by Loviatar
it says skill over time not no time at all
The "time spent" should be only devoted to practice and perfect a player. Not to "farm" PVE to unlock everything to START to compete.
Quote:
Originally Posted by Loviatar
the uas was there for a weekend for testing and stated as a TEST not a god given right for the impatiently impared sugar bowl crowd of so called hyper competitive people who cant take time to unlock skills
The "impatiently impared sugar bowl crowd of so called hyper competitive people" didn't mean anything like this, did he?
Quote:
Originally Posted by Loviatar
UAS WONT HAPPEN
And so this game has nothing to offer comparatively to other MMORPGs (such as DAOC, WoW) except for the no-monthly fee and a pretty well balanced skill system. And is not what it was meant to or presnted like.
To Sephir Demange: the reward system is good for PVE part of the game, and I like it too... In PVE.
When it comes to PVP, you want to compete with others, and having exactly the same weapons than your opponents is the basis to practice your skill. Which is not the case as you do not have the same skills/mods/runes than your opponents until you unlock everything in PVE.
The current faction system simply allow you to get pawned repetedly until you have enough faction to build a decent PVP character, which is by far more boring way to do than to do PVE.