Dec 24, 2005, 08:44 PM // 20:44
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#21
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by Sol_Vie
As was said before, that's an urban legend. With Marksmanship you do get a higher chance to critical though (read the description of Marksmanship).
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http://www.guildwarsguru.com/content...nics-id674.php
According to that table, mastery above 12 does in fact increase damage. If you would be so kind as to point me to the location where this is shown to be an "urban legend", I would be most thankful, as I can find nothing like that using search, though I have been somewhat out of the loop for a bit.
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Dec 24, 2005, 09:25 PM // 21:25
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#22
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Academy Page
Join Date: Jun 2005
Location: Grid Sector X-223b
Guild: Carebear Club [wuv]
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Levels in a weapon based attribute show diminishing returns past level 12, but they do increase your damage. If I remember correctly, at level 12, you do 100% and at level 16 you do 115% damage. This is in addition to increasing your chances of a critical hit.
As long as you meet the requirement on your weapon, you do the listed damage (plus any other mods, etc.). If you dont meet the requirement, you do the same damage as if you were using a starter weapon of that type- e.g. 3-5 damage.
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Dec 25, 2005, 10:05 PM // 22:05
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#23
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Krytan Explorer
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The shields can come in quite handy for squishies, if you're getting attacked and need some more armour, due to their low req.
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Dec 25, 2005, 11:27 PM // 23:27
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#24
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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isnt that bow purple?
YOU MEAN THEY CAN BE DYED TOO?
woot
and i mean, come on.....gingerbread....once dried, its hard as almost dwarven trail rations, and man, that is halfway to dwarf stone bread.....
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Dec 26, 2005, 01:15 AM // 01:15
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#25
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Wilds Pathfinder
Join Date: Sep 2005
Location: Lions Arch
Guild: Minions of Kronos
Profession: N/Me
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I have costumized some of the weapons and they get much better (20%), so the candy bow gives 18-18 dmg with no req
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Dec 26, 2005, 11:35 AM // 11:35
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#26
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Damage the weapon deals is dependent on your attribute level. Higher attributes in a weapon mean higher damage. This is completely independent of the weapon's requirement though. Additionally going past 12 in an attribute doesn't gain you a whole lot of bonus damage. The reason people push a weapon attribute to 16 is for the increased critical chance as those criticals really hurt.
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Dec 26, 2005, 12:06 PM // 12:06
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#27
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by Warskull
This is completely independent of the weapon's requirement though.
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Once you meet the req.
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Dec 26, 2005, 04:41 PM // 16:41
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#28
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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mmmm.....candy weapons *munch*
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Dec 26, 2005, 08:49 PM // 20:49
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#29
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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I love these items ^_^
Usefulness chart:
1.Candy Cane Bow
2. Candy Cane Wand
3. Candy Cane Staff
4. Candy Cane Sword/Ax (they're exactly the same)
5. Candy Cane Hammer
The Bow is super cool for a ranged weapon for a warrior and a trapper and many other melee guy.
The Sword/Ax is cool for IW mesmers
The Wand and the staff are good for PURE healers/Prot (like the E/Mo healer/protecter)
I don't know a good use for the Hammer can anyone think of one
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Dec 26, 2005, 10:22 PM // 22:22
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#30
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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I can! Beating Something to death with a lump of sugar. TAKE THAT, FOUL BEAST!
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Dec 26, 2005, 10:31 PM // 22:31
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#31
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Candy wands are clearly the best, as unlike bows and melee weapons they use your character level instead of a weapon attribute to figure out their damage. Your trapper can wand people for 10 with the CCWand while the CCBow hits for 5 with no Marksmanship, while firing slower and taking up two hands. It's not the Nolani Fire Wand but it's a good adrenaline charger. It's the one christmas item with long term PvP implications, methinks.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Dec 30, 2005, 07:10 AM // 07:10
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#32
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Lion's Arch Merchant
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Even though it's not a weapon, I'd say that the candy shields are the most useful christmas item. A ranger runner can get pretty decent armor, for no attributes into tactics/strength. Its also useful as a caster - when you don't need the energy/bonuses from the focus item you can get a bit of extra armor.
After that the wand is definitely the second best, that trapper example sums it up since there are no wands/staffs that will do good damage from a trapper.
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Dec 30, 2005, 10:49 AM // 10:49
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#33
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Candy cane bows are fun on monks in ranger spike
I do like 29 damage with mine with the added orders xD
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Dec 31, 2005, 03:10 PM // 15:10
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#34
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Ensign
Candy wands are clearly the best, as unlike bows and melee weapons they use your character level instead of a weapon attribute to figure out their damage. Your trapper can wand people for 10 with the CCWand while the CCBow hits for 5 with no Marksmanship, while firing slower and taking up two hands. It's not the Nolani Fire Wand but it's a good adrenaline charger. It's the one christmas item with long term PvP implications, methinks.
Peace,
-CxE
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I'm thinking you're mistaken on the fact that, Candy Cane Bows/Axes/Swords have NO requirement. If you're not, sorry then.
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Dec 31, 2005, 07:15 PM // 19:15
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#35
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Kabale
Candy cane bows are fun on monks in ranger spike
I do like 29 damage with mine with the added orders xD
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Cool Idea I'll be taking that one
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Jan 01, 2006, 11:39 AM // 11:39
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#37
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Quote:
Originally Posted by Evil_Chyros
We'll take Candy Bow as an example...
- No requirements. Less requirement = more damage.
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Ok, I am going to explain this very clearly to you. This is one of the most persistent myths in GW, and it is completely false. Let us look at some examples:
Suppose we have two rangers at the same level with 15-22 bows, of equal level, firing on the same target. Suppose Ranger A has a req 9 bow and Ranger B has a req 12 bow, and both have 12 skill. In this scenario both rangers will do the same amount of damage. The amount of damage you do is independent of the requirement of the bow.
Now suppose we have the same two rangers with 15-22 bows, of equal level, firing on the same target. Suppose Ranger A has a req 9 bow and Ranger B has a req 9 bow, and Ranger A has 12 skill, and Ranger B has 9 skill. Ranger A will do 30% more damage. The amount of damage you do does depends on the skill of the user.
Now finally, suppose we have the same two rangers with 15-22 bows, of equal level, firing on the same target. Suppose Ranger A has a req 9 bow and Ranger B has a req 9 bow, and Ranger A has 12 skill, and Ranger B has 0 skills. Ranger A will do significantly more damage than Ranger B. If you do not meet the requirement of the bow, your damage drops of precipitously but otherwise the requirement of the weapon has no effect!
So, the candycane bow, will do with a skill of 0, 5.3-5.3 damage. This is probably better than any other bow being fired at a marksmanship of 0, but it still pretty pitiful.
Everyone clear now?
Rico
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Jan 01, 2006, 02:16 PM // 14:16
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#38
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Krytan Explorer
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Rico... 0 req... That means anyone meets the minimum requisite. Which means <gasp> you do the 15-15. Which is the damage of the bow.
Your psuedo logic was good, until you forgot that the CC Bow has no Req. Req 0. IE your example doesn't apply.
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Jan 01, 2006, 03:41 PM // 15:41
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#39
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by pagansaint
Rico... 0 req... That means anyone meets the minimum requisite. Which means <gasp> you do the 15-15. Which is the damage of the bow.
Your psuedo logic was good, until you forgot that the CC Bow has no Req. Req 0. IE your example doesn't apply.
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In a way you are both right:
Yes, anyone gets to deal 15-15 damage with the bow as a base damage.
However, against an AL of 60, you will deal 35% of the base damage with a 0 marksmanship, since weapon mastery scales the damage modifier; thus the 5.3 listed.
The wand is thus the best weapon, since wands deal their damage based on the user's level - at level 20 you will deal 10-10 damage with the wand, more than with any other weapon (assuming a lack of required attribute - obviously a 16 hammer warrior will deal more with the candy hammer)
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Jan 01, 2006, 08:03 PM // 20:03
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#40
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Academy Page
Join Date: Jul 2005
Guild: KISS
Profession: Mo/Me
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the best candy weapon for me would be the candy cane axe as it is 10-10 damage which exceeds the minimum damage of a normal axe which is 6-**
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