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Old Dec 13, 2005, 04:59 AM // 04:59   #41
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It all depends on what conditions you want to place.
Anyway, this is not about conditions here! It's about 100 Blades.

So if you are going to comment on how swords don't have enough skills for good damage output and some other crap - take into consideration Hundred Blades.
http://www.guildwarsguru.com/skill/103-hundred-blades
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Old Dec 13, 2005, 05:19 AM // 05:19   #42
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Quote:
Originally Posted by Guardian of the Light
Although that cricitical hit thing had a good point its still a rare hit.....
You crit on every hit against a moving target. Players are not static like pve monsters.
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Old Dec 13, 2005, 05:23 AM // 05:23   #43
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Quote:
Originally Posted by Phades
You crit on every hit against a moving target. Players are not static like pve monsters.
Though it is hard to hit a guy whos running so critical hit isn't exactly helpful
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Old Dec 13, 2005, 05:55 AM // 05:55   #44
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Not if he is snared.
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Old Dec 13, 2005, 07:44 AM // 07:44   #45
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If you critical hit on an attack skill, that attack skill gets the bonus damage from the +4 weapon attributes too correct? In which case a final thrust on a moving foe at less than 50% would really pile on the damage.

Or if you have speed buffs to catch him, ie sword warriors running around charging your whole team and still doing loads of damage...
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Old Dec 13, 2005, 09:56 AM // 09:56   #46
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Quote:
Originally Posted by Divine Elemental
didnt iway originated via Hammer

all 8 wars Back Breaker from PuG guild?
is it not?

http://www.guildwarsguru.com/forum/s...ad.php?t=55440

this is the thread from the first time I'd ever heard about this tactic.
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Old Dec 13, 2005, 11:48 AM // 11:48   #47
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critical hit, when someone runs you deal extra damage.
But heard something that when you strafe it won't be a critical hit. That's very useful if that's true, because I always strafe because they don't do critical hits on me. But is this true or not?
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Old Dec 13, 2005, 02:48 PM // 14:48   #48
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Yer, again. Hundred Blades anyone?
Means if you use it at a running foe, you get 2 criticals... not one.
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Old Dec 13, 2005, 03:01 PM // 15:01   #49
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I'm a bit confused here.

Do you agree with the premesis that axe warriors do more damage than sword warriors? If you do, then what exactly is the argument about.

If you dont, you claim that the elite Hundred Blades does more damage. From experience, i disagree strongly.

But if all you want is a way to creatively modify IWAY builds, why not add the 'bunny hopper' build that alot of guilds use, the R/W using a hammer and a pet? Since you can expect alot of your attacks to be blocked, it seems ideal for that build.

Or why not add 2 trappers using QZ, your sure to create energy problems for monks that spam Restore Conditions.

I guess i just dont see the fascination you all have with sword warriors.

Quote:
didnt iway originated via Hammer

all 8 wars Back Breaker from PuG guild?
is it not?
I played in one of the first IWAY builds, (not with Transformers Armada, but literally the day aftera) and it was 7 W/R with pets and 1 necro. originally.
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Old Dec 13, 2005, 03:17 PM // 15:17   #50
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cadet... just read all the posts above.
there are calculations on damage with hundred blades and eviserate.

or should I explain you what orders mean?
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Old Dec 13, 2005, 10:17 PM // 22:17   #51
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This reminds me of the Cleave vs Eviscerate debate. Eviscerate just wins all the time because of the huge damage and deep wound. *shrug*
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Old Dec 13, 2005, 10:56 PM // 22:56   #52
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Reason why Axe: people generally don't expect IWAY players to be skilled in the first place. Nor do they expect them to follow targets. Axe gives highest spike damage so you can just have 6 Warriors blindly running around hitting seperate targets and still get kills. No skill required.

Sword can work great (final thrust) combo/focus spike. Axe Warrior --> Evis + Exec while Sword War --> Hundred + Galrath (target should have HP<50% --- don't assume target started at full health) ---> Sword Warrior: Final Thrust, Axe Warrior: Penetrating Blow. Yields more damage than 2x Axe (Deep wound won't stack).

Hammers can be good too for the knockdown. You really only need 1 Hammer guy though. Any more and you're better off just using a team of Thumper Bunnies (R/W's) instead of IWAY.

Last edited by Hiryu; Dec 13, 2005 at 11:02 PM // 23:02..
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Old Dec 14, 2005, 05:18 AM // 05:18   #53
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I like IWAY groups now. It's free fame.
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Old Dec 14, 2005, 05:29 AM // 05:29   #54
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Quote:
Originally Posted by Phades
Not if he is snared.
by hamstring

Quote:
Originally Posted by a cadet
This reminds me of the Cleave vs Eviscerate debate. Eviscerate just wins all the time because of the huge damage and deep wound. *shrug*
*rolls eyes*

I am so tired of saying this! DEEP WOUND DOESN'T STACK!!!!! Thats why its better to have 2 pure damagers and 2 evisers.

Last edited by Guardian of the Light; Dec 14, 2005 at 05:31 AM // 05:31..
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Old Dec 14, 2005, 10:52 AM // 10:52   #55
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lol i've just read this entire post and it just cracks me up to see so many morons say

"BUT WHAT ABOUT THE DEEP WOUND!!!"

even when its so clear that they dont stack.

It seems to me that the only purpose of having all axe warriors is because your group is badly organized and full of noobs. I'd love to try 2 swords, 2 axe 2 hammers personally.
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Old Dec 14, 2005, 03:04 PM // 15:04   #56
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I think the reason that we have so many morons on the ax side is because they have NO idea how IWAY works .

But there are some who gave we some good agruements......even though axes needs to put in some good agruments because sword is showing to be more and mroe useful in IWAY.

I've been in a group in which the leader was a sword warrior the first reaction of the ax warriors was "SWORD NOOB" but it didin't make much differance.
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Old Dec 16, 2005, 04:59 AM // 04:59   #57
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Default Final Report Of Swords In Iway

I have just tried a sword IWAY it is not only a decnet weapon IT COULD BE BETTER FOR THE BUILD!!!

I was running 100 blades as the elite and had a vamp sword hilt.

I KILLED BALLS whenever we had a crowded situation my 100 blades would spread to almost every one. I faced a group with resmers (could be test build) in a ball formation and EoE + 100 Blades + Spike Damage KILLED them IN A MATTER OF SECONDS!!!

Also 100 Blades is what I suggest for any swordman's elite because it not only is good at doing damage it can get you a large bit of health! Vamp hilt adds to this.

I am slowly seeing an acceptance of sword in IWAY the myth I think has been defeated if this debate has help it or not I don't know.

Unless anyone has also tested swords in IWAY and has found hard evidense that is not working with my Build (for attack skills I used 100 Blades + Final) feel free to talk.

Now I consider sword good in IWAY but hammer is still up for debate.
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Old Dec 16, 2005, 01:25 PM // 13:25   #58
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I have been using sword in IWAY for quite sometime. And ridiculed quite often. Most players cant tell me why the axe is the best, only that it is what you use in IWAY. I will have to try the Vampiric Mod...I use Zealous and Defense on my Droknars Sword.

I will even use Watch Yourself on occasion in my IWAY build. Sometimes ridiculed about that. But is nice when facing another IWAY team.
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Old Jan 06, 2006, 05:38 AM // 05:38   #59
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Quote:
Originally Posted by Gikya Boshisho
lol i've just read this entire post and it just cracks me up to see so many morons say

"BUT WHAT ABOUT THE DEEP WOUND!!!"

even when its so clear that they dont stack.

It seems to me that the only purpose of having all axe warriors is because your group is badly organized and full of noobs. I'd love to try 2 swords, 2 axe 2 hammers personally.
What a big debate.. Gikya is even whipping out the "M" bomb. Due to the 1st post which is a simple 1v1 comparison of sword vs axe, people are responding that you forgot to add deep wound into the eqution [which you did]. I don't think they are arguing that depwound stacks; no hex, condition or enchantmant in the whole game can stack, especially not deep wound...

You don't need to flip out just because this is a debate, take a breather.

As for all-axe-iway, the rationale is simple that you need to maintain deep wound, in the case of a mend or restore. Sure bleeding is a neat cover, but it may be to fallible [although maybe not, it isn't tested], and most anti-iway teams use restore anyways. That being said it helps to have a cripple on a stick, as well as an interrupt - even seeking blade helps since aegis, SOD, and guardian are so prevalent.

I would recommend at least 1 sword in the group, but splashing in hammers might not be a good idea unless they are comfortable with shutting down their target[s] before your party gets spiked out.
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Old Jan 06, 2006, 08:31 AM // 08:31   #60
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"Charge!" is a more compelling reason than Hundred Blades to run Swords over Axe.
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