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Old Jan 10, 2006, 03:16 AM // 03:16   #1
Wilds Pathfinder
 
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Location: New York City
Guild: Wisdom of the Raven [MyM]
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Default Power's NEW(Yet again) Tombs Build

Hey guys, I have come up with a pretty cool build and I think it would work relatively well. So here it is.

Player Allocation:
2 N/Me
2 W/E
1x Me/E
1x Mo/Me
2x Mo/N

N/Me # 1

Feast of Corruption {E}
Desecrate Enchantments
Malaise
Weaken Armor
Parasitic Bond
Drain Enchantment
Price of Failure
Rez Signet

N/Me #2

Feast of Corruption {E}
Desecrate Enchantments
Suffering
Drain Enchantment
Enfeeble
Rigor Mortis
Defile Flesh
Rez Signet

W/E #1

Eviscerate {E}
Distracting Blow
Exec. Strike
Shock
"Watch Yourself!"
Frenzy
Sprint
Rez Signet

W/E #2

Eviscerate {E}
Exec. Strike
Penetrating Blow
"Fear Me!"
Frenzy
Shock
"Shields Up!"
Rez Signet

Me/E #1

Migraine {E}
Conjure Phantasm
Arcane Conundrum
Gale
Blackout
Ethereal Burden
Power Leak
Rez Signet

Mo/N #1

Offering of Blood {E}
Divine Boon
Heal Other
Dwayna's Kiss
Healing Seed
Infuse Health
Holy Veil
Healing Touch

Mo/N #2

Offering of Blood {E}
Divine Boon
Reversal of Fortune
Guardian
Aegis
Mend Ailment
Shielding Hands
Prot. Spirit

Mo/Me #1

Martyr {E}
Reversal of Fortune
Shielding Hands
Mend Ailment
Draw Conditions
Guardian
Aegis
Holy Veil


There it is guys, some critique would be appreciated, This is untested but anyone who wants to volunteer and test it, just ask .
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Old Jan 10, 2006, 05:58 AM // 05:58   #2
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Location: California
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Profession: W/
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= result of my tips
wild blow on one warrior would be nice, also 'fear me' on both to be more effective


first of all heres a more effective migrane build

Me/E #1

Migraine {E}
Conjure Phantasm
Arcane Conundrum
Leech Signet
Power Spike
Power Leak
Mantra of Persistence
Rez Signet

no need for boon on the monks, also here are some very effective builds for monks

Mo/Me #1

Inspired Hex
Infuse Health
Orison/Dwaynas Kiss
Holy Veil
Healing Seed
Heal Party
Spell Breaker
Channeling

Mo/Me #2

Inspired Hex
Word of Healing
Orison/Dwaynas Kiss
Other
Heal Party
Healing Seed
Holy Veil
Channeling


Mo/Me #3

Inspired Hex
Martyr {E}
Reversal of Fortune
Mend Ailment
Guardian
Aegis
Holy Veil
Channeling

might throw in another migrane mesmer for one of the necros, and switch a necro to tainted + death dmg + corpse control, and this build isnt lookin too shabby

the best way to find out if its good, is to go test test test!

Last edited by Senator Tom; Jan 10, 2006 at 06:01 AM // 06:01..
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Old Jan 10, 2006, 07:20 AM // 07:20   #3
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Profession: N/Me
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This build wont be passing the relic run stage im nearly sure, or be able to defend alter vs 2 teams.
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Old Jan 10, 2006, 07:33 AM // 07:33   #4
JR
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If you are going to criticize a build, try and be constructive.
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Old Jan 10, 2006, 08:53 AM // 08:53   #5
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Quote:
Originally Posted by JR-
If you are going to criticize a build, try and be constructive.
Ok....

I will just give some tips on what a build needs to be halfway decent in tombs atm

1. Warrior Defence (IWAY)

Current : Price of failure and enfeeble on the build isnt enough to face IWAY with

Need : You got lots options here (Trapper, water ele, Warder, Illusion mesmer, curse necro or all of the above)

2. Caster Shutdown

Current : You have 1 migrane mesmer that will have his hexes stripped so fast you wouldnt believe

Need : This depends on your build a lot, if lots hexes then migrane is fine, otherwise you need to look at diversion or energy denial etc

3. Offence

Current : You have plenty offense in the build

4. Alter Skills

Current : Guardian, Gale

Need : Guardian and gale is the basics, a lot of people would take spell breaker too, depends how confident your monks are. Oh and you need defence power to hold off two teams, 1 of which is 99% guaranteed to be IWAY...

5. Relic Runs

Current : Ethereal Burden, Gale

Need : basically a earth warder is your best friend here, if you cant fit that into the build then you need some good offensive tactics.

6. Ranger Spike defense

Current : price failure, gale, migrane, shields up

Need : A lot of stuff that works vs iway will work here too, blurred vision is the ultimate anti ranger skill but its hard to fit into a build.


Theres actually more than that but thats a good starting point, your balanced teams needs to address these issues, or atleast the no1 issue which is IWAY.

Oh and your monks need new skills, 2 heal 1 prot
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Old Jan 11, 2006, 07:24 AM // 07:24   #6
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Quote:
Originally Posted by E Power
Hey guys, I have come up with a pretty cool build and I think it would work relatively well. So here it is.

Player Allocation:
2 N/Me
2 W/E
1x Me/E
1x Mo/Me
2x Mo/N

N/Me # 1

Feast of Corruption {E}
Desecrate Enchantments
Malaise
Weaken Armor
Parasitic Bond
Drain Enchantment
Price of Failure
Rez Signet

N/Me #2

Feast of Corruption {E}
Desecrate Enchantments
Suffering
Drain Enchantment
Enfeeble
Rigor Mortis
Defile Flesh
Rez Signet

W/E #1

Eviscerate {E}
Distracting Blow
Exec. Strike
Shock
"Watch Yourself!"
Frenzy
Sprint
Rez Signet

W/E #2

Eviscerate {E}
Exec. Strike
Penetrating Blow
"Fear Me!"
Frenzy
Shock
"Shields Up!"
Rez Signet

Me/E #1

Migraine {E}
Conjure Phantasm
Arcane Conundrum
Gale
Blackout
Ethereal Burden
Power Leak
Rez Signet

Mo/N #1

Offering of Blood {E}
Divine Boon
Heal Other
Dwayna's Kiss
Healing Seed
Infuse Health
Holy Veil
Healing Touch

Mo/N #2

Offering of Blood {E}
Divine Boon
Reversal of Fortune
Guardian
Aegis
Mend Ailment
Shielding Hands
Prot. Spirit

Mo/Me #1

Martyr {E}
Reversal of Fortune
Shielding Hands
Mend Ailment
Draw Conditions
Guardian
Aegis
Holy Veil


There it is guys, some critique would be appreciated, This is untested but anyone who wants to volunteer and test it, just ask .
Have 1 Monk SB + Infuse
1 Monk Martyr + Mend
Prot SoD BaM! solves ur iway + ranger spike needs...

spiking with FoC.. eh.
id rather take 1 ELe and 1 Nec.
a Earth Ele for your mistakes and a slow prot
the nec to shutdown any Warrior heavy Build.

asuming the N/E has Windborne
Earth Ele has Gale + Foes.. = Stable Running Relics.

kinda having 1 Migraine mesmer is just as much as having another Offense.
for another i think you should add a Utility Ranger / AoE Edenial Mesmer...
so the build will look more likely like

2 W/E
Frenzy
Sprint
Eviscerate
Shields Up
Executioners
Shock
Res Sig
Fear Me ( I Dont Like This >_> ) / Wild Blow ( Preferably )


1 E/XX
Ward Against Foes
Gale
Ward Against Melee
Earthquake
Aftershock
Res Sig
Ob Flame
Glyph of Energy


1 N/E
Windborne Speed
Spiteful Spirit
Price of Failure
Ressurection SIgnet
Shadow of Fear
Blured Vision / Well of Profane
Parasitic Bond
Well of Profane


3 Monks

(1)
Spell Breaker
Infuse Health
Orison
Kiss
Seed
Other
Holy Veil
Inspired Hex / Heal Party ( Preferably , If E Management is Good )


(2)
Heal Party
Orison
Martyr
Mend
Kiss
Seed
Holy Veil
Aegis


(3)
Guardian
Shield of Deflection
Prot Spirit
Reversal of Fortune
Convert Hex
Holy Veil
Mend Ailment
Shielding Hands.

1 Me/N
Consume Corpse
Energy Surge
Energy Burn
Mindwrack
Res Sig
Arcane Echo
--------
--------

Thats Just Me Tho
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Old Jan 11, 2006, 08:17 AM // 08:17   #7
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ya that build will get owned by iway and in a relic run :\
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Old Jan 12, 2006, 02:34 AM // 02:34   #8
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Just some minor thoughts i had reading about your build:

On the Necros, possibly consider adding Mantra of Resolve. Since im guessing you plan on spiking with Feast of Corruption, you may want to be sure you arent blocked from doing any real damage from good interuption. Also, note that Price of Failure is a 3 second cast, it not only is a bit like waving a red flag saying "please interupt me", but it may also force you to stay in one place for a long amount of time. You may want to consider replacing it with something like Faintheartedness, which has a similary debilitating effect on a Warrior, while only taking 1 second to cast.

On the Warriors, personally i dont think "Watch Yourself" will do much good, possibly replace that for Axe Rake giving you at least *some* kind of snare?

On the other Warrior, how much do you put in Tactics (for "Fear Me"?) I found that to get the full -4 energy from it, while still maintaining the 16 Axe Mastery and a decent amount in Strength i had to use 2 Superior Runes. If you went with -3 energy for "Fear Me", possibly you can switch that slot to a R/W? You would sacrifice some damage, but you would get more from the "Fear Me". Personally, i would drop the concept and take a Warrior (either W/_ or R/W) with Charge, and possibly a Hammer or a Sword.

On the Mesmer, you seem to take few interupts, and oddly you take Blackout. I dont think that Mesmer would be terribly usefull, you already have cover hexes from the Necros, so you could possibly take a build consisting of Migraine, Ethereal Burden (If you want to, i dont think its a good idea), and the 5 interupts? In my opinion, a Domination Mesmer would work better for added pressure in the build.

And one last comment, Shielding Hands is a somewhat outdated skill these days, it used to be very usefull against smiting, since it reduced the damage from Balthazars Aura to near 0. These days, i dont think you will see players concentrating that much pressure comprising of as many small amounts of damage, sharply reducing the effectiveness of Shielding Hands. And the nail in the coffin is, it doesnt have any effect on Orders! (They do the full damage regardless, meaning it is barely usefull vs IWAY's, or even Ranger Spike).

Anyway, sorry if it was a bit too long. Not a bad build concept, however
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Old Jan 15, 2006, 10:39 AM // 10:39   #9
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W/E #2
This guy needs sprint, running frenzy without another stance to cancel it is extremely dangerous. I suggest dropping "fear me" for it. You don't have enough energy denial or attrition to really stress the enemy monk energy pool. As a result fear me won't really be felt.

On the necros:
Your hexes tend to have long recharges and not a lot of synergy. I suggest slightly rethinking them to get more out of them.

On the mesmer:
Don't run blackout on this guy. Run another interrupt instead. He is better off spreading hexes like nuts.

On your monk line:
This needs a lot of work. Boon heal monks have a tendency to overheal. I suggest a pure heal monk. The boon prot is alright. However I would advise dropping shielding hands for signet of devotion or holy veil. The recharge on the skill is extremely prohibitive. I don't think you need a second active prot with a boon prot in the build either.
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