Jan 09, 2006, 07:48 AM // 07:48
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#1
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Pre-Searing Cadet
Join Date: Dec 2005
Profession: Mo/Me
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Should running in PvP be a suspendable offense?
Greetings everyone,
This is to talk about whether or not "runners" should be considered "griefers". I bring this up because I have had several 30 minute matches tonight due to people like this. I'm not talking about your runner who runs to try to use his res sig or stay alive those last 5 seconds, I'm talking about people who bring skills into competition for the sole purpose of griefing.
Though my personal belief is the Arenanet should suspend anyone caught griefing like this as it takes away from the game, I was wondering what you all thought about this issue. I believe that runners are a disgrace to GW and should not have the priveledge to play if they cannot play the game right.
Comments?
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Jan 09, 2006, 07:53 AM // 07:53
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#2
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Frost Gate Guardian
Join Date: Dec 2005
Profession: Mo/Me
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Running around isnt great sportsmanship thats true. And Anet has the problem fixed. It will come in the second Guildwars if we may believe the magazin. Its called the Assassin, she/he can teleport to players and backstab them to death. Also the warrior will get a skill/scout called COURAGE. When he/she uses it the fleeing player will get a ticket to the ground to eat dust.
Before this update, just snare them with pin down or one of the burdens.
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Jan 09, 2006, 07:57 AM // 07:57
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#3
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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*I'm using Wild Blow on Griefer!*
*I'm using Hamstring on Griefer!*
I don't see what the problem is.
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Jan 09, 2006, 08:05 AM // 08:05
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#4
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Academy Page
Join Date: Aug 2005
Location: Pacific Time Zone
Guild: Pheonix Ascension
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If you complain about this directly to A Net and actually get a response, they'll probably tell you that they will not do anything about it because they'll say it's "just another pvp technique" or something.
Heh, it can kind of be a pvp technique; the kind of technique designed to piss off the other team so much and waste so much of their time that they all eventually leave when they can't stand chasing some dip around anymore. A lot of the maps have good snare/body block spots to pin em in, but I usually get runners on my team. Oh, that and sac suiciders and this one guy that was pretty unique, called "the spirit master" or something to that effect, who picked a crevice, walled himself in with high-level spirits, and sat there until all his teammates were dead, at which point the enemy had to slowly chop through his spirit wall to go kill him as he sat there menacingly.
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Jan 09, 2006, 08:18 AM // 08:18
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#5
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
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How can it be effectively monitored, as to whether someone is griefing or "legitimately" playing? My only solution would be to cap the time limits on 4v4 matches.
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Jan 09, 2006, 08:18 AM // 08:18
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#6
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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No.
Pack a snare or just leave and play a different opponent. Some tiny bits of factions aren't worth your time.
I don't like runners any more then the next bloke, but to suspend them for it is silly.
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Jan 09, 2006, 08:25 AM // 08:25
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#7
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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its just another aspect of the game. what do you think the snares are for? snare him cripple him or burden him
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Jan 09, 2006, 08:30 AM // 08:30
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#8
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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if there weren't so many ways to slow down a runner you would have a case. You have to assume a runner every time you enter a pvp match that isn't 8x8. It sucks, I know, but you have to prepare for runners when you are in 4x4 pvp. No way around it.
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Jan 09, 2006, 09:20 AM // 09:20
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#9
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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FWIW I got accused of being a "retard runner" because I kited some guys while I waited for my skills to recharge - that's a whole 20 seconds of running. At normal speed, no speedboosts or anything.
If runners are a problem, bring a snare.
As for time limit on matches, I suppose there isn't one precisely not to encourage people to find some way of avoiding combat.
Last edited by Numa Pompilius; Jan 09, 2006 at 09:22 AM // 09:22..
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Jan 09, 2006, 09:42 AM // 09:42
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#10
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Forge Runner
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Yeah. Some people seem confused as to what running is. If you are being accused of running when you are kiting, they are indeed retarded. What, they expect you to stand still while your skills are recharging?
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Jan 09, 2006, 09:54 AM // 09:54
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#11
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Lion's Arch Merchant
Join Date: Dec 2005
Location: SF, CA
Profession: W/
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One time my guild faced Shameful Spirits in tombs. We were a spike group and what they had were e-degen dot build with spirits. What kept messing our spike up were their spirits that they kept spamming with a Oath Shot ranger. So we ran out of their spirit range and spiked their over-extended people that were out of the spirit range. So we kept hitting them and running, hitting them and running until they ran out of res sigs. After that they called us griefers and whine how poorly our spike was blah blah blah. Nothing wrong with running and gunning, right? We won that match.
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Jan 09, 2006, 09:55 AM // 09:55
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#12
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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Theres nothing wrong with runners, people who have problems with them normally don't have a very diverse group.
If your a ranger in PvP you have skills to take them out or slow them down, or a mesmer can degen and slow them by 50%.
Try a more diverse team as running although a pain in the ass and poor sportsmanship imo, is as valid as any build to win the match, it jsut happens to be one of the easiest things to beat.
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Jan 09, 2006, 10:08 AM // 10:08
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#13
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
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Quote:
One time my guild faced Shameful Spirits in tombs. We were a spike group and what they had were e-degen dot build with spirits. What kept messing our spike up were their spirits that they kept spamming with a Oath Shot ranger. So we ran out of their spirit range and spiked their over-extended people that were out of the spirit range. So we kept hitting them and running, hitting them and running until they ran out of res sigs. After that they called us griefers and whine how poorly our spike was blah blah blah. Nothing wrong with running and gunning, right? We won that match.
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I can't see any problem with what you did from what you've said. Must've been reverend who was overextended. He always does that :P.
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Jan 09, 2006, 10:36 AM // 10:36
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#14
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Wilds Pathfinder
Join Date: Sep 2005
Profession: R/
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Ah this age old debate... if you don't pack a snare then you deserve all you get. Its a game of skill so in the end you didn't have enough skill to beat the other player. If you think "griefers" should be banned, then I will start a petition to ban "non res sig bringers" from playing in CA. They call in random for a reason, you then must cater for that randomness.
Regards
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Jan 09, 2006, 11:08 AM // 11:08
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#15
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
Originally Posted by VGJustice
*I'm using Wild Blow on Griefer!*
*I'm using Hamstring on Griefer!*
I don't see what the problem is.
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The problem is no one has the intelligence to bring snares into pvp.
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Jan 09, 2006, 11:08 AM // 11:08
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#16
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Desert Nomad
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Runners aren't really an issue in 8x8 pvp. It's the "random" 4x4's where running is a major issue because you can't pick your team-mates and chances are you can get in groups with no way to stop a runner. You are beaten before you start so to speak unless you get that timed lava map where running is futile cause the clock will kill you eventually.
In an 8x8 you can specify which people will bring slowing skills. In a random type arena everyone almost has to bring some slowing skill or you risk losing automatically because no one has one or any way to stop a runner. I play a W/Mo and I don't go into a 4x4 arena now without hamstring and while people say hamstring is dumb and useless, I say it's the best runner stoppage in the whole game, cause I also bring a weapon with "lengthens duration of cripple". And once I got a "RANGER" in my cripple, they are dead dead dead and it is rangers that do the most running.
What they don't realize and everyone else should, all that time they are wasting they could be gaining more faction. It's only 25 points of faction, so, if you run into a runner and you know you can't stop him, don't chase him that's what he wants, he wants to grief you, piss you off, make you play his game. Just leave and get in another group and continue on gaining your faction. He'll waste most of his playtime getting 75 faction points and you can have 1000's by that time.
But, if you just must stomp them in the dirt, always bring at least some form of slow. I do and then I beat them silly and then taunt them after the battle is over, let em know how noobish they are.
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Jan 09, 2006, 11:09 AM // 11:09
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#17
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by chippxero
If your a ranger in PvP you have skills to take them out or slow them down, or a mesmer can degen and slow them by 50%.
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Just this morning in Lion's Arch CA I faced a runner.
The issue is that, you can't know what team you will have. We were three warriors and one healing monk this time. I was running a battle rage no-mana build with my G/M, using succor. Battle rage helped me to run fast to hunt down targets, but this ranger runner had Storm Chaser/Drydder's defense, running faster than me and avoiding melee attacks (and we were 3 warriors with a non smiting monk- see?).
Runners can be taken down very easily, generally by degen them to death or by any means to kill from distance (Elementalists, Mesmers, Smite monks, rangers, necros, whatever), PROVIDED YOU HAVE THE RIGHT TEAM.
And in CA, it's near to impossible. I've already fallen with 3 anticasters mesmers with as opponents 3 warriors and a ranger. Bleh, we didn't win, with no spell to interrupt...
Yes you can say "bring harmstring"! But if you are a hammer warrior?
Being a warrior as my primary, I can tell you how it is difficult to come with a complete build, and you know what? It is impossible to do everything by yourself.
You have only 8 skills, 7, if you count the rez signet.
You need A stance to run, 6,
Wild blow to shut down evasion, 5.
A way to heal yourself, 4.
A way to remove conditions/hex (damn blindness), 3.
Maybe a way to cripple fleeing ennemies. 2
You are left without many reasonnable options after that.
Notice that wild blow destroy all your adrenalin, blowing down your spike damage chain or, if you are an axe warrior using Axe rake to criple ennemy, your condition chain.
And if you have a good monk on your back, your self healing/condition removal is useless, as he will do that far better than you. Worst, if your opponent have a monk in his team, he will remove your cripple conditions so your targets will be able to flee, so your cripling attack is completely useless.
My advice is to accept the randomness of CA. If you fall with a team unable to kill a runner ,it's bad luck. But a runner is generally also unable to kill you.
If you have time, just take a book, a beer, a cigarette, whatever.
Let's waste the ennemy runner time. Watch TV, staying near your computer if you can to avoid the runner to kill you while you doesn't pay attention.
If you haven't the time, simply log out and retry.
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Jan 09, 2006, 11:10 AM // 11:10
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#18
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Lion's Arch Merchant
Join Date: Jul 2005
Location: England
Guild: SeS
Profession: Me/Mo
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Unfortunately I have to run alot in pvp - more so in droks when it is a random team and we dont have a monk or i dont know how much i can trust the one i get. So i have to stay alive. A warrior can kill me in two or three hits if i stand there. If im not using a blind/evade i have to run in these situations. Its not to grief its to stay alive.
But yes when its one person left running around to take the piss i agree.
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Jan 09, 2006, 11:16 AM // 11:16
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#19
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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hmm...knockdown...from a distance....gale perhaps? Use it on my warrior all the time, also handy to interrupt those rez sigs.
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Jan 09, 2006, 11:35 AM // 11:35
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#20
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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Quote:
Originally Posted by glountz
(and we were 3 warriors with a non smiting monk- see?).
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I assuming all 3 warriors were w/mo? sure self heals are nice, but i'm betting more than one was running mending, all classes have resonable self heal, i'd drop the /mo and replace it with a class with good slowdown and a different self heal.
You are totally right about you do juset have to accept the randomness of the arena but with the secondaries so easy to change there is a lot that can be done against it.
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