Tombs Smite Build
Its time to bring back those infamous smite groups of the past!!
Tell me what yall think of this build. Im not the originator tho i did tweak it alot. I Came I Saw I Won get's the credit for it.
2 Mo/E
insiteful 20/20 prot staff of enchanting(20%)
14 Divine(12+2)
14 Smiting(11+4)
10 Earth
Glyph of Renewal
Divine Spirit
Reversal of Fortune
Draw Conditions
Zealots Fire
Ward Against Melee
Smite Hex/Obsidian Flame
Rez signet
2 Mo/E
14 Divine(12+2)
14 Smiting(11+4)
11 Protection(10+1)
Glyph of Renewal
Divine Spirit
Reversal of Fortune
Draw Conditions
Zealots fire
Aegis
Mend Condition
Rez sig
Bond Monk
Protection Magic: 16(12+3+1)
Divine Favor: 13(12+1)
Life Bond
Blessed Sig
Holy Viel
mend condition
Reversal of fortune
Gaurdian
Balthazar's Spirit(Life bond Triggers the +1 energy FTW)
rez signet
Mesmo Martyr
Mesmer/Monk
Level: 20
Fast Casting: 7 (6+1)
Domination Magic: 16 (12+4)
Inspiration Magic: 9 (8+1)
Smiting Prayers: 3
Protection Prayers: 8
Martyr [Elite] (Monk other)
Mend Ailment (Protection Prayers)
Energy Tap (Inspiration Magic)
Drain Enchantment (Inspiration Magic) or Zealots fire
Shatter Enchantment (Domination Magic)
Shatter Hex (Domination Magic)
Smite Hex (Smiting Prayers)
Resurrection Signet
2 W/E Gale or KD/AS (Possible that These could instead be Trappers)
Basic idea is for the 4 Mo/E to use Glyph then Divine spirit so you can keep it running all of the time. This in turn lowers the cost of RoF and DC to 1 energy. Zealots is to be kept on at all times. The Gale or KD/AS warriors should run in and keep target down while these for start thier RoF/DC chain dealing 33 smiting Dmg per cast. The Aegis and Ward against Melee are because of the amount of IWAY and Ranger Spike groups that you occur in tombs now days.
The Role of the bonder is to well... Bond and remove some of the Conditions.
The Me/Mo is to Try and keep the condition spamming down and to remove as many hexes as possible.
The 2 W/E are to do what they always wanted to do... Rush into the middle of a fight. and try and keep the opposing team on thier but.
The Trappers are there if you want even more Secureness from IWAY. Blindness FTW.
So tell me what yall think and any Suggestions or W/E. I ran this build last nite with small success but by the time i got around to putting wards/aegis in everyone decided to quit.
Last edited by BlindNympho; Feb 02, 2006 at 01:58 AM // 01:58..
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