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Old Feb 02, 2006, 08:58 PM // 20:58   #1
Jungle Guide
 
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Default reverse GW: create your ultimate PVP build with all elites, 1 nonelite

here are the guidelines:
-staying true to reverse, you can only have 1 nonelite
(one exception is the Res Signet which is a freebie skill you may and should add)
-try to make your build be reasonable to the normal of attribute points
-try to make your build be reasonable to the normal energy restraints, including maintained enchants

you may find it much more difficult than you first thought making a coherent build with just one non elite skill
------------------
W/Mo Battlerage life barrier warrior:

16 axe
12 str
6 prot

battlerage
eviscerate
cleave
skull crack
executioners {Non Elite}
life barrier
defy pain
res sig

Life barrier two teammates then battlerage with 4 attacks using defy pain for emergency situations
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Old Feb 02, 2006, 09:07 PM // 21:07   #2
JR
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Funnily enough, I was thinking about a monk build with multiple elites earlier

- Martyr
- Plague Signet
- Offering Of Blood

Those are basicly the key three elites, for a well fueled condition transferal machine. Pull them all onto yourself, then dump them all on a target.
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Old Feb 02, 2006, 09:20 PM // 21:20   #3
Wilds Pathfinder
 
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Mesmer/Warrior
Level: 20

Fast Casting: 9 (8+1)
Illusion Magic: 16 (12+4)
Tactics: 10

- Illusionary Weaponry [Elite] (Illusion Magic)
- Flurry (Warrior other)
- Ineptitude [Elite] (Illusion Magic)
- Migraine [Elite] (Illusion Magic)
- Crippling Anguish [Elite] (Illusion Magic)
- Hundred Blades [Elite] (Swordsmanship)
- "Charge!" [Elite] (Tactics)
- Gladiator's Defense [Elite] (Tactics)


No res sig, but who cares? This is just for CA :P .
No energy management either because you don't just spam hexes, you use it on the ones that ask for it (Fleeing foe asks for Crippling Anguish+Charge! for example).

------------------

Another one:
Just basic spammer of Water Trident to prevent kitting. :P

Mesmer/Elementalist
Level: 20

Fast Casting: 16 (12+4)
Water Magic: 12

- Echo [Elite] (Mesmer other)
- Water Trident [Elite] (Water Magic)
- Elemental Attunement [Elite] (Elementalist other)
- Mist Form [Elite] (Water Magic)
- Ward Against Harm [Elite] (Water Magic)
- Water Attunement (Water Magic)
- Mantra of Recovery [Elite] (Fast Casting)
- Resurrection Signet

---------------------
Last one...:
Totally supportive energy engine.

Necromancer
Level: 20

Soul Reaping: 4 (3+1)
Blood Magic: 16 (12+4)
Death Magic: 13 (12+1)

- Blood is Power [Elite] (Blood Magic)
- Life Transfer [Elite] (Blood Magic)
- Tainted Flesh [Elite] (Death Magic)
- Aura of the Lich [Elite] (Death Magic)
- Offering of Blood [Elite] (Blood Magic)
- Well of Power [Elite] (Blood Magic)
- Blood Renewal (Blood Magic)
- Resurrection Signet

Last edited by Dmitri3; Feb 02, 2006 at 09:57 PM // 21:57..
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Old Feb 02, 2006, 10:18 PM // 22:18   #4
Avatar of Gwen
 
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Hydromancer Xtreme
Elementalist/Necromancer
Water Magic: 12 (+3) (+1)
Blood Magic: 10
Energy Storage: 8 (+1)

Elemental Attunement {E}
Water Trident {E}
Mind Freeze {E}
Maelstrom
Offering of Blood {E}
Ward Against Harm {E}
Glyph of Energy {E}
Glyph of Renewal {E}

Use Elemental Attunement and Offering of Blood to manage energy, and Glyph of Energy to manage Exhaustion. Glyph of Renewal for instant recharges on Maelstrom, Mind Freeze and Trident to pin them inside.

===
Veil of Silence
Monk/Elementalist

Divine Favour: 12 (+3) (+1)
Protection Prayers: 10 (+3)
Healing Prayers: 8 (+3)

Spell Breaker {E}
Glyph of Renewal {E}
Glyph of Energy {E}
Glyph of Lesser Energy
Shield of Regeneration {E}
Shield of Deflection {E}
Word of Healing {E}
Restore Condition {E}

Glyph a perma-Spell Breaker on yourself, and use the other spells to mitigate damage on allies. 2 glyphs to manage energy, 2 protective enchantments, 1 healing spell, 1 condition removal.

Last edited by Mercury Angel; Feb 02, 2006 at 10:25 PM // 22:25..
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Old Feb 03, 2006, 01:08 AM // 01:08   #5
Did I hear 7 heroes?
 
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Blood is Power
Grenth's Balance
Obsidian Flesh
Mistform
Ward Against Harm
Offering of Blood
Glyph of Renewal
Ressurection Signet (non-elite)

Balance Spike Turtle ele ftw!
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Old Feb 07, 2006, 01:45 AM // 01:45   #6
Frost Gate Guardian
 
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R/E

Expertise: 10 +1+1
Fire Magic: 12

EDIT:
Marksmanship: 8+3
EDIT:

1. Oath Shot {e}
2. Marksman Wager {e}
3. Quick Shot {e}
4. Meteor Storm
5. Glyph of Energy {e}
6. Crippling Shot {e}
7. Escape {e}
8. Practiced Stance {e}
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Old Feb 07, 2006, 09:36 AM // 09:36   #7
Jungle Guide
 
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Bone Crusher
W/X


Hammer mastery 11+4
Strenght 10+1
Tactics 10+1

Devastating hammer (E)
Earth shaker (E)
Backbreaker (E)
Skull Crack (E)
Battle Rage (E)
Charge (E)
Defy Pain (E)
Rez signet
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Old Feb 07, 2006, 09:58 AM // 09:58   #8
Jungle Guide
 
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Eh eh so funny!^^

Plague Bearer
Death 12+1+1
Blood 11+3
Curses 5+1


Tainted FLesh (E)
Virulence (E)
Aura of the Lich (E)
Plague Signet (E)
Blood is Power (E)
Offering of Blood (E)
Life Transfer (E)
Rez signet.
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Old Feb 07, 2006, 06:20 PM // 18:20   #9
Frost Gate Guardian
 
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adding to JR's monk:

10+1 proct
12+4 divine
8 Blood

Blessed Sig
Spell Breaker [E]
Mark of Proct[E]
Life Barrier [E]
Martyr [E]
Plague Signet[E]
Offering Of Blood[E]
Unyielding Aura [How could you not bring rez!]
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Old Feb 07, 2006, 07:26 PM // 19:26   #10
Wilds Pathfinder
 
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Ele/Mes
12+4 Air magic
12+1 Energy Storage

Ether Prodigy*
Glyph of Energy*
Mind Shock*
Echo*
Arcane Echo
Elemental Attunement*
Lightning Surge*
Res Sig
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