Feb 02, 2006, 09:07 PM // 21:07
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#2
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Re:tired
Join Date: Nov 2005
Profession: W/
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Funnily enough, I was thinking about a monk build with multiple elites earlier
- Martyr
- Plague Signet
- Offering Of Blood
Those are basicly the key three elites, for a well fueled condition transferal machine. Pull them all onto yourself, then dump them all on a target.
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Feb 02, 2006, 09:20 PM // 21:20
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Mesmer/Warrior
Level: 20
Fast Casting: 9 (8+1)
Illusion Magic: 16 (12+4)
Tactics: 10
- Illusionary Weaponry [Elite] (Illusion Magic)
- Flurry (Warrior other)
- Ineptitude [Elite] (Illusion Magic)
- Migraine [Elite] (Illusion Magic)
- Crippling Anguish [Elite] (Illusion Magic)
- Hundred Blades [Elite] (Swordsmanship)
- "Charge!" [Elite] (Tactics)
- Gladiator's Defense [Elite] (Tactics)
No res sig, but who cares? This is just for CA :P .
No energy management either because you don't just spam hexes, you use it on the ones that ask for it (Fleeing foe asks for Crippling Anguish+Charge! for example).
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Another one:
Just basic spammer of Water Trident to prevent kitting. :P
Mesmer/Elementalist
Level: 20
Fast Casting: 16 (12+4)
Water Magic: 12
- Echo [Elite] (Mesmer other)
- Water Trident [Elite] (Water Magic)
- Elemental Attunement [Elite] (Elementalist other)
- Mist Form [Elite] (Water Magic)
- Ward Against Harm [Elite] (Water Magic)
- Water Attunement (Water Magic)
- Mantra of Recovery [Elite] (Fast Casting)
- Resurrection Signet
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Last one...:
Totally supportive energy engine.
Necromancer
Level: 20
Soul Reaping: 4 (3+1)
Blood Magic: 16 (12+4)
Death Magic: 13 (12+1)
- Blood is Power [Elite] (Blood Magic)
- Life Transfer [Elite] (Blood Magic)
- Tainted Flesh [Elite] (Death Magic)
- Aura of the Lich [Elite] (Death Magic)
- Offering of Blood [Elite] (Blood Magic)
- Well of Power [Elite] (Blood Magic)
- Blood Renewal (Blood Magic)
- Resurrection Signet
Last edited by Dmitri3; Feb 02, 2006 at 09:57 PM // 21:57..
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Feb 02, 2006, 10:18 PM // 22:18
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#4
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Hydromancer Xtreme
Elementalist/Necromancer
Water Magic: 12 (+3) (+1)
Blood Magic: 10
Energy Storage: 8 (+1)
Elemental Attunement {E}
Water Trident {E}
Mind Freeze {E}
Maelstrom
Offering of Blood {E}
Ward Against Harm {E}
Glyph of Energy {E}
Glyph of Renewal {E}
Use Elemental Attunement and Offering of Blood to manage energy, and Glyph of Energy to manage Exhaustion. Glyph of Renewal for instant recharges on Maelstrom, Mind Freeze and Trident to pin them inside.
===
Veil of Silence
Monk/Elementalist
Divine Favour: 12 (+3) (+1)
Protection Prayers: 10 (+3)
Healing Prayers: 8 (+3)
Spell Breaker {E}
Glyph of Renewal {E}
Glyph of Energy {E}
Glyph of Lesser Energy
Shield of Regeneration {E}
Shield of Deflection {E}
Word of Healing {E}
Restore Condition {E}
Glyph a perma-Spell Breaker on yourself, and use the other spells to mitigate damage on allies. 2 glyphs to manage energy, 2 protective enchantments, 1 healing spell, 1 condition removal.
Last edited by Mercury Angel; Feb 02, 2006 at 10:25 PM // 22:25..
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Feb 03, 2006, 01:08 AM // 01:08
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#5
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Blood is Power
Grenth's Balance
Obsidian Flesh
Mistform
Ward Against Harm
Offering of Blood
Glyph of Renewal
Ressurection Signet (non-elite)
Balance Spike Turtle ele ftw!
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Feb 07, 2006, 01:45 AM // 01:45
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#6
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Frost Gate Guardian
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R/E
Expertise: 10 +1+1
Fire Magic: 12
EDIT:
Marksmanship: 8+3
EDIT:
1. Oath Shot {e}
2. Marksman Wager {e}
3. Quick Shot {e}
4. Meteor Storm
5. Glyph of Energy {e}
6. Crippling Shot {e}
7. Escape {e}
8. Practiced Stance {e}
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Feb 07, 2006, 09:36 AM // 09:36
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#7
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Bone Crusher
W/X
Hammer mastery 11+4
Strenght 10+1
Tactics 10+1
Devastating hammer (E)
Earth shaker (E)
Backbreaker (E)
Skull Crack (E)
Battle Rage (E)
Charge (E)
Defy Pain (E)
Rez signet
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Feb 07, 2006, 09:58 AM // 09:58
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#8
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Eh eh so funny!^^
Plague Bearer
Death 12+1+1
Blood 11+3
Curses 5+1
Tainted FLesh (E)
Virulence (E)
Aura of the Lich (E)
Plague Signet (E)
Blood is Power (E)
Offering of Blood (E)
Life Transfer (E)
Rez signet.
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Feb 07, 2006, 06:20 PM // 18:20
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#9
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Frost Gate Guardian
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adding to JR's monk:
10+1 proct
12+4 divine
8 Blood
Blessed Sig
Spell Breaker [E]
Mark of Proct[E]
Life Barrier [E]
Martyr [E]
Plague Signet[E]
Offering Of Blood[E]
Unyielding Aura [How could you not bring rez!]
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Feb 07, 2006, 07:26 PM // 19:26
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#10
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Ele/Mes
12+4 Air magic
12+1 Energy Storage
Ether Prodigy*
Glyph of Energy*
Mind Shock*
Echo*
Arcane Echo
Elemental Attunement*
Lightning Surge*
Res Sig
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