Feb 06, 2006, 06:22 AM // 06:22
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#2
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Variety? Functioning on 4 hours of sleep and tonight looking like the same amount, that's the only thing I can think of in the time it has taken me to start and finish this post.
-Submit Reply-
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Feb 06, 2006, 07:13 AM // 07:13
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#3
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
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Most rspike these days is run with orders, which explains with JI isn't kept up (doesn't stack)-plus, JI is energy intensive, whereas orders are easy to put up. If the calculations are done, I think you'll find that orders have far more damage potential than kindle/ignite ever did. I don't think anyone used conjure if not for the fact that putting your faith in an easily stripped and painfully reapplied enchantment is bad.
When you factor in two/three rangers under orders with RtW and a PP+SD along with the spike, it won't care about RoF, and will still often go right through distortion.
Last edited by Siliconwafer; Feb 06, 2006 at 07:15 AM // 07:15..
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Feb 06, 2006, 07:16 AM // 07:16
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#4
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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The reason for RtW is so that OotV, OoP and a few other skills will trigger. They require that you do physical damage, not elemental. Kindle converts your damage to elemental, in addition to adding to the damage you do, meaning it doesn't trigger orders. Back in the first guild I was in, we had one of the original builds for Ranger Spike, we didn't even rely upon default arrow damage, we simply used the buffs from orders and RtW and we could take down pretty much any target we wanted provided our timing on the spike was good.
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Feb 06, 2006, 08:24 AM // 08:24
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#5
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Re:tired
Join Date: Nov 2005
Profession: W/
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"Read The Wind" also turns your bows into regular railguns, with a perfect spike basicly instagibbing a target. And as stated, orders are key, they add a large amount of damage to a spike. Kindle or JI would cause the orders not to trigger, as they convert the physical damage to fire or holy.
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Feb 06, 2006, 11:39 AM // 11:39
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#6
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Academy Page
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Yep, orders are the key to the perfect spike. Most decent spike teams only roll with 3 rangers, allowing a mesmer to be brought into the mix.
However, rumours are rife that orders are going to be nerfed in the next skill re-balance.
I'm not sure how much this will effect the ranger spike builds but i'm sure 3 man spikes will no longer cut it?
Interesting to see iA running a balanced build last night in tombs and also the recent increase of Necro shadow spiking...
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Feb 06, 2006, 11:01 PM // 23:01
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#7
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Nerdy
Yep, orders are the key to the perfect spike. Most decent spike teams only roll with 3 rangers, allowing a mesmer to be brought into the mix.
However, rumours are rife that orders are going to be nerfed in the next skill re-balance.
I'm not sure how much this will effect the ranger spike builds but i'm sure 3 man spikes will no longer cut it?
Interesting to see iA running a balanced build last night in tombs and also the recent increase of Necro shadow spiking...
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Don't be surpised to see any nerfs to the necro's dmg since they have NEVER been nerfed since release. Smiting got nerfed to hell and back but shadow is exactly the same but never touched.
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Feb 07, 2006, 04:58 AM // 04:58
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#8
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by twicky_kid
Don't be surpised to see any nerfs to the necro's dmg since they have NEVER been nerfed since release. Smiting got nerfed to hell and back but shadow is exactly the same but never touched.
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I would hardly say blood spike is anything close to where smite was at in the old Ether Renewal days. It is still a fairly weak and gimmicky spike that people shouldn't have much of a problem beating.
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Feb 07, 2006, 05:10 AM // 05:10
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#9
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Frost Gate Guardian
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Yeah, I was just listening on my new guild to be over TS. Prep, Order 3, 2, 1. Simple and elegant I suppose.
Now that I look at OotV and do some quick mental math I see what you all mean. Just to clarify though: Kindle does not convert arrow damage to elemental, only the extra damage.
But then again, if you rely on physical, things like chain casted Aegis or Distortion can really bum your day.
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Feb 07, 2006, 05:19 AM // 05:19
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#10
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Kindle Arrows Does convert the arrow damage and the additional damage to fire.
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Feb 07, 2006, 05:31 AM // 05:31
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#11
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Sofia Sofia Sofia
Just to clarify though: Kindle does not convert arrow damage to elemental, only the extra damage.
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Yes, it does. It was fixed in a patch a good while ago. Observe my testing of the three common preps:
First up to the plate, Ignite Arrows:
Adds the AoE fire damage to arrows, does not convert the arrow damage from physical. Proof is the two +12 heals I am getting from the "Order of the Vampire" life steal.
Second, Read The Wind:
Again, no conversion from physical, so you see the two blue +12 signs.
Lastly, Kindle Arrows:
No blue +12 signs, so obviously the arrow damage is being converted to fire.
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Feb 07, 2006, 08:53 AM // 08:53
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#12
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by Sofia Sofia Sofia
But then again, if you rely on physical, things like chain casted Aegis or Distortion can really bum your day.
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Neither Aegis nor Distortion discern between physical and elemental damage.
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Feb 08, 2006, 02:15 AM // 02:15
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#13
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Krytan Explorer
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ok, so now the question is: does the damage from rtw stack with fw, or have they STILL not fixed that?
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Feb 08, 2006, 02:20 AM // 02:20
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#14
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Quote:
Originally Posted by Manfred
ok, so now the question is: does the damage from rtw stack with fw, or have they STILL not fixed that?
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It Does now, They Fixed It
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Feb 08, 2006, 06:08 AM // 06:08
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#15
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by Manfred
ok, so now the question is: does the damage from rtw stack with fw, or have they STILL not fixed that?
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It's been fixed for a long time.
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Feb 08, 2006, 07:36 AM // 07:36
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#16
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Wilds Pathfinder
Join Date: Dec 2005
Location: Australia
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Could've sworn i had a post here before... Anyway, gentlemen, behold:
http://img.photobucket.com/albums/v7...3_ak/spike.jpg
My best spike is 102+95. So yes, you should swap to Marksman.
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Feb 08, 2006, 09:36 AM // 09:36
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#17
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Re:tired
Join Date: Nov 2005
Profession: W/
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That's not a spike, this is a spike:
(With a Wilderness Survival prep, I might add)
<3 Wheel and Savio for assisting.
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Feb 08, 2006, 10:59 AM // 10:59
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#18
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Wilds Pathfinder
Join Date: Dec 2005
Location: Australia
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Mine was 1 man. 335dmg/3=jack all dmg compared to me.
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Feb 08, 2006, 12:33 PM // 12:33
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#19
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Fr_3_aK
Mine was 1 man. 335dmg/3=jack all dmg compared to me.
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But surely any real ranger spike would be using orders =) Admittedly the curses necro was overkill, but it was just experimenting, and the additional damage was negligible. I have little doubt that the arrow damage alone, with Ignite, Winnowing and Favorable would have topped yours anyway.
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Feb 08, 2006, 06:11 PM // 18:11
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#20
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Ascalonian Squire
Join Date: Jan 2006
Guild: destinys elite
Profession: W/
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cant you just roll the orders and curses necro into one? that would make things so much simpler...
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