Feb 07, 2006, 04:34 PM // 16:34
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#1
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Looking For Guild
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Warrior Trifecta
I was bored, and I was thinking about a build that would include all three kinds of Warriors. In this build, all of the damage comes from Warriors buffed with Order of Pain and Dark Fury for more spikes. Not the greatest build ever made, but I feel it's fairly serviceable.
W/E
Gale Axe
16 Axe
9 Air
10 Stength
Eviscerate
Exe. Strike
Axe Rake
D. Chop
Frenzy
Sprint
Gale
Res Sig
W/E
Charger
16 Sword
9 Tactics
5 Air
Rest Strength
Pure Strike
G. Slash
F. Thrust
Frenzy
Sprint
Charge
Gale
Res Sig
W/X
Limit Hammer
16 Hammer
9 Tactics
11 Strength
Earthshaker
Crush. Blow
M. Blow
H. Bash
Frenzy
Sprint
To The Limit
Res Sig
E/N
Buffbot
12 Blood
12 E. Storage
11 Air
Order of Pain
Dark Fury
Mark of Sub.
Rend Enchant
Blind. Flash
E. Charge
E. Prodigy
Res Sig
R/Me
CripTrap
14 Expertise
12 Wilderness
9 Marksman
Rest Inspiration
Apply Poison
Crip. Shot
Barbed T.
Flame T.
Dust T.
M. Of Resolve
Drain Enchant
Res Sig
Mo/N
Healbot
16 Healing
10 Blood
9 Divine
Orison
D. Kiss
Infuse
Healing Touch
Heal Party
Mend Ail.
Holy Veil
OoB
Mo/N
BoonProt
16 Divine
10 Blood
9 Prot
RoF
Mend Ail
Guardian
Prot. Spirit
Sig of Devotion
Divine Boon
Holy Veil
OoB
E/Mo
Flagger
14 Air
10 Healing
9 E. Storage
L. Orb
L. Strike
Gale
W. Speed
Heal Party
E. Prodigy
Mend Ail
Holy Veil
The idea is that the Axe and Sword Warriors attack one target, and the Hammer splits off on another. Buffbot buffs and assists on spikes through Mark of Subversion. Buffbot and CripTrapper keep Warriors off our faces. Monks heal. Flagger runs flags, and assists on spikes and pumps out Heal Party. I'm still working on a split for this build. Credit goes to Final Dynasty for the hammer Warrior, which I liked enough to use in my build. Any suggestions, especially to the goofy attributes of the Buffbot and the heal monk (I know there are better monk builds out there), are appreciated.
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Feb 07, 2006, 05:36 PM // 17:36
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#2
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Re:tired
Join Date: Nov 2005
Profession: W/
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Solid build.
Conditions on the warriors might be a problem with just the two mends, it's fairly light on hex removal too. Aside from that, it works. If I was going to do anything, it would either be changing the E/N to a Me/Mo Dom mesmer with Shatter Enchant/Shatter Hex/Drain Enchant/Inspired Hex and Martyr. Alternatively a N/Mo with Martyr, Order of Pain, Dark Fury, Rend etc.
Attributes are good, stuff like remembering the expertise breakpoint on the crip-shot ranger is always helpfull. No skills I disagree with either. Good job.
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Feb 07, 2006, 07:18 PM // 19:18
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Nice To the Limit hammer warrior. Looks familiar....
Nice build all around, here are some possible Warrior buffer characters you might consider instead of that E/N.
Here's the Mo/N I made back in the BWEs.
Mo/N
12+4 Smiting
11+1 Divine Favor
6 Blood Magic
Strength of Honor
Blessed Signet
Judge's Insight
Balthazar's Aura
Offering of Blood*
Resurrection Signet
Draw Conditions
Smite Hex
Here's a Me/N I jacked from iQ.
Me/N
12 Blood Magic
10+2(or +4) Domination
7+1 Fast Casting
3+1 Illusion Magic
Diversion
Shame
Mark of Subversion
Offering of Blood*
Order of Pain
Distortion
Resurrection Signet
Shatter Enchantment
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Feb 07, 2006, 08:13 PM // 20:13
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#4
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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You also might try using GWFreaks to organize your builds and format them easily for easy to read forum posts.
One gripe is that I prefer Distracting Blow over Disrupting Chop.
On the monks, since you were looking for input on their bars, we run something nearly like this for our two monk backlines.
Boon Prot
Monk/Necromancer
Level: 20
Divine Favor: 16 (12+4) / 14 (12+2)
Protection Prayers: 9 (8+1)
Blood Magic: 10
Reversal of Fortune (Protection Prayers)
Guardian (Protection Prayers)
Mend Ailment (Protection Prayers)
Protective Spirit (Protection Prayers)
Holy Veil (Monk other)
Contemplation of Purity (Divine Favor)
Offering of Blood [Elite] (Blood Magic)
Divine Boon (Divine Favor)
Infuse Party
Monk/Necromancer
Level: 20
Divine Favor: 11 (10+1)
Healing Prayers: 15 (11+4) / 13 (11+2)
Protection Prayers: 2 (1+1)
Blood Magic: 10
Infuse Health (Healing Prayers)
Heal Other (Healing Prayers)
Orison of Healing (Healing Prayers)
Mend Ailment (Protection Prayers)
Healing Touch (Healing Prayers)
Holy Veil (Monk other)
Offering of Blood [Elite] (Blood Magic)
Heal Party (Healing Prayers)
We normally don't have problems with degen/dps teams running one Heal Party on one of the monks in a two monk backline, so I don't know if it would be overkill. It would allow you put more pressure on degen teams without having to worry about your monks' energy breaking just before you start to drop them. I'd have to play the build to see.
Last edited by wheel; Feb 07, 2006 at 08:16 PM // 20:16..
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Feb 14, 2006, 09:25 PM // 21:25
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#5
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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We tried a build similar to this (3 warriors + SoH/Blessed Signet smiter + radar monk w/ DFury and Orders... It didnt work out so well for us. It won some games but lost others fairly miserably... the worst one was getting ripped apart by spectral agony... but well thats spectral agony
basically, builds that stacked alot of warrior hate limited our otherwise awesome damage to almost nothing (we ran into everything including wards, water eles, trappers, crip rangers, curse necs, chain-aegis, etc)
so, I simultaneously warn of what could happen againts certain teams, and ask for some advice on how to get past teams with huge warrior hate.
Our methods were
1) Martyr on the radar monk
2) Denravi Helm on each warrior
3) More hex and Enchantment removal than most teams bring.
Last edited by Neo-LD; Feb 14, 2006 at 09:27 PM // 21:27..
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Feb 15, 2006, 12:58 AM // 00:58
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#6
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Looking For Guild
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Thanks for the input.
I revised the buffer:
Buffbot v2
N/Mo
Blood 16
Curses 10
Soul Reaping 10
Offering of Blood
Dark Fury
Order of Pain
Mark of Subversion/Rigor Mortis
Enfeeble
Draw Conditions
Convert Hexes/Holy Veil
Res Sig
Better condition and hex management. More powerful Order. Good energy engine with OoB and Soul Reaping. Spike assist through Mark or Rigor (Same cost, cast time, and recharge). Some Warrior hate with Enfeeble. A lot more powerful, but I would like to drop something for Rend Enchantments. Any suggestions?
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Feb 15, 2006, 05:29 AM // 05:29
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#7
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Lion's Arch Merchant
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watch out for Wastrels worry with the hex helm, IE bring another helm and take the hexes over wastrels ruining you
also warrior hate is just really bad these days, i know my guild has 2 dedicated warrior hate, all they do is blind, weaken and ocassionaly spike
watch Wm or pride see how they handle teh hate theres probably a lot to learn there
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Feb 15, 2006, 03:01 PM // 15:01
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#8
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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Quote:
Originally Posted by Vindexus
Nice To the Limit hammer warrior. Looks familiar....
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fnld's :P
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Feb 15, 2006, 05:59 PM // 17:59
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#9
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Ascalonian Squire
Join Date: Mar 2005
Location: Charlotte, NC
Guild: Xen of Onslaught
Profession: W/Mo
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Pretty good solid build. Monk skills may need a bit of work though. A good energy degen or smite/hex guild could probably beat this with ease. Of course the guilds who play those to their rightful effectivness are pretty damn good. Maybe remove guardian or another spell on the other monk and bring smite hex for those nasty mesmers or necros? Enfeebling blood or soothing images=dead warrior, so bring something to counter those. Otherwise it's pretty good and I'll pass this along and try to test it.
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Feb 15, 2006, 06:17 PM // 18:17
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#10
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Commander
Pretty good solid build. Monk skills may need a bit of work though. A good energy degen or smite/hex guild could probably beat this with ease. Of course the guilds who play those to their rightful effectivness are pretty damn good. Maybe remove guardian or another spell on the other monk and bring smite hex for those nasty mesmers or necros? Enfeebling blood or soothing images=dead warrior, so bring something to counter those. Otherwise it's pretty good and I'll pass this along and try to test it.
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One of the main reasons why warrior heavy builds work so well at the moment, is the HoD helm. Anti-warrior hexes just suck against warriors with that equipped.
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Feb 15, 2006, 09:40 PM // 21:40
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#11
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Ascalonian Squire
Join Date: Mar 2005
Location: Charlotte, NC
Guild: Xen of Onslaught
Profession: W/Mo
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Quote:
Originally Posted by JR-
One of the main reasons why warrior heavy builds work so well at the moment, is the HoD helm. Anti-warrior hexes just suck against warriors with that equipped.
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Ah, duh...don't know why I forgot about that.
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