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Old Feb 17, 2006, 02:05 AM // 02:05   #1
Ascalonian Squire
 
Join Date: Feb 2006
Guild: the paranoid legion
Profession: W/Mo
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Default New to gvg

Made a guild recently and have about 40 members all kinda still noobs. We really like to gvg but we get wrecked every time, I don't think we really have any idea what to do. Some1 plz tell me how we can win a few. A good build, tactics, and try to explain wat some of the words ppl say mean...spiker? degen? orders? etc.

thx
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Old Feb 17, 2006, 02:55 AM // 02:55   #2
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Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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A spiker is (usually) a part of a team who attempts to load damage on one target before the monks of the target team reacts enough to save him/her.

Degen is the short form of Degeneration, e.g. degeneration from Bleeding, Conjure Phantasm, etc.

An "Order" means the skill(s) Order of Pain or Order of the Vampire (sometimes both).

Watch in observer mode. I haven't PvPed lately (lately being my life) so I can't qualify to answer your question directly.
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Old Feb 17, 2006, 02:00 PM // 14:00   #3
Krytan Explorer
 
Join Date: May 2005
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To get into observer mode hit the "B" key and there will be a list of teams playing. They're delayed 20 min I think on the gvg.

I'd go with a basic Balanced build.

3 warrior/ele's, make one a gale hammer
1 ranger/mes with running skills and disruption
1 nec/mes with disabling skills
3 Monks, I think the best monks are the mo/nec but to start it's more important that your monks are comfortable.

That's pretty easy to pull off in a decent way.

I'd stay together at first. It's important to be patient and it's important to have one leader to listen to. Don't try a gimmick build at first, some are awesome but it's better to be even until you're more comfortable with the gvg setting.

The flag is important but don't obsess about it. You don't have to cap it right away. Use that two minutes when you can. If the other team sends a runner right back you're up 8v7. That's a great advantage, hold the flag a while and make them pay the cost of being too worried.

Never forget that you have two avenues of attack, one is the flag and the other is a direct attack on their base. If they have an advantage in a head to head fight try to go around them.

Don't change your build because you lose, change it in ways that makes it stronger against any build. I'd say the number one mistake new guilds make is that they change up after every loss and don't change up after a win.

Winning or losing shouldn't matter a bit. Look at what's effective and what's not and change it to make the build better. Large scale changes don't teach a thing, incremental changes do. Set up your build and go with it. Make as few changes as you can. Especially if you face a gimmick build like Iway or ranger spike it's easy to change your build to counter that. I think that's a mistake. Figure ways to keep your overall build and counter them.

I like a five fight rule, nobody changes their build for five battles, it's ok to skill swap a bit but the basic build stays the same.

Blinds and such, knockdowns for caster spikes, wards and hexes for iway. Those are things that can be used, but only use the ones that won't hurt against other builds.

Anyway, that's my advice which might not be worth a lot.
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Old Feb 17, 2006, 02:59 PM // 14:59   #4
Ascalonian Squire
 
Join Date: Feb 2006
Guild: the paranoid legion
Profession: W/Mo
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Thx for replies
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