Feb 08, 2006, 10:35 PM // 22:35
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#21
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Re:tired
Join Date: Nov 2005
Profession: W/
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Shadow Strike at 16 Blood = 50 damage (With the 50 damage bonus)
Assuming they run awaken the blood aswell: 55 damage.
Now then,
55 (base damage) + 55 (bonus) = 110.
110 x 2 = 220... 110 x 3 = 330.
So we can assume that three of the Necros get the bonus damage in.
110 + 110 + 110 + 55 + 55 + 55 + 55 = 550 Damage
I am not going to add the damage of a vamp gaze follow up, because thats a 1 second cast. If your infuser can't catch that he needs to be shot. You certainly couldn't spike two targets at once. That really is a very low number for a spike, it pales in comparison to a good ranger spike. The benefits of having a PvE character PvP ready? See 7 necros and a ranger, swap superiors out for minors, equip +60 hp staff. Build down.
Not using a PvE character? Well thats your fault. Personally I would not use a build that relied on my opponents all using superiors, and not being able to rune swap.
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Feb 09, 2006, 06:13 PM // 18:13
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#22
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Frost Gate Guardian
Join Date: Sep 2005
Profession: E/Me
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Why would you have everyone cast Shadow on the first target? How about having four necro's cast shadow and having the other three time a vamp gaze or dark pact. And then having those who saved the shadow strike hit the second target imediatly afterwards?
7 shadow strikes means that you will get the bonus on 2 or 3 of them every time, but timing it perfectly means you'll hit 5 or 6 on two targets in one well coordinated dual spike.
So with some quick math...
4 shadow strikes with three vamp gazes = 350 (assuming you get 3 bonus) + 60 dmg per gaze? = 530 dmg
Followed imediatly afterwards with
3 Shadow + 4 vamp gaze + 7 dark pact if needed = 250 (2 bonus) + 240 gaze = 490 + dark pact@ 7x50?
So if they do manage to infuse one of the two spikes, no reason you shouldn't be able to kill the second target.
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Feb 09, 2006, 07:26 PM // 19:26
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#23
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Re:tired
Join Date: Nov 2005
Profession: W/
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So you end up with two spikes, both slow and interruptible, not garaunteed to kill. Slow enough that you could infact get a heal other in if you were fast, let alone an infuse or booned RoF.
Sorry, i'm still not seeing it =/ I have yet to this day ever lost to bloodspike, and don't see how any competant team could.
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Feb 11, 2006, 07:58 PM // 19:58
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#25
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Lion's Arch Merchant
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I watched forlorn savior run 6 blood spikers, spirit spammer, and an infuse monk. On each and every spike I saw, it was always the follow up vampiric gaze that killed, and never the initial shadow strike (until they had lots of dp). Why the opposing teams were not infusing is beyond me, 1 second is more than enough time even if you have slow reaction time.
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Feb 11, 2006, 09:19 PM // 21:19
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#26
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Jungle Guide
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This build is absolutely everywhere atm. I think we have a new fotm.
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Feb 11, 2006, 10:02 PM // 22:02
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#27
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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even math are running it lol
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Feb 11, 2006, 10:06 PM // 22:06
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#28
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Wilds Pathfinder
Join Date: Apr 2005
Location: irl
Guild: i quit playing
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this build is godly if you got the right players, you have spirits in order to hold, QZ adds pressure on monks and gives you a spike every 4 secs, your necros are all constantly stealing health, the necros all got seeds and heal party (near impossible to kill unless you spike them), and not even infuse can save you, this build is CRAZY healing powers, CRAZY spiking powers, and CRAZY pressure, its just... godly if you put it in the right hands, power of my rangers ran this today and held halls for 3 hours, they lost only because the other team managed to profane the altar, this is like the only way to win against this. Basically a 7 monk spiker build that can have a spirit spammer, the only thing this build doesnt have is interruption, but who needs that when your hero has constant seeds on him throughout the whole game.
Edit: im pretty sure you use amity also in here to stop warriors, this build usually flawlesses iway teams, prepare to see more blood spike in tombs.
Last edited by dbgtboy; Feb 11, 2006 at 10:10 PM // 22:10..
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Feb 11, 2006, 11:07 PM // 23:07
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#29
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Academy Page
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Yep, it is no question the new fotm.
I'm coming across this on virtually every 4th map or so now and its gathering pace all the time. It owns iway so hard its untrue.
I watched a relatively decent rank 6 iway team flawlessed within under a minute at Scarred Earth.
I'm not suprised to hear power holding with this earlier. It is certainly a build that will suit experienced ranger spikers. I'm just suprised this took so long, as this version of necro spike has been around for a while.
Last edited by Nerdy; Feb 11, 2006 at 11:39 PM // 23:39..
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Feb 12, 2006, 02:19 PM // 14:19
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#30
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Wilds Pathfinder
Join Date: Aug 2005
Location: Denmark
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Quote:
Originally Posted by Nerdy
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This is what happens when you can only play IWAY, you get smashed by henchies in the first map.
>_<
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Feb 12, 2006, 03:19 PM // 15:19
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#31
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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empty skillbars ran this build abt 2 months ago. and btw they all have sup soul reap...
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Feb 12, 2006, 08:20 PM // 20:20
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#32
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Ascalonian Squire
Join Date: Aug 2005
Profession: N/Me
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Quote:
Originally Posted by Lord Mendes
empty skillbars ran this build abt 2 months ago. and btw they all have sup soul reap...
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That actually wasnt necro spike it was a balanced build that all had necro primary and exploited soul reaping off of the spirit spammer. well as far as i know
Also why question if this spike can do enough damage? i think me, FS, power (apparently) have made it fairly clear it does
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Feb 12, 2006, 08:38 PM // 20:38
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#33
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by ejm716
Also why question if this spike can do enough damage? i think me, FS, power (apparently) have made it fairly clear it does
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Because the numbers aren't exactly impressive? I have said before and I will say it again, Bloodspike is a weak gimmick that rocks unprepared teams and thats it.
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Feb 12, 2006, 08:51 PM // 20:51
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#34
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
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Well, i ran into FS's blood spike yesterday with a pug. The spike wasn't impressive. I thought it was pretty average, in fact. My team had obviously never met the build before because they were wondering where the healing was coming from.
The only reason we lost was because the Infuse/SB healer ran out of energy, because he was doing it textbook style and staying well back. No hexes, no enemies for channeling, QZ up.
It definitely rocks unprepared teams, but I have NO doubt that one of the reasons it's winning is because of the current monk backline. Come on people, it's time to start running OoB on your infuser-unless you want to stand in the middle of seven necros who will undoubtedly spike you.
Last edited by Siliconwafer; Feb 12, 2006 at 08:55 PM // 20:55..
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Feb 13, 2006, 12:56 PM // 12:56
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#35
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Ascalonian Squire
Join Date: Jan 2006
Guild: Neo Illumunati (the new light)
Profession: R/Mo
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so, whats the build? lol, no-one has given much details, can someone post how to make this please? Its not polite to keep secrets
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Feb 13, 2006, 01:53 PM // 13:53
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#36
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Krytan Explorer
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There's really no set build in place yet.
It's 7 necro's, or at least that's the most common build, and another which I've seen swapped up a bit.
The seven necro's cast Shadow strike --> Vampric Gaze primarily
The Vampric heals them the shadow strike does the primary damage.
It's not a strong spike, but it's enough and even with OOB it's not easy to keep up with the damage if you're a monk.
The elite I've seen most is OOB so they can keep casting but some groups will spread the elites around.
I'm hoping it's the end of IWay
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Feb 13, 2006, 02:13 PM // 14:13
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#37
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Jungle Guide
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Quote:
There's really no set build in place yet.
It's 7 necro's, or at least that's the most common build, and another which I've seen swapped up a bit.
The seven necro's cast Shadow strike --> Vampric Gaze primarily
The Vampric heals them the shadow strike does the primary damage.
It's not a strong spike, but it's enough and even with OOB it's not easy to keep up with the damage if you're a monk.
The elite I've seen most is OOB so they can keep casting but some groups will spread the elites around.
I'm hoping it's the end of IWay
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A lot of the necros carry monk elites, not OoB. And have a good amount of points in prot/healing.
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Feb 13, 2006, 03:15 PM // 15:15
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#38
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: Heavens Fate
Profession: W/
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I do not normally use oob for my monk. I use inspiration like inspired enchant and drain enchat to gain more energy than oob. As for how to deal with a necro spike- KNOCK DOWNS. If you can disrupt and knock down the necros then you have just won. If you get in their face everytime they use heal area your healed also. So they sarifice their damage. A decent earthquake their way followed by aftershock kills them.
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Feb 13, 2006, 03:40 PM // 15:40
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#39
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Banned
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blood spike is old. its just reemerging coz iway is getting old and serious iwayers are(?) getting bored.
i dont know in altar maps (holding of course), but in annihilation+relic runs, IWAY still owns spike. if dusttrap owns ranger spike, maelstrom + well of profane from the tainted necro + dual "ball breaking" (even tho they wont actually break a ball) trappers follow up (junk the defense and offense trapping blahs) + the NR (slow enchants (aegis etc) and hexes + Pred (less heals) + EoE and the finishing touches from the warriors will own that easily.
in tombs, IWAY > whatever spike. proven. just need right people to do it.
Quote:
Originally Posted by Nerdy
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losing is normal. and you wont know how to win if you didnt lose, they say.
Last edited by tomcruisejr; Feb 13, 2006 at 03:50 PM // 15:50..
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