Feb 18, 2006, 06:37 AM // 06:37
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#1
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: W/N
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WM vs LUM both matches
I dont quite understand why WM can win they monk all got dp out and LUM got full str , WM out of rez -> this all apply both match 1 and 2 yet WM still win even they got no monks up. any oppinion?
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Feb 18, 2006, 06:48 AM // 06:48
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#2
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Lion's Arch Merchant
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Korean hax. lol j/k, im not really sure, my internet got really laggy and I never got to finish watching the matches. From what I saw WM's warriors seemed to heal themselves alot, so without monks it seems resonable that they could stay alive a little bit longer. I'll have to watch the end to really be able to comment. From what I did see, I would assume that LUM just got overzealous and assumed it would be easy with the monks dead, and possibly let their gaurd down.
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Feb 18, 2006, 06:56 AM // 06:56
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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2 of the best games ive ever observed, both times LuM dped WM into the ground but they came back fighting hard as ever and won.
Basically Lums team was low on damage and relied on killing WM monks, but the warriors carried on and kept clinging onto moral bonuses to res their 60dp monks.
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Feb 18, 2006, 07:12 AM // 07:12
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#4
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Ascalonian Squire
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WM picked up a few morale boosts each fight. In fact, I'd say they intentionally held back and waited for VoD, focusing on getting boosts in the meanwhile, and then outmaneuvering LuM once VoD started, exploiting missmatches that occured and just letting those 4 w/e's go wild.
Now, it could have been blind luck along with some balls to the wall last minute play, but I think it was orchestrated the whole way.
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Feb 18, 2006, 07:15 AM // 07:15
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#5
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
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If LuM had have pushed earlier in both matches instead of dropping back to escort their runner, it would have been closer. Instead, they let WM walk all over LuM, despite the fact that it would have taken a blatant mistake for WM to kill anyone in LuM-especially in the second match.
WM was by far the more manueverable team, and punished LuM by either ninjaing their NPC's or forcing LuM to drop back by chasing their bonder.
Quote:
Originally Posted by mattjones527
From what I did see, I would assume that LUM just got overzealous and assumed it would be easy with the monks dead, and possibly let their gaurd down.
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Not really, although LuM definitely caught WM early on in both matches, putting both monks at 45-60 DP. I think they were still too cautious, especially in that second match where they loitered by the flagstand and allowed WM to chase them around, despite the difference in morale.
Great match, although I think we all feel that LuM could have definitely won it.
/armchair commentating
Last edited by Siliconwafer; Feb 18, 2006 at 07:19 AM // 07:19..
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Feb 18, 2006, 07:25 AM // 07:25
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#6
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Oh the first game tho, 2 monks at 60dp and its just turned into VoD.
Im like oh its too easy now.... all they gota do is go and gank the lord, but they didnt!
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Feb 18, 2006, 08:30 AM // 08:30
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#7
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Forge Runner
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Good matches, too bad LuM lost for being not aggressive enough.
Both match the same thing happended, LuM notice they were lacking the NPC to win VoD so they protected them (instead, I think they should have move into WM's base to balance NPC).
Remember what Elenia (was that her name?) said when you just complete the Aurora Glade? "Now we will bring the fight to them!"
LuM really should have bring the fight into their base instead =(
EvIL vs iQ Spoiler blow
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As many had predict, it is an all-out-korean-final
I wished iQ had 3 warriors instead in 2nd round for the last sec ganking =(
Last edited by Vermilion Okeanos; Feb 18, 2006 at 08:34 AM // 08:34..
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Feb 18, 2006, 09:45 AM // 09:45
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#8
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Site Contributor
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Not only did LuM run a damned-near complete anti-warrior build, but WM came out with 4 warriors...twice. And they won...twice. With 60%DPed monks...twice.
A combination of hesitation from LuM and some freakin' insane WM warrior heal-sig action. WM vs. EviL is a fight that's gonna go down to the very last man.
PS does anyone else think that the winner of the championship going up against the "top" taiwanese guild will be a complete steamrolling of less than 5 minutes? Kind of like those Mike Tyson fights where the crowd would get pissed after he'd knock the other guy out 15 seconds into round 1?
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Feb 18, 2006, 09:48 AM // 09:48
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#9
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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So far, this matchup was my favorite of the GWWC. Exciting all the way through and huge comebacks from WM that just made me sit in awe
Can't wait for the finals.
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Feb 18, 2006, 06:22 PM // 18:22
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#10
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Academy Page
Join Date: Feb 2006
Location: Canada
Guild: My Lil Pwnies [Nay] is recruiting PM for info
Profession: Mo/
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WM traded their moral to kill LuM's NPC's, and LuM didn't press the advantage they had. Really tho I think there was some psycological advantage WM had - personally I'd be scared to loose any advantage I had over WM (like that'd happen...) to the point of screwing it up anyways
Also note that 2 monk backlines become much more powerfull at VoD because healers don't get a boost while damage does (and warriors high armor makes them much better at taking that extra damage).
I was suprised to see LuM not press their advantage in game 2 after seeing how deadly WM is at VoD
Edit: I cant' wait for the finals either
Last edited by Parkerbsb; Feb 18, 2006 at 06:25 PM // 18:25..
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Feb 18, 2006, 06:41 PM // 18:41
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#11
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Krytan Explorer
Join Date: Aug 2005
Location: Sooner Nation
Profession: Mo/
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Quote:
Originally Posted by Vermilion Okeanos
Good matches, too bad LuM lost for being not aggressive enough.
Both match the same thing happended, LuM notice they were lacking the NPC to win VoD so they protected them (instead, I think they should have move into WM's base to balance NPC).
Remember what Elenia (was that her name?) said when you just complete the Aurora Glade? "Now we will bring the fight to them!"
LuM really should have bring the fight into their base instead =(
EvIL vs iQ Spoiler blow
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-
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As many had predict, it is an all-out-korean-final
I wished iQ had 3 warriors instead in 2nd round for the last sec ganking =(
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yes. when that last warrior went down, with only about 1/6 of the GL's health left, i think i woke up my roomate. but man, that battle was awesome.
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Feb 18, 2006, 07:17 PM // 19:17
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#12
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Jungle Guide
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WM vs LuM 1 was definitely my fave match so far. It seemed that LuM were dominating so i was suprised they hesitated.
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Feb 18, 2006, 07:45 PM // 19:45
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#13
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Banned
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buildwise, warmachine's was the underdog. LuM's build got lots of physical damage mitigation and conditions removal, not to mention energy denial and 3 boon prots. WM's got nothing fancy. close to iway, if you may say. but the objective of the game is to kill the guildlord and WM knows how to do play mindgames with the enemy and capitalize on errors.
tactics+experience+overall strategy > build. skill > build. playing a "simple" build and knowing how to play it very well > knowing how to play a secure, "complex" build but only playing it good.
Last edited by tomcruisejr; Feb 18, 2006 at 07:49 PM // 19:49..
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Feb 18, 2006, 07:45 PM // 19:45
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#14
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Academy Page
Join Date: Nov 2005
Guild: Xen of Onslaught
Profession: Mo/Me
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OK here's what I don't understand from WM vs Lum 1.
At 31:30, the e/mo flagrunner for Lum is 5 steps away from capping the flagstand, with no WM in sight - and turns back.
WHY????
WM has 2 monks dpd out, no sigs left and no morale boosts, and no chance of protecting either their BG's or GL at the flagstand, and Lum THROWS that advantage away.
I need to know why.
Did someone call it? Did the flagrunner panic when he saw the archers npcs coming toward the flagstand?
It was crazy - even IF he thought he was gonna die after capping, GO AHEAD and cap - WM then can't get a boost until at earliest 33.30+, and by then their BG's will be dead. And if Lum plays smart, they won't get a boost ever.
I could debate one hundred points in Match 2 also, but this was the most bizarre, unexplainable turning point in a GvG match I have ever seen.
Personally I think that e/mo flagrunner should ragequit life.
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Feb 18, 2006, 08:39 PM // 20:39
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#15
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Academy Page
Join Date: Feb 2006
Location: the Netherlands
Guild: Romance Of Three Kingdoms [RoTK]
Profession: E/
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LuM wasnt very aggresive against Te and also not against WM they wait long untill there oppertunity comes. To bad they lost against the mighty war machine. I think LuM is the coolest clan tho.
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Feb 18, 2006, 08:46 PM // 20:46
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#16
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Merry Madrigal
Personally I think that e/mo flagrunner should ragequit life.
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Calm down, it's a game. But yes, I saw that too. I told someone else observing that WM was one morale boost away from losing. Both monks DP'ed out, no rez signets, if LUM had taken the tower before that boost I don't see any way WM could've won short of a lucky gank. I'm surprised they went with 4 * Warriors twice though. That was a risky tactic, especially with 3 Monks on LUM. I'm pretty sure that WM had way more deaths in that match.
Regardless, it was a beast of a fight to watch.
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Feb 19, 2006, 02:01 AM // 02:01
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#17
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
Originally Posted by tomcruisejr
not to mention energy denial and 3 boon prots.
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It wasn't 3 boon prots, it was 2 word healers and an active prot/restore conditions, which they switched out for a bonder in the second game.
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Feb 19, 2006, 03:13 AM // 03:13
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#18
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Banned
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Quote:
Originally Posted by ElderAtronach
It wasn't 3 boon prots, it was 2 word healers and an active prot/restore conditions, which they switched out for a bonder in the second game.
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arg!
thanks for correcting.
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Feb 19, 2006, 08:27 AM // 08:27
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#19
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Ascalonian Squire
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WM made terrible plays game 1 still won since Lum blew it. With 1 monk dped out they couldnt kill the other one with 45+ thanks to their weak offense thanks to the fact that they had to have 3 monks and letting WM get those boosts was just poor.
Game 2 lum had a solid plan on that map just didn't execute it well. WM didn't care at all about the map or builds and obviously took the match for granted. Both matches were pretty disappointing and while the comebacks were kinda cool it never seemed like lum had control of the match. Pretty disappointing matches imho.
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Feb 19, 2006, 09:09 AM // 09:09
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#20
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Jungle Guide
Join Date: Apr 2005
Location: Perth, Australia
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Lum had the upper hand in both matches at the beginning, idk why they didnt push WM to their base, when they could have done with relative ease right? I mean WM had so much DP and Lum even had moral boost yet they kept getting harrased and not doing anything about it :/
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