Feb 19, 2006, 01:12 AM // 01:12
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#1
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Ascalonian Squire
Join Date: Jul 2005
Guild: Urban Vitality
Profession: R/
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Necro Spike Build **NEW BUILD**
Necro Spike
5x Necro Spike
Awaken the Blood
Dark Pact
Demonic Flesh
Life Transfer {E}
Mark of Subversion
Shadow Strike
{Unique Skill}
Ressurection Signet
Normal Build
1x Warder / Heal Party Spammer
1x Prot Monk / Bonder
1x Healer
Before the Battle cast Demonic Flesh and Awaken the Blood
Cast Life Transfer on your Number when you are low on health (Player 1 Life Trans Player 1 ect.) (Unless told differently)
Sync Shadow Strike Attack, Spam Dark Pact, ReSync Shadow Strike, Spam Dark Pact, etc.
Cast Mark of Subversion on Monks
I was thinking one necro should go N/R and trade Mark of Subversion for Frozen Soil.
Please Post any comments or changes.
Thank You
EDIT: BTW this build was meant for GvG, But could also be used in tombs, I wouldnt have any build help in GvG forums, so i posted here.
EDIT2:
Unique Skills
Defile Flesh
Rend Enchantments
Blood Ritual
Frozen Soil
Any Running Skill
Last edited by anow; Feb 19, 2006 at 02:27 AM // 02:27..
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Feb 19, 2006, 01:46 AM // 01:46
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#2
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Krytan Explorer
Join Date: Oct 2005
Guild: The Last Sacrens
Profession: N/Me
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Not exactly new....
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Feb 19, 2006, 01:59 AM // 01:59
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#3
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Also, it's not a spike. It's a crappy burst damage build that has low DPS. Play Ranger Spike if you want to spike. This build won't kill anything.
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Feb 19, 2006, 02:25 AM // 02:25
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#4
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Ascalonian Squire
Join Date: Jul 2005
Guild: Urban Vitality
Profession: R/
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WTF are u guys talking about? its not exactly a spike but its all against one person all at once, defence is not a problem due to wards and everyone is range + the lifebond, Heal Party would get rid of most of the sac costs, dark pact will deal about 54 dmg every second from every person. That is 270 DPS from all of the Necros, not any DPS eh? + the Life Transfer which would be at max degen w/ Awaken. Really think... Srry, about the Vamp Gaze, I changed gave everyone a different skill.
Last edited by anow; Feb 19, 2006 at 02:28 AM // 02:28..
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Feb 19, 2006, 03:07 AM // 03:07
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#5
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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I came back from months of not posting here just to say this:
lolololololololololololololol.
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Feb 19, 2006, 03:18 AM // 03:18
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#6
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Academy Page
Join Date: Jul 2005
Profession: W/Mo
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This build may be a shock build, but it has no long term effects... The MAJOR problem is energy... you may kill 2-3 guys? and then your whole team will die when they run out of energy...
Life Transfer = super long cast, and with no cover hexes, is very very weak...
Again, the major problem is that it is a strong build like E spike teams, but in the long haul E spikes don't work since they run out of energy and have no endurance...
2cents
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Feb 19, 2006, 04:10 AM // 04:10
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#7
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Ascalonian Squire
Join Date: May 2005
Profession: Me/Mo
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I played against one of these today beat it with very little problem. Maybe it was just a bad group but I wasn't inpressed
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Feb 19, 2006, 04:39 AM // 04:39
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#8
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Ascalonian Squire
Join Date: Jul 2005
Guild: Urban Vitality
Profession: R/
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This is not the same build. No I will not run out of Energy Easily Dark Pact is 5 Energy. Life Trans is just incase, If their monk is dead who cares about a cover hex. Please if you are going to tell me the build absolutely sucks tell me how to fix it. You come up with a better way.
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Feb 19, 2006, 04:41 AM // 04:41
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#9
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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The spike takes 1-3 seconds and doesn't have enough oomph to kill anyone even if they DON'T get infused, and the DPS will be crap over time because you have no energy management. You will get rocked by a smart team. They will run trains on your monks and wear you down easily because you don't have endurance OR a spike. This isn't a viable GvG build, I'm afraid to say.
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Feb 19, 2006, 06:53 AM // 06:53
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#10
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Frost Gate Guardian
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not even close to a good necro spike build
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Feb 19, 2006, 11:01 PM // 23:01
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#11
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Ascalonian Squire
Join Date: Jul 2005
Guild: Urban Vitality
Profession: R/
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OMFG do u not understand?! Life Trans is not meant for taking out, Shadow Strike is just to get everyone on the same track, and/or deal 102 dmg a hit.. so if all of them just happened to hit at the same time the 102 would kick in dealing wat? 510 dmg? not enough to kill ANYONE i agree... Energy Management ITS A FREAKING 5 ENERGY SKILL 3 OF THAT ENERGY WILL BE REGEND BY THE TIME YOU USE IT AGAIN! Not even close to a good necro spike build? you try it and just to prove you wrong, I actually won and HELD halls for 2 games. GL trying to call it bad now.
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Feb 19, 2006, 11:03 PM // 23:03
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#12
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Ascalonian Squire
Join Date: Jul 2005
Guild: Urban Vitality
Profession: R/
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OMFG do u not understand?! Life Trans is not meant for taking out, Shadow Strike is just to get everyone on the same track, and/or deal 102 dmg a hit.. so if all of them just happened to hit at the same time the 102 would kick in dealing wat? 510 dmg? not enough to kill ANYONE i agree... Energy Management ITS A FREAKING 5 ENERGY SKILL 3 OF THAT ENERGY WILL BE REGEND BY THE TIME YOU USE IT AGAIN! Not even close to a good necro spike build? you try it and just to prove you wrong, I actually won and HELD halls for 2 games. GL trying to call it bad now.
PS: wtf does getting infused have to do w/ anything
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Feb 20, 2006, 04:57 AM // 04:57
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#13
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Ascalonian Squire
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Quote:
Originally Posted by anow
........................
PS: wtf does getting infused have to do w/ anything
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LOL~~~
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Feb 20, 2006, 05:48 AM // 05:48
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#14
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Jungle Guide
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Quote:
Originally Posted by anow
you try it and just to prove you wrong, I actually won and HELD halls for 2 games.
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who were you playing and when?
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Feb 20, 2006, 06:31 AM // 06:31
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#15
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Frost Gate Guardian
Join Date: Jul 2005
Location: Brisbane, Australia
Guild: n/a
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Search: Urban Vitality
Quote:
Originally Posted by ladder.guildwars.com
No Results Found
There were no matches for your search request. All of the words in the search term must be contained in a the search parameter to constitute a match. If searching for a specific guild name, try reducing the number of terms in your search. If searching for a guild tag, make sure the tag was entered correctly.
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Nice rank.
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Feb 20, 2006, 06:46 AM // 06:46
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#16
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Lion's Arch Merchant
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Quote:
Originally Posted by anow
I actually won and HELD halls for 2 games. GL trying to call it bad now.
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First off ive seen iway hold halls 3 or more times.....at 3 in the morning...when none of the good guilds are playing. Second, unless I see some screens vs decent groups/builds, I think this build is bad. Third, without ANY screens of holding halls I flat out dont beleive you won anything. One last thing anow, calm down with all the "OMFG"s and "WTF"s by this point in the games history virtually every build has been tried. "Your" build im sure has been tried before and there is a reason it never became popular....beacause its not good. ANY build can win all you have you have to do is hope to outplay the other team, What makes a good build, is a build that has few counters and can consistently or easily win in most senarios.
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Feb 20, 2006, 07:17 AM // 07:17
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#17
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by anow
OMFG do u not understand?! Life Trans is not meant for taking out, Shadow Strike is just to get everyone on the same track, and/or deal 102 dmg a hit.. so if all of them just happened to hit at the same time the 102 would kick in dealing wat? 510 dmg? not enough to kill ANYONE i agree... Energy Management ITS A FREAKING 5 ENERGY SKILL 3 OF THAT ENERGY WILL BE REGEND BY THE TIME YOU USE IT AGAIN! Not even close to a good necro spike build? you try it and just to prove you wrong, I actually won and HELD halls for 2 games. GL trying to call it bad now.
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What level of Blood Magic does Shadow Strike deal 102 damage? I missed out on that part. 510 damage is NOT enough damage to kill someone reliably, no. (This is ignoring the fact that half of the Shadow Strikes won't trigger at their full damage potential. Read the skill description.) As a monk, against spike, I usually switch to minor runes, and I know that everyone on my team does the same, if they're running superiors at all. That gives them 530 HP. Considering that the spike takes 2 seconds to complete its damage, there is no way at all that the team won't be able to heal over your damage, unless you're facing IWAY (not to say that this build won't get rocked by IWAY, however). Especially not enough damage to build a spike build around. Not to mention the fact that the "spike" takes 2 seconds from first damage to end. The target will have been healed by that time to full health. I actually don't know if you're serious with this build or you are actually pulling some large scale joke on us all by making us think you don't know how to play Guild Wars.
Contrary to what you think, natural energy regeneration is not sufficient for "energy management" when you're running a spike build. Energy denial builds are very popular in GvG and Tombs, so you'll lose prima facie against those builds before the battle even begins.
Also, I don't know what you're talking about with this 5 energy skill business. You aren't going to kill ANYTHING with just Dark Pact. At 18 Blood, you have a paltry 280 damage. If you're going to quote your spike costing 5 energy, you might as well check into a mental institution, because 280 damage isn't even going to kill a target with 3 Superior Runes. Your spike will take 5-15 energy (per character) to score a kill if it's unhealed and unmitigated. Putting it bluntly, you need energy management. Soul Reaping just won't cut it when nothing is dying at the start.
Reacting in the way you have against criticisms and suggestions to your build is wholly unnecessary. This is an unworkable build because it relies on a a very bad condition for victory, your opponent being bad. That is, it relies on the teams you face to not have any idea at ALL what they're doing. Facing teams like that, you've won the battle no matter WHAT build you run, so giving anecdotal evidence like "I held halls twice with this build" doesn't mean jack. Your build is unworkable.
Last edited by wheel; Feb 20, 2006 at 07:58 AM // 07:58..
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Feb 20, 2006, 11:04 AM // 11:04
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#18
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Re:tired
Join Date: Nov 2005
Profession: W/
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Rubbish.
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